Battle Tower (Information, Discussion, etc - like your neighborhood Ursaring)

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Recover is necessary on Starmie to take of LO recoil and generally stay healthy.

I don't understand how you can dislike the thought of having Suicune as a Toxic Staller and then use Vaporeon for the same role despite Suicune being far better at the job ?_?
 
Recover is necessary on Starmie to take of LO recoil and generally stay healthy.

I don't understand how you can dislike the thought of having Suicune as a Toxic Staller and then use Vaporeon for the same role despite Suicune being far better at the job ?_?

i dont want to limit coverage on starmie so i shall go for expert belt then??
im sorry if i dont wanna use cune but saying that cune is better at the job is a judgment not a fact though it may be true!and i want a reliable healing move which can benifit the team.i can wish pass to metagross ya know.if that doesnt work then i promise you i will try out cune as a toxistaller!
 
i dont want to limit coverage on starmie so i shall go for expert belt then??

Getting rid of Psychic hardly limits Starmie's coverage at all. Recover is so much more valuable I can't even begin to describe it. And no, use Life Orb.

im sorry if i dont wanna use cune but saying that cune is better at the job is a judgment not a fact though it may be true!

Salamence is a better physical sweeper than Blissey that's a judgment not a fact!

^No. you pull play the "opinion" card but some things are just better than others. It's not technically a fact but it darn near is.

Suicune statistically is better than Vaporeon. It's kind of like choosing a special wall: If you don't want to use Blissey, fine, but don't act like your replacement is better. Same thing with Suicune. It's just a better Toxic staller than Vaporeon.


and i want a reliable healing move which can benifit the team.i can wish pass to metagross ya know.

I use CB Metagross myself...it doesn't need Wish passed to it. The only time it does is when you leave it in on something you shouldn't, and I know some people switch less than the AI does in the BT, but you have to be smart with the thing.

if that doesnt work then i promise you i will try out cune as a toxistaller!

...

I don't mean to be nitpicky but can you try spacing out your posts and making them a little more readable?

But regardless, Psychic doesn't add any addition coverage that you'll need, unless the 99.99% that Surf does to Weezing isn't enough. Psychic is a royal waste of your time. you can try it if you want, but I doubt you'll need it much. Sure it does more to Tentacruel and Crobat, but you don't need to do more. Crobat is OHKOed by Thunderbolt or Ice Beam anyways and Tentacruel can't even hurt Starmie without something like Sludge Bomb, which is what Recover is for.

Wish support usually isn't a good idea with BP (which you can't really use because you're trying to Toxic Stall) so that your wishpasser takes the hit instead. I wouldn't lock yourself into what your team needs, because it's really too hard to tell until you actually use it.
 
I don't mean to be nitpicky but can you try spacing out your posts and making them a little more readable?

sorry about that!

Getting rid of Psychic hardly limits Starmie's coverage at all. Recover is so much more valuable I can't even begin to describe it. And no, use Life Orb.

if it makes no difference then ok ill go for recover

But regardless, Psychic doesn't add any addition coverage that you'll need, unless the 99.99% that Surf does to Weezing isn't enough. Psychic is a royal waste of your time. you can try it if you want, but I doubt you'll need it much. Sure it does more to Tentacruel and Crobat, but you don't need to do more. Crobat is OHKOed by Thunderbolt or Ice Beam anyways and Tentacruel can't even hurt Starmie without something like Sludge Bomb, which is what Recover is for.

Wish support usually isn't a good idea with BP (which you can't really use because you're trying to Toxic Stall) so that your wishpasser takes the hit instead. I wouldn't lock yourself into what your team needs, because it's really too hard to tell until you actually use
thanks for the suggestions.i see your point but still my heart is with vappy idontknow why.if it doesnt work out ill go for cune!
 
Well that's just it, Psychic doesn't make a difference =p

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NOTE: THIS IS FOR THE THIRD GENERATION!

As for my frontier army I've been building, it's coming along. All of the Pokemon listed are at least very near being EV trained and leveled up. I have access to just about everything, so yeah, lol.

Well, here it is...any team combinations for any of the venues are appreciated (though I have some ideas) and any Pokemon you recommend I add...I'm ready to listen ^_^

---------------------------

*smogon.com link removed*
Metagross @ Choice Band
Trait: Clear Body
EVs: 232 HP / 252 Atk / 24 Def
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Explosion
- Rock Slide

CBgross is absolutely amazing. It sports an immunity to Toxic, which is insanely useful and prevents it from being stalled out. Meteor Mash is the main STAB, and it hurts absolutely everything that does not resist it coming off of 400 attack, STAB, and a Choice Band boost. Earthquake and Rock Slide provide great coverage and hit almost everything Metagross needs to hit. Rock Slide is especially useful for picking off Gyarados and giving stallers a hard time with the flinch rate. Speaking of stallers, if they're ever giving the team trouble, Metagross can throw a CB Explosion at them and take them out of the game for good. IT KOs or severely weakens everything in the game bar ghost types (only extremely defensive steel types survive). Ghosts have enough trouble with Meteor Mash as it is, though.

*image removed*
Suicune @ Chesto Berry
Trait: Pressure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Rest

CalmCune is one of the sturdiest tanks money can buy. After two Calm Minds, nothing gets even remotely close to hurting Suicune. Surf is the main attack as it gets STAB, and Ice Beam deals with troublesome dragons and grassers. All of the other waters like Poliwrath, Vaporeon, and Milotic are simply PP stalled with Pressure and eventually defeated with +6 Ice Beams. What makes Suicune so special in the frontier is that its lack of physical weaknesses combined with its decent speed allow it to quickly boost without taking much heat (unless there are electrics around, but those still aren't very threatening when Suicune has support from its team members. Rest is the obviously healing method to keep it going strong, and Chesto Berry makes for one free Rest with no side effect.

*image removed*
Suicune @ Chesto Berry / Leftovers
Trait: Pressure
EVs: 252 HP / 20 Def / 236 SDef
Calm Nature (+SDef, -Atk)
- Reflect
- Toxic
- Surf
- Rest

I got a Calm Suicune with so-so defense in Pokémon Coliseum, so I figured that I make use of it instead of trying for a better one again. This Suicune first throws up Reflect, effectively making Suicune's defense exactly 500 (that's how bad the IV was). Either way, 500 defense is up there with Steelix, making Suicune an impressive wall. Toxic bleeds out opponents' HP slowly but surely, while Surf speeds things up and provides a reliable STAB attack. It also allows Suicune to take out Pokémon like Rhydon quickly rather than slowly stalling out such a powerful foe. Suicune's immense special defense allows it to take most special hits, and unSTABed Thunderbolts bounce right off. Rest recovers health to stall even more, while Chesto Berry wakes up Suicune right away. Leftovers is an option too, as Suicune isn't always in a hurry to wake up.

*smogon.com link removed*
Starmie @ Shell Bell / Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Recover / Psychic

Starmie is a very reliable special attacker that can take a few hits. STAB Surf does a lot of damage to almost any Pokémon that doesn't resist it, which makes it a very good main attack for Starmie to abuse. Ice Beam beats dragons and grassers, two types of Pokémon that are often problematic. Thunderbolt combines with Ice Beam to make the popular BoltBeam combo, and they also demolish flying types that Surf doesn't hit as hard. Thunderbolt's main use is to take care of waters (bar those with ground typing as well, which Surf helps with to an extent), which are always troublesome. Recover gives Starmie more survivability and staying power, and it lets Starmie fearlessly switch into even weaker neutral attacks coming at it to take hits and fire back. Starmie's speed is its real strength, which can open it up to sweep entire teams.

*smogon.com link removed*
Regice @ Chesto Berry
Trait: Clear Body
EVs: 252 HP / 196 Def / 56 SAtk / 4 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Thunderbolt
- Toxic
- Rest

Regice is an amazing staller that rips apart most of the frontier. BoltBeam gives Regice at least neutral coverage on everything bar Magneton (which is stalled and eventually defeated by repeated Ice Beams), Shedinja (which dies to Toxic), and Lanturn (which also has problems with Toxic). Both attacks come off of 100 base SAtk, which is very powerful for a walling Pokémon and is good in general. Its defense surpasses that of Swampert's, which is impressive to say the least, and its special defense easily topples the special defense of powerhouses like Blissey and Snorlax. Toxic is what really allows Regice to thrive, as it outstalls everything along with its amazing defensive stats and Rest. Speaking of Rest, with Chesto Berry, it provides reliable enough recovery and gives Regice even more stalling power.

*image removed*
Heracross @ Choice Band
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Megahorn
- Brick Break
- Rock Slide
- Facade / Return

Heracross is one hell of a Choice Bander. Megahorn's power is almost unmatched, and Brick Break provides a reliable secondary STAB attack for Pokémon that resist Megahorn like fighters. Rock Slide hits aerial opponents that resist its STAB attacks, while Facade, combined with Guts, turns Heracross into a killing machine if statused. Heracross also has very good special defense, which is often an overlooked aspect of it. Heracross also has a very valuable resistance to ground attacks like Earthquake as well as a fighting resistance, which makes Heracross defensively capable as well (especially against things like Swampert). The real advantage Heracross has is its ability to absolutely murder any Pokémon trying to stall, as Guts makes Toxic silly and Megahorn 2HKOs everything in the game that doesn't resist it.

*smogon.com link removed*
Breloom @ Leftovers
Trait: Effect Spore
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Substitute
- Leech Seed

Breloom is a wonderful Pokémon. Spore shuts down opposing Pokémon right away, which allows Breloom set up a Substitute. Breloom can then abuse Leech Seed and Focus Punch while absolutely murdering anything that even dares to try to stall it out. Breloom abuses all kinds of strategies like subseeding, subpunching, and spore punching (Breloom's signature strategy, of course). Breloom does has problems with flying, ghost, and poison types, which is why Leech Seed is so useful. It can stall them out along with Spore and Substitute, and if it's powerful like Salamence, Breloom can sleep them with Spore and switch to a Pokémon more capable of dealing with them. Breloom is especially useful in the Battle Dome and Battle Arena for netting easy wins over opposing Pokémon.

*smogon.com link removed*
Rhydon @ Choice Band
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Megahorn
- Double-Edge

Rhydon is an another bulky but powerful Choice Bander. Earthquake is a wonderful STAB move that nets several OHKOs on anything that doesn't resist it, and what isn't OHKOed is likely 2HKOed. Flying-types are obviously going to be troublesome, so Rhydon's secondary STAB, Rock Slide, will clean them up. Rock Slide also hits ice-types harder and provides a neat flinch rate against what is actually slower than Rhydon. Rhydon is one of the few Pokémon in Advance with access to Megahorn, the ultimate bug move. Megahorn crushes the few grass types that aren't also poison-types. It also hits bulky psychics for better damage than Earthquake or Rock Slide, but what it's really useful for is Claydol. Double-Edge is mostly a filler move, but it hits frail flyers like Dodrio with perfect accuracy while still netting the KO.

*smogon.com link removed*
Raikou @ Lum Berry
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 SDef
Gentle Nature (+SDef, -Def)
- Calm Mind
- Thunderbolt
- Crunch
- Reflect

Raikou from Pokémon Coliseum is imperfect, but still a pretty nifty sweeper. Calm Mind and thunderbolt are extremely obvious: Calm Mind turns Raikou into a powerhouse, and Thunderbolt is Raikou's reliable STAB attack. However, Hidden Power Ice is an incredibly rare find, so Crunch is its replacement. while hitting grounds is more of a challenge, Raikou cannot beat most of them anyways, so it's not a big deal. Crunch does hit Claydol and Psychics better, however, so it's not all bad news. Reflect replaces Substitute because the nature and IVs puts Raikou's defense at 155, which is very frail. Reflect puts it at 310, which will buy Raikou time to set up on weaker physical attackers and KO them with Thunderbolt. Lum Berry protects Raikou from status, especially paralysis.

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I was thinking about putting in my Umbreon as well, which has near flawless IVs, a good enough EV spread (252 HP / 252 Def @ Careful), plus Wish, Curse, and Baton Pass. I like some of the possibilities of that...
 
*smogon.com link removed*
Breloom @ Leftovers
Trait: Effect Spore
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Substitute
- Leech Seed

Breloom is a wonderful Pokémon. Spore shuts down opposing Pokémon right away, which allows Breloom set up a Substitute. Breloom can then abuse Leech Seed and Focus Punch while absolutely murdering anything that even dares to try to stall it out. Breloom abuses all kinds of strategies like subseeding, subpunching, and spore punching (Breloom's signature strategy, of course). Breloom does has problems with flying, ghost, and poison types, which is why Leech Seed is so useful. It can stall them out along with Spore and Substitute, and if it's powerful like Salamence, Breloom can sleep them with Spore and switch to a Pokémon more capable of dealing with them. Breloom is especially useful in the Battle Dome and Battle Arena for netting easy wins over opposing Pokémon.
i was told once by someone that breloom hardly works in emerald then why would he use it?
as for the the army.it is simply amazaing.two thumbs up :)
 
i was told once by someone that breloom hardly works in emerald then why would he use it?
as for the the army.it is simply amazaing.two thumbs up :)

Indeed. I actually trained that very Breloom up but was sorely disappointed with its performance. It's too slow and its Substitute too easily broken...and bad coverage. It's not horrible or anything...it's just not what I expected it to be.

But I figured that I might as well keep it since there's no point in taking it out. It's not like it's useless or anything, and it might actually do me some good in the enigma that is the Battle Arena. That place is the one place I really do have quite a problem with.
 
i dont use yanemega for the reason that hypnosis keeps missing.if you wanna go ahead sure.but i wouldnt reccomend it!
Yeah, but somehow it always hits, so if it does miss so more, then I will take him out! ;)
outrage is good for late game. rofl there is no late game in 3 vs 3
Well, kinda, in a way there is, the last Pokemon standing I suppose...
i used this to get me to 100

garchomp@choice band
4 HP/ 252 Atk/ 252 Sped
jolly
outrage
EQ
crunch/AA(for dt)
fire fang/stone edge(i hate the accuracy!)
Thnx! :)

that should do :)

on hipowdown
careful>>>>>>adamant
Yes, I was also thinking that, but I thought I should need more power!
that shoud do it
i dont know about steel/rock/ground leads.perhaps dd tar?
Yeah, I was thinking that!
Comments in Bold. Thnx for the help! ^^
 
Garchomp @ Yache berry
Hasty; 252 Atk, 252 Spd; 6 HP
Sand Veil
~ Outrage
~ Earthquake
~ Crunch
~ Fire Fang

Tyranitar @ Focus Sash
Naughty; 252 Atk, 160 Spd, 92 Def, 6 HP
Sandstorm
~ Dragon Dance
~ Crunch
~ Stone Edge
~ Earthquake

Milotic @ Leftovers
Modest; 252 SpD, 160 SpA, 96 Def
Marvel Scale
~ Surf
~ Ice Beam
~ Recover
~ Mirror Coat

can someone rate my team for me,its quite good.so far ive got to 42 wins.
thanx :o)
 
Garchomp @ Yache berry
Hasty; 252 Atk, 252 Spd; 6 HP
Sand Veil
~ Outrage
~ Earthquake
~ Crunch
~ Fire Fang

Tyranitar @ Focus Sash
Naughty; 252 Atk, 160 Spd, 92 Def, 6 HP
Sandstorm
~ Dragon Dance
~ Crunch
~ Stone Edge
~ Earthquake

Milotic @ Leftovers
Modest; 252 SpD, 160 SpA, 96 Def
Marvel Scale
~ Surf
~ Ice Beam
~ Recover
~ Mirror Coat

can someone rate my team for me,its quite good.so far ive got to 42 wins.
thanx :o)
its a pretty decent team though i suggest a change of natures as it will help reach greater heights i assure you.
firstly chomp wants jolly nature along with a choice band or an adamant nature along with a choice scarf!
secondaly tyranitar wants an adamant nature.otheerwise it looks ok
thirdly milotic wants a bold nature.
everything else is fine.i see your ead the battlee tower fAQ!
 
I'm not sure you want Focus Sash on Tyranitar, I mean you have added some bulk to him so there is a good chance the sash will be broken...
If you really insist on the Focus Sash, remove all EV's aiding in Def, SpDef or HP as they will be useless...
Honestly though, scrap sash and give it a Life Orb to help it dish out damage or even Leftovers for survivability would be better than a Focus Sash..
 
I'm not sure you want Focus Sash on Tyranitar, I mean you have added some bulk to him so there is a good chance the sash will be broken...
If you really insist on the Focus Sash, remove all EV's aiding in Def, SpDef or HP as they will be useless...
Honestly though, scrap sash and give it a Life Orb to help it dish out damage or even Leftovers for survivability would be better than a Focus Sash..

How are they useless though? Here I'll minirant for a sec

I don't get this whole "UH OH 90 DEF EVS WHAT A WASTE FOCUS SASH" stuff. I know it's seemingly counter-productive, but Tyranitar has a lot of weaknesses, and a Focus Sash is a a nice insurance policy. I just don't understand how no EVs makes it acceptable but even a small number like 92 all of a sudden makes the entire pokeworld loathe the item. It's not like they'll be useless, especially given attacks that will either be doing 24% or 28%...making the difference between 4HKO and 5HKO (which is hardly insignificant when you're using a set-up sweeper).

[/mini rant]

I actually think that a Lum Berry would be more beneficial but it's not like Focus Sash is the worst item ever here because it has a small EV investment in Def, lol

Also, Tyranitar is probably better Jolly to beat Gengar and base 110s, but in the BT I'm sure it doesn't REALLY make a difference seeing as my Starmie was burning Aerodactyl hahaha. Luckily the BT isn't like squaring off against chaos so I don't think it makes too much of a difference.
 
I'm not sure you want Focus Sash on Tyranitar, I mean you have added some bulk to him so there is a good chance the sash will be broken...
If you really insist on the Focus Sash, remove all EV's aiding in Def, SpDef or HP as they will be useless...
Honestly though, scrap sash and give it a Life Orb to help it dish out damage or even Leftovers for survivability would be better than a Focus Sash..
Critical Hits, OHKO moves, 4x weakness hurling right towards him, etc. Do you know how effective Focus Sash is in the BT? And without the presence of SR like the shoddy metagame, Focus Sash and knowing you have the ability to last another turn is such a great insurance I don't see why you're knocking it.

They won't be useless, and if the sash is broken, fine, he'll last another turn (bar opponent being faster, etc) and be able to attack again. But let's say without Focus Sash said faster opponent attacks or activates Quick Claw and hit with Gullliotine, whoops, bye bye Tyranitar.

And just because it has some bulk isn't bad to be paired with Focus Sash. Look at my Uxie 252 HP | 128 in Def and SpDef. (70/130/130 base) do you think that was in need of Focus Sash most of the time? No, but it helped me survive in a critical moment.
 
i wanna try a tank lead at the bt..which would be better?preferably zapdos
no hidden power as it is to hard to sr for.currently sring for a bold nature in fire red!
zapdos@leftys
bold
252hp/220def/36sp.def
moves:
t-wave
charge beam/t-bolt
roar
roost

or

zapdos@leftys
bold
252hp/224def/28sp.att/4sp.def
moves:
toxic
roost
protect
t-bolt
 
its a pretty decent team though i suggest a change of natures as it will help reach greater heights i assure you.
firstly chomp wants jolly nature along with a choice band or an adamant nature along with a choice scarf!
secondaly tyranitar wants an adamant nature.otheerwise it looks ok
thirdly milotic wants a bold nature.
everything else is fine.i see your ead the battlee tower fAQ!

i gave him those natures cus i couldnt get the other natures.oh yeh the evs on ttar are actually
252atk/252spe/6HP

(i forgot to edit them when editin the the section i pasted from the FAQ:badsmile:)
 
i gave him those natures cus i couldnt get the other natures.oh yeh the evs on ttar are actually
252atk/252spe/6HP

(i forgot to edit them when editin the the section i pasted from the FAQ:badsmile:)

i suggest you re-breed for those natures or you will never get very far!
 
i wanna try a tank lead at the bt..which would be better?preferably zapdos
no hidden power as it is to hard to sr for.currently sring for a bold nature in fire red!
zapdos@leftys
bold
252hp/220def/36sp.def
moves:
t-wave
charge beam/t-bolt
roar
roost

or

zapdos@leftys
bold
252hp/224def/28sp.att/4sp.def
moves:
toxic
roost
protect
t-bolt

Roar is useless in the BT and Thunder Wave is hardly better, use the second set.
 
im using along with t-tar so t-wave can be useful!

nah it really isn't, outspeeding things is nice but not really why you're using Tyranitar. Zapdos has to rely on Thunderbolt to do all of its damage which is incredibly silly. Thunder Wave, even with slow stuff, is still pretty blarg especially when you compare it to Toxic. BT =/= metagaming
 
Not sure if im posting this right...
This is for doubles..


I reached 117

Team


Machamp
rampardos
Blaziken
Metagross

Would you like me to add the stats and moves?

 
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