Well that's just it, Psychic doesn't make a difference =p
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NOTE: THIS IS FOR THE THIRD GENERATION!
As for my frontier army I've been building, it's coming along. All of the Pokemon listed are at least very near being EV trained and leveled up. I have access to just about everything, so yeah, lol.
Well, here it is...any team combinations for any of the venues are appreciated (though I have some ideas) and any Pokemon you recommend I add...I'm ready to listen ^_^
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Metagross @ Choice Band
Trait: Clear Body
EVs: 232 HP / 252 Atk / 24 Def
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Explosion
- Rock Slide
CBgross is absolutely amazing. It sports an immunity to Toxic, which is insanely useful and prevents it from being stalled out. Meteor Mash is the main STAB, and it hurts absolutely everything that does not resist it coming off of 400 attack, STAB, and a Choice Band boost. Earthquake and Rock Slide provide great coverage and hit almost everything Metagross needs to hit. Rock Slide is especially useful for picking off Gyarados and giving stallers a hard time with the flinch rate. Speaking of stallers, if they're ever giving the team trouble, Metagross can throw a CB Explosion at them and take them out of the game for good. IT KOs or severely weakens everything in the game bar ghost types (only extremely defensive steel types survive). Ghosts have enough trouble with Meteor Mash as it is, though.
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Suicune @ Chesto Berry
Trait: Pressure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Rest
CalmCune is one of the sturdiest tanks money can buy. After two Calm Minds, nothing gets even remotely close to hurting Suicune. Surf is the main attack as it gets STAB, and Ice Beam deals with troublesome dragons and grassers. All of the other waters like Poliwrath, Vaporeon, and Milotic are simply PP stalled with Pressure and eventually defeated with +6 Ice Beams. What makes Suicune so special in the frontier is that its lack of physical weaknesses combined with its decent speed allow it to quickly boost without taking much heat (unless there are electrics around, but those still aren't very threatening when Suicune has support from its team members. Rest is the obviously healing method to keep it going strong, and Chesto Berry makes for one free Rest with no side effect.
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Suicune @ Chesto Berry / Leftovers
Trait: Pressure
EVs: 252 HP / 20 Def / 236 SDef
Calm Nature (+SDef, -Atk)
- Reflect
- Toxic
- Surf
- Rest
I got a Calm Suicune with so-so defense in Pokémon Coliseum, so I figured that I make use of it instead of trying for a better one again. This Suicune first throws up Reflect, effectively making Suicune's defense exactly 500 (that's how bad the IV was). Either way, 500 defense is up there with Steelix, making Suicune an impressive wall. Toxic bleeds out opponents' HP slowly but surely, while Surf speeds things up and provides a reliable STAB attack. It also allows Suicune to take out Pokémon like Rhydon quickly rather than slowly stalling out such a powerful foe. Suicune's immense special defense allows it to take most special hits, and unSTABed Thunderbolts bounce right off. Rest recovers health to stall even more, while Chesto Berry wakes up Suicune right away. Leftovers is an option too, as Suicune isn't always in a hurry to wake up.
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Starmie @ Shell Bell / Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Recover / Psychic
Starmie is a very reliable special attacker that can take a few hits. STAB Surf does a lot of damage to almost any Pokémon that doesn't resist it, which makes it a very good main attack for Starmie to abuse. Ice Beam beats dragons and grassers, two types of Pokémon that are often problematic. Thunderbolt combines with Ice Beam to make the popular BoltBeam combo, and they also demolish flying types that Surf doesn't hit as hard. Thunderbolt's main use is to take care of waters (bar those with ground typing as well, which Surf helps with to an extent), which are always troublesome. Recover gives Starmie more survivability and staying power, and it lets Starmie fearlessly switch into even weaker neutral attacks coming at it to take hits and fire back. Starmie's speed is its real strength, which can open it up to sweep entire teams.
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Regice @ Chesto Berry
Trait: Clear Body
EVs: 252 HP / 196 Def / 56 SAtk / 4 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Thunderbolt
- Toxic
- Rest
Regice is an amazing staller that rips apart most of the frontier. BoltBeam gives Regice at least neutral coverage on everything bar Magneton (which is stalled and eventually defeated by repeated Ice Beams), Shedinja (which dies to Toxic), and Lanturn (which also has problems with Toxic). Both attacks come off of 100 base SAtk, which is very powerful for a walling Pokémon and is good in general. Its defense surpasses that of Swampert's, which is impressive to say the least, and its special defense easily topples the special defense of powerhouses like Blissey and Snorlax. Toxic is what really allows Regice to thrive, as it outstalls everything along with its amazing defensive stats and Rest. Speaking of Rest, with Chesto Berry, it provides reliable enough recovery and gives Regice even more stalling power.
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Heracross @ Choice Band
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Megahorn
- Brick Break
- Rock Slide
- Facade / Return
Heracross is one hell of a Choice Bander. Megahorn's power is almost unmatched, and Brick Break provides a reliable secondary STAB attack for Pokémon that resist Megahorn like fighters. Rock Slide hits aerial opponents that resist its STAB attacks, while Facade, combined with Guts, turns Heracross into a killing machine if statused. Heracross also has very good special defense, which is often an overlooked aspect of it. Heracross also has a very valuable resistance to ground attacks like Earthquake as well as a fighting resistance, which makes Heracross defensively capable as well (especially against things like Swampert). The real advantage Heracross has is its ability to absolutely murder any Pokémon trying to stall, as Guts makes Toxic silly and Megahorn 2HKOs everything in the game that doesn't resist it.
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Breloom @ Leftovers
Trait: Effect Spore
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Substitute
- Leech Seed
Breloom is a wonderful Pokémon. Spore shuts down opposing Pokémon right away, which allows Breloom set up a Substitute. Breloom can then abuse Leech Seed and Focus Punch while absolutely murdering anything that even dares to try to stall it out. Breloom abuses all kinds of strategies like subseeding, subpunching, and spore punching (Breloom's signature strategy, of course). Breloom does has problems with flying, ghost, and poison types, which is why Leech Seed is so useful. It can stall them out along with Spore and Substitute, and if it's powerful like Salamence, Breloom can sleep them with Spore and switch to a Pokémon more capable of dealing with them. Breloom is especially useful in the Battle Dome and Battle Arena for netting easy wins over opposing Pokémon.
*smogon.com link removed*
Rhydon @ Choice Band
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Megahorn
- Double-Edge
Rhydon is an another bulky but powerful Choice Bander. Earthquake is a wonderful STAB move that nets several OHKOs on anything that doesn't resist it, and what isn't OHKOed is likely 2HKOed. Flying-types are obviously going to be troublesome, so Rhydon's secondary STAB, Rock Slide, will clean them up. Rock Slide also hits ice-types harder and provides a neat flinch rate against what is actually slower than Rhydon. Rhydon is one of the few Pokémon in Advance with access to Megahorn, the ultimate bug move. Megahorn crushes the few grass types that aren't also poison-types. It also hits bulky psychics for better damage than Earthquake or Rock Slide, but what it's really useful for is Claydol. Double-Edge is mostly a filler move, but it hits frail flyers like Dodrio with perfect accuracy while still netting the KO.
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Raikou @ Lum Berry
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 SDef
Gentle Nature (+SDef, -Def)
- Calm Mind
- Thunderbolt
- Crunch
- Reflect
Raikou from Pokémon Coliseum is imperfect, but still a pretty nifty sweeper. Calm Mind and thunderbolt are extremely obvious: Calm Mind turns Raikou into a powerhouse, and Thunderbolt is Raikou's reliable STAB attack. However, Hidden Power Ice is an incredibly rare find, so Crunch is its replacement. while hitting grounds is more of a challenge, Raikou cannot beat most of them anyways, so it's not a big deal. Crunch does hit Claydol and Psychics better, however, so it's not all bad news. Reflect replaces Substitute because the nature and IVs puts Raikou's defense at 155, which is very frail. Reflect puts it at 310, which will buy Raikou time to set up on weaker physical attackers and KO them with Thunderbolt. Lum Berry protects Raikou from status, especially paralysis.
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I was thinking about putting in my Umbreon as well, which has near flawless IVs, a good enough EV spread (252 HP / 252 Def @ Careful), plus Wish, Curse, and Baton Pass. I like some of the possibilities of that...