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Maybe sometime later this year I could get the chance to work on a style for PC.. hopefully n_n
 
It's probably best to install vBulletin onto a local XAMPP build and access it through localhost, and work on your style from there in a closed environment.

If you want to edit the templates, HTML and CSS alone aren't going to cut it. And trust me when I say tPC's template edits have made an upgrade virtually impossible (as a scope of how much has changed).
 
I'm not sure how people would feel to cough up a fee to pay for a license just for it to be a local vBulletin forum, though :3 of course I could pirate it, but I'd just rather not..

Also, I'm not even sure if vBulletin 3 is still officially supported, or if they're even still releasing updates to vBulletin 3 either.
 
I'm not sure how people would feel to cough up a fee to pay for a license just for it to be a local vBulletin forum, though
Nobody with a brain would. The purpose of a license is null and void when nobody can even look at it but you. :P

Also, I'm not even sure if vBulletin 3 is still officially supported, or if they're even still releasing updates to vBulletin 3 either.
It's not, and they're not. vB4 and vB5 suck, anyway.
 
What version are we using? I always liked vB 3.8.x.
However, the best version when I was younger had something called vB Experience and basically it did some calculations based on posts per day and stuff to give you an activity bar that went up as you got more active.
 


Something EVEN BETTER is coming. :D

And yeah the software is based on 3.8, but it's been modified so much in so many places.

Over time (over a lot of time) I plan on slowly replacing the old code. I've already started in a lot of places, but there's a lot of ground to cover and for right now it's working fine. It's just really slow.

One of the first big "PC 2.0" releases is going to be a completely redesigned interface that'll be way easier to use and way more modern. It'll be responsive and quick, no more bulky tables and craploads of images, so it'll load in browsers much faster.

I also rewrote the template engine using a way faster framework, so with PC 2.0 page loads will be so much faster it'll be insane. Our server is actually pretty beefed up, it has no problem handling the load we have now--it's slow because this code is ancient and does silly things. Back when it was written it made perfect sense and was the best way to do it, but over the years new ways of coding and new design patterns have been invented that work better.

I understand about ancient code. A year or so ago, I was trying to re-create this old game from like 2005 in Java. There were over like 150 lines that I took out in one day because of how unnecessary it was. Ancient coding is complicated and sucks.
 


Something EVEN BETTER is coming. :D

And yeah the software is based on 3.8, but it's been modified so much in so many places.

Over time (over a lot of time) I plan on slowly replacing the old code. I've already started in a lot of places, but there's a lot of ground to cover and for right now it's working fine. It's just really slow.

One of the first big "PC 2.0" releases is going to be a completely redesigned interface that'll be way easier to use and way more modern. It'll be responsive and quick, no more bulky tables and craploads of images, so it'll load in browsers much faster.

I also rewrote the template engine using a way faster framework, so with PC 2.0 page loads will be so much faster it'll be insane. Our server is actually pretty beefed up, it has no problem handling the load we have now--it's slow because this code is ancient and does silly things. Back when it was written it made perfect sense and was the best way to do it, but over the years new ways of coding and new design patterns have been invented that work better.

This was pretty hot. *tech-gasms*
 
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