Second Pass:
Messenger's Log: All over Messenger Island, Mostly the Future - The Messenger
3 Areas complete, 3/6 Music Notes
First of all, I took the liberty of buying the following from the shop: A Supercharge, a Heart Container, a Reverse Freefall Coaster, and... Devalue's shop. In my own shop...
With my Wingsuit in hand, so much of the island began to open up for me. I was very curious about something, so I took to the Elemental Skylands first. I broke a Mega Time Shard to obtain a single time shard, a cute joke. I passed up on one of the hardest challenges in the game to do without the Strike of the Ninja upgrade, but didn't feel too bad about it as I've done it before and would need to be coming back to the Skylands anyways. I'd be needing Second Wind for that check, and I can't access one of the four Skylands without doing things the normal way, which will require a lot. The big thing I needed to know was if you could bypass the requirements for the Skylands to fight the boss, the Clockwork Concierge, and you can, the game doesn't seem to check if you've disabled the generators from each, just that you've gotten to the end of the area. Was neat to find that out. Beat him up and got Resource Efficiency for Goliaths from him.
Manfred the Sky Serpent and I flew back to the Glacial Peak where we were greeted by... a second Manfred? One frozen in ice, and one flying next to the platform.
Leaving both Manfreds behind, I began my journey to descend the Peak, picking up an Oldhead for BRC and a Temporal Acceleration Beam for SC2 in the ice on the way. There's a power seal still uncollected near the bottom of the peak, but it'll require my Rope Dart.
Descending further down, I worked my way from the top of the Searing Crags, suffering a lot to find one of my checks was only 5 Arrows, but it's the creativity and difficulty of solving a problem without the intended tools that still made me enjoy it. I found Eastern Palace's Compass for Devalue on the way down, something I assume isn't the most helpful, but it was really relieving to finally get through the crags, because it meant I could make my way to Quillshroom Marsh, the intended starting area for a randomizer. Everything here is fair game and easy to pick up, so I went through the entire area grabbing a Zora Tunic and a Piece of Heart for OoT, Beanstar Piece 2 for Superstar Saga and a Neutron Bomb for SotN, completing the area.
Next was Howling Grotto, which is now completely open to me after obtaining my Wingsuit. You're supposed to get it at the beginning of the area and use it to progress through the area forwards, so of course I started at the end, shredding through the Emerald Golem boss and working my way through it backwards now that I had the right item. Howling Grotto is now fully complete besides a single check requiring my Rope Dart, and I managed to pick up a Black Mote for FF12, Time Stop for SC2, a new graffiti design for BRC, an Emblem for Arcaneum's SA2, the progressive Sword Devalue needed, and
finally I have my Leap Stone for SotN! Having a double-jump will open so much of the castle up for me.
Along the way I finished up every check in Bamboo Grove and the Catacombs left over from last time, but ultimately found nothing helpful. It was all so I could get back to Autumn Hills, with the proper tools to
finally get the entire way through. I managed to pick up 32 more REP, a Broken Spear for FF12, and Devalue's Steeplechase, leaving a small handful of checks left for my Rope Dart.
It was then that I arrived back home to the Ninja Village. It's just that... wow, in the future it looked nothing like I remember. The entire village was ruined, with no soul alive and a mechanical makeover, so it was time to turn back the clock to the Present and see what happened. Speaking with the Elder of the village, I was able to obtain some Astral Tea Leaves to plant atop the Crags, and advance the clock in order to grow it in an instant. Perks of being a Messenger. With the tea brewed for the Elder, I was able to evacuate the village to safety and got some time shards as thanks. I'll be going back here for one last check later, so I can't call this place complete, but a lot of good progress was made.
Doubling back to the summit of Glacial Peak, I was able to use Ruxxtin's Amulet to access the Cloud Ruins and pick up the first couple checks there, one of which being Arcaneum's Red Fruit for SA2.
I decided to head back for now, as this wasn't the first perilous journey that awaited me.
I'm currently hinting for:
Lightfoot Tabi - ArcaneumFF12, Balfonheim - Hunt 43: Ixion Reward (2)
Strike of the Ninja - Expl of Time DM1, Unto the Cruel (E4M8) - Mega Armor
Rope Dart - Expl of Time DM2, The Chasm (MAP24) - Red keycard
Messenger's Log: Brink Terminal and Millennium Mall, New Amsterdam, Likely 21st century - Bomb Rush Cyberfunk
3 Boroughs Complete
With a good handful more REP and one of the members of his crew on my side, I was able to convince the Oldhead blocking the pier of Brink Terminal to get out of the way. We needed to drain the sewers to get Mesh his skateboard back, and while he ended up just letting it go, there was a lot of small goodies to pick up to finish up Brink Terminal for good. Fighting through a group of cops, we managed to pick up 21 coins for Vendily, a Syrup for PoryKid, Progressive Immortality for StarCraft 2, a box of rockets for Doom 1, shotgun shells and a medikit for Doom 2, 5 Arrows for Ocarina of Time, an Arrow Upgrade for Alex's Link to the Past, and a small key for Zelda 1. Looking out over the water, I was satisfied with my work, and bombed the sewer with some graffiti before heading on my way to Millennium Mall.
DOT EXE wouldn't budge, still demanding higher REP to even talk to us, but I made use of my time by picking up Eggman's Jet Engine for Arcaneum, along with a Teleport Stone and some Fiery Arrows for FF12. I looked over my maps and it seems like this is the most I can do for now. Time to put that Leap Stone to good use.
Messenger's Log: Dracula's Castle, 1797 - Symphony of the Night
6/20 Bosses Defeated, 71/140 Enemysanity
There's something so wonderful about being able to spread a pair of wings and start exploring new territory. I was able to work my way up through the Clock Tower and Castle Keep, encountering the beautiful Maria Renard on her quest to find the missing Richter Belmont. Unfortunately she was in a hurry, so we decided to each run off in the direction the other had come from to see if we missed anything. Opening up more of the map was wonderful, as I flew through the Royal Chapel and through Olrox's Quarters into the Colosseum, encountering the Belmont himself, claiming to have become the castle's new lord. His minions managed to buy him enough time to escape, however, and having lost his trail, I took the opportunity to pick up some small stuff I missed along the way. I got so much stuff that it's probably just easier to separate it all. That and I wasn't taking notes in the same way...
There's still so much to pick up in Dracula's Castle, but things are blocked off for now. Getting either the Soul of Bat or the Gravity Boots would open up almost every single thing in the castle,
I'm currently hinting for:
Soul of Bat - Expl of Time DM1, Refinery (E2M3) - Backpack
Messenger's Log: Phendrana Drifts, Magmoor Caverns, Tallon Overworld, Chozo Ruins, Tallon IV, Roughly 2076 - Metroid Prime
5/12 Artifacts
My next trip to Tallon IV was a rewarding one! After obtaining the necessary tools (thank you!) like Morph Ball Bombs, the Space Jump Boots, and the Varia Suit, it was time to get to work. I had a bit of Phendrana Drifts to clear out before I got started, grabbing an Emblem for Arcaneum's SA2, Bel's Winter outfit for BRC (somehow?), and a Mushroom for Superstar Saga. There's a few checks that my tracker says I'm still able to access, but they're blocked behind a Power Beam door, which I don't have due to randomizing my starting beam. Satisfied for now, I began my trek into the caverns once again, ready to face the flames.
The trip to Magmoor was immediately a fruitful one. And by that I mean I got a Strawberry for my fruit salad. Couldn't help myself. I also found a Deku Nut Capacity Expansion for Ocarina of Time, and Heroic Fortitude for Kerrigan in SC2. Going through Magmoor wasn't exciting for what was in it however, it was exciting for what was on the other end: practically a whole new world.
The rainfall of the Tallon Overworld felt wonderful after sitting in the cold and heat for so long. Finally a comfortable atmosphere. I got to work collecting a Goddess's Magicite for FF12, Hellbat Aspect and Glial Reconstitution for SC2, and an Arrow Upgrade for Devalue's Eevee. That leaves about two thirds of the Overworld remaining, a solid chunk of those being the sunken Frigate Orpheon that I'll need the Ice Beam to access, which I hinted for. It's in the remains of the crashed ship that I'll find the green chaos emerald for Explorer of Time.
The last area on my list in the Overworld was the Impact Crater. Something or... someone gouged a mark into the surface of the planet, seemingly infecting it from the inside. Determined to not let another world fall to the curse, I prepared to head inside, only to realize the crater was locked down tight. It seems the Chozo really didn't want whatever was going on to ravage the surface, and so they kept it sealed underneath at the cost of their lives. The only way any living being on this planet was going to see another day was if I broke into that crater and dealt with the source, fast. Though I had collected a handful of artifacts on my travels, it wasn't enough. My goal was in sight.
Carrying this new goal with me, I left the impact site for the Chozo Ruins, and echoed the favourite phrase of every Metroid Prime player: time to go through Magmoor Caverns again. Clearing out what was left, I got some armor for Doom 1, a box of bullets for Doom 2, and W.I.L.D. missiles for SC2. Magmoor is clean for now, and it looks like I'll be needing Power Bombs, the Ice Beam, the Spider Ball, and the Grapple Beam to nab most of what's left.
Finally, I arrived at the Chozo Ruins, a dusty arid, corroded reminder of what was lost. Ominous readings from the Sunchamber told me that was where I was headed next, to destroy the source of the poison pumping throughout the ruins. Flaahgra was no match for the Plasma Beam and a good spread of missiles, and I breathed a sigh of relief as the water returned to a beautiful blue. Searching every nook and cranny for any sign of a way to enter the crater, I picked up a good chunk of items, like a small key for Zelda 1, a Ring of the Toad and Storm Spear for FF12, the Goron Tunic for Ocarina of Time, another Emblem for Arcaneum's SA2, the Quake and a Compact Inverted Coaster for Devalue, a portal with access to Against Thee Wickedly for Doom 1, Invulnerability and an Energy Cell Pack for Doom 2, a progressive Zerg Ground Carapace for SC2, a Chuckle Bean and a jar of Syrup for Superstar Saga, 16 REP and a (Just Swell) Skateboard for BRC, a new missile expansion, and a couple sticks for Vendily.
It seems the Tower of Light and the Tower Chamber are blocked off by more Power Beam doors, and there's a sea of fire I'll need the Grapple Beam for. The Spider Ball and Super Missile (once I have the Power Beam) will also come in handy once I acquire them. For now, it's back to HQ to regroup.
I'm currently hinting for:
Ice Beam - Alex Fox LtP, Ganons Tower - Mini Helmasaur Room - Right
Power Beam - ArcaneumFF12, Dalmasca Estersand - Patient Barheim Key Reward (3)
this was a lot to write oh my god...
Hopefully I picked up something good for you today! Thank you for grabbing what I need, I got
so much done today!
Edit: And because why not, here's the fruit inventory after today: