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Fire Type Emblem: Chapters 1/2

Best format for FTE? (Details: https://www.pokecommunity.com/showthread.php?p=9938264#post9938264)

  • Option 1: One story, one map

    Votes: 2 14.3%
  • Option 2: One story, two maps

    Votes: 9 64.3%
  • Option 3: Two stories, two maps

    Votes: 4 28.6%

  • Total voters
    14
Status
Not open for further replies.

Lycanthropy

[cd=font-family:Special Elite;font-size:16px;color
  • 11,037
    Posts
    10
    Years
    The first quote is proof that :t352: sucks

    You wouldn't...
    Be careful what you say though, you know how Kecleon gets when he's angry. ;] And you might meet him sooner than you think.

    Either way, it's all fixed now. Apologies to our poor Ralts.

    As for the Rollout/Fury Cutter mechanics, interesting. Suppose you're stuck hitting that tree for Round 5 and 6 and then moving and basically "missing" on its final turn :D

    Well you can always break your chain by attacking nothingness (an empty square). Would still take up one action though.
     

    CodeHelmet

    Banned
  • 3,375
    Posts
    6
    Years
    Ok new move list after the "fixed" Enemy Phase.

    Rinnia stays at K4; Use Confusion on Salandit-C
    Mozilla to M6; Use Ember on Karrablast
    Elwind to M2; Use Pursuit on Gothita
    Glacier to F4; Use Powder Snow on Gligar

    Wait on results of those moves. If Salandit-C is KO'd....
    Nah to K1; Use Dragon Rage on Yungoos
    Mags to K2; Use Thundershock on Yungoos
    Hit to K3; Use Rock Throw on Salandit-A

    If Salandit-C isn't KO'd...
    Nah to J1; Use Dragon Rage on Salandit-C
    Mags to K2; Use Thundershock on Yungoos
    Hit to K3; Use Rock Throw on Salandit-A

    If Karrablast is still alive....
    Priscilla stays put and uses Spark on Karrablast.

    If Karrablast is KO'd....
    Priscilla to L3; Quick Attack on Yungoos

    Will wait on making a move for Black for now as we work through moves. As for the group up North, keep the moves from last time as that is unchanged. For reference:

    Coral to H13; Use Rollout on Annoying Tree 2
    Mercy stays at H14; Use Shadow Sneak on Drowzee
    Meta to F16; Use Pursuit on Duskull-A
    Cuddles to M17; Use Whirlpool on Duskull-B
    Windmill to K16; Use Razor Leaf on Scraggy
    Felix to K14; Grab Item
    Krakanos sprint to I14
     
    Last edited:
  • 527
    Posts
    5
    Years
    Oh boy, we have THAT Kecleon in this? Hopefully there's water on the map...in case someone gets the idea of doing...that.

    My move still stays the same as before, H13, Rollout on Annoying Tree 2.
     

    CodeHelmet

    Banned
  • 3,375
    Posts
    6
    Years
    Might as well make my move official

    Mozilla to M6; Use Ember on Karrablast

    I?ve also been thinking and I?d like input from Elwind and Priscilla seeing as this will involve you two primarily. Rinnia will be hitting Salandit-C and Hit will be hitting Salandit-A. Based on Round 4 outcome, Hit, if he lands Rock Throw, ought to OHKO his target but I?m not sure if Rinnia will OHKO hers. If she can, then Nah will unleash a Dragon Rage on Yungoos dropping him to 19 HP and Mags will follow it up with a Thundershock(potentially KOing Yungoos but perhaps not).

    My question to you two is that if Yungoos is still alive after Mags and Nah?s attacks, would you be ok if Priscilla moves to L3 and finishing Yungoos off with a Quick Attack? This would allow Black to move and use Fury Cutter on Nuzleaf while also removing the threat of Pursuit Damage. However, it would likely mean that Karrablast is still alive since I doubt my Ember will be enough to finish him off and seeing as Elwind would most certainly be the target of Karrablast in Enemy phase(2nd round of Fury Cutter no less(granted with no Accuracy boost)), would you be willing to roll the dice in taking a hit?

    Right now, I have Priscilla slated to Spark Karrablast but I?m keeping my options open if Rinnia manages to OHKO Salandit-C.
     
    Last edited:

    Lycanthropy

    [cd=font-family:Special Elite;font-size:16px;color
  • 11,037
    Posts
    10
    Years
    Round 5 - Player Phase
    [a id]map_ch1 - 1.37p[/a id]

    Spoiler: Terrain Index
    Chapters 1/2






    Chapters 1/2



    Click on a Pok?mon to view its summary, zz-zzzt!​












    [a id]Windmill_ch1 - 1.37p[/a id]


    Chapters 1/2
    Windmill
    , lv15 (M) - Epilogue (N15)
    Chapters 1/2
    Chapters 1/2
    .
    HP: 40/48
    Att:
    25 Def:
    25 SpA:
    24 SpD:
    24
    Move: 5 [Fly]
    Ability: Overgrow [Raises Grass type power in a pinch]

    Ok
    -
    -

    Leafa
    ge
    ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deals minor Grass damage]
    Growl ? PP [Acc 100% - Inflicts Attack Down (2) on all enemies within 2 squares]
    Peck ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deals minor Flying damage]
    Razor Leaf 2/2 PP [
    Rn shot
    An attack that launches a projectile in either of the four directions that will hit the first target it comes across, up to 10 squares away. Examples: Flamethrower, Icy Wind, Bullet Seed [img]https://image.ibb.co/hcwQ4o/Rn_shot.png[/img] [img]https://image.ibb.co/maNyPo/Rn_shot_b.png[/img]
    , Acc 95% - Deals moderate Grass damage]

    Oran Berry [Heals 10 HP when eaten or fed to an adjacent ally]
    Aspear Berry [Cures Frost when eaten or fed to an adjecent ally, can be held]

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    ?
    [a id]Meta_ch1 - 1.37p[/a id]


    Chapters 1/2
    Meta
    , lv15 (M) - Skystrike (I14)
    Chapters 1/2
    Chapters 1/2
    .
    HP: 38/38
    Att:
    28 Def:
    23 SpA:
    18 SpD:
    23
    Move: 6 [Fly]
    Ability: Technician [Powers meager and minor damage]

    Ok
    -
    -

    Quick Attack 2/3 PP [
    Rn 1-2
    A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
    , Acc 100% - Deals minor Normal damage]
    Vacuum Wave 0/3 PP [
    Rn 1-2
    A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
    , Acc 100% - Deals minor Fighting damage]
    Leer ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Inflicts Defense Down (3)]
    Pursuit 2/2 PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deal minor Dark damage and inflict Pursued (1)]

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    [a id]Krakonos_ch1 - 1.37p[/a id]


    Chapters 1/2
    Krakonos
    , lv15 (M) - Zemanahrad (M10)
    Chapters 1/2
    .
    HP: 40/58
    Att:
    35 Def:
    35 SpA:
    25 SpD:
    25
    Move: 4
    Ability: Truant [Forgo Action to loaf around on even turns]

    Ok
    -
    -

    Scratch ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deals minor Normal damage]
    Yawn ? PP [
    Rn 1*
    A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
    , Acc -% - Makes the target Drowsy (1)]
    Slack Off 2/2 PP [
    Rn self
    A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
    , Acc -% - Heal 50% of your maxHP]
    Feint Attack 2/2 PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc -% - Deals moderate Dark damage]

    - - - - -
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    [a id]Glacier_ch1 - 1.37p[/a id]


    Chapters 1/2
    Glacier
    , lv15 (M) - Syntthetix (H2)
    Chapters 1/2
    .
    HP: 31/41
    Att:
    23 Def:
    23 SpA:
    26 SpD:
    32
    Move: 6
    Ability: Snow Cloak [Raises Evasion in a hailstorm]

    Ok
    -
    -

    Powder Snow 1/3 PP [
    Rn line 2
    A small area attack that targets two squares in front of the user, in any of the four directions. Examples: Powder Snow [img]https://image.ibb.co/gfqUVT/Rn_line_2.png[/img]
    , Acc 100% - Deals minor Ice damage, may cause Frost (-)]
    Roar ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc -% - Sends the target flying, damaging it if it hits a wall]
    Confuse Ray 3/3 PP [
    Rn 1*
    A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
    , Acc 100% - Inflicts Confusion (-)]
    Icy Wind 0/1 PP [
    Rn shot
    An attack that launches a projectile in either of the four directions that will hit the first target it comes across, up to 10 squares away. Examples: Flamethrower, Icy Wind, Bullet Seed [img]https://image.ibb.co/hcwQ4o/Rn_shot.png[/img] [img]https://image.ibb.co/maNyPo/Rn_shot_b.png[/img]
    , Acc 95% - Deals moderate Ice damage and inflicts Slowed (2)]

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    [a id]Cuddles_ch1 - 1.37p[/a id]


    Chapters 1/2
    Cuddles
    , lv15 (M) - HyperMorian (N14)
    Chapters 1/2
    .
    HP: 36/59
    Att:
    26 Def:
    17 SpA:
    26 SpD:
    17
    Move: 5 [Swim]
    Ability: Water Veil [Prevents getting a Burn]

    Ok
    -
    -

    Growl ? PP [Acc 100% - Inflicts Attack Down (2) on all enemies within 2 squares]
    Water Gun ? PP [
    Rn 1*
    A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
    , Acc 100% - Deals minor Water damage]
    Rollout ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 90% - Deals meager Rock damage, user will keep Rolling (1)]
    Whirlpool 2/2 PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 85% - Deals meager Water damage and inflicts Whirlpool (4)]

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    [a id]Mozilla_ch1 - 1.37p[/a id]


    Chapters 1/2
    Mozilla
    , lv15 (F) - CodeHelmet (M6)
    Chapters 1/2
    .
    HP: 19/41
    Att:
    23 Def:
    23 SpA:
    26 SpD:
    32
    Move: 6
    Ability: Flash Fire [Absorbs Fire to gain firepower (5)]

    Ok
    -
    -

    Ember ? PP [
    Rn 2
    A short ranged attack that hits enemies from two square away in any of the four directions. Examples: Ember, Rock Throw [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
    , Acc 100% - Deals minor Fire damage, may inflict Burn (4)]
    Roar ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc -% - Sends the target flying, damaging it if it hits a wall]
    Confuse Ray 3/3 PP [
    Rn 1*
    A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
    , Acc 100% - Inflicts Confusion (-)]
    Fire Spin 2/2 PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 85% - Deals meager Fire damage and inflicts Fire Spin (4)]

    - - - - -
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    [a id]Rinnia_ch1 - 1.37p[/a id]


    Chapters 1/2
    Rinnia
    , lv15 (F) - impulse~ (K4)
    Chapters 1/2
    Chapters 1/2
    .
    HP: 43/43
    Att:
    22 Def:
    22 SpA:
    32 SpD:
    27
    Move: 6
    Ability: Synchronize [Passes status problems along]

    Ok
    -
    -

    Growl ? PP [Acc 100% - Inflicts Attack Down (2) on all enemies within 2 squares]
    Confusion ? PP [
    Rn 3
    A ranged attack that hits enemes from three squares away in any of the four directions. Examples: Confusion [img]https://image.ibb.co/gjcMc8/Rn_3.png[/img]
    , Acc 100% - Deals minor Psychic damage, may cause Confusion (-)]
    Teleport ? PP [
    Rn self
    A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
    , Acc -% - Teleport to any unoccupied space within 5 squares]
    Disarming Voice ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc -% - Deals minor Fairy damage]

    - - - - -
    - - - - -

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    [a id]Felix_ch1 - 1.37p[/a id]


    Chapters 1/2
    Felix
    , lv15 (M) - Hyzenthlay (M14)
    Chapters 1/2
    .
    HP: 45/45
    Att:
    33 Def:
    22 SpA:
    24 SpD:
    33
    Move: 5
    Ability: Intimidate [Cuts Attack of adjacent enemies]

    Sp. Defense Up (1) [Sp. Defense boosted by 50%]
    -
    -

    Tackle ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deals minor Normal damage]
    Charge 1/2 PP [
    Rn self
    A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
    , Acc -% - Gain Sp. Defense Up (4) and become Charged (1)]
    Baby-Doll Eyes ? PP [
    Rn 1-2
    A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
    , Acc 100% - Inflicts Attack Down (3)]
    Spark ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deals minor Electric damage, may cause Paralysis (4)]

    Persim Berry [Cures Confusion when eaten or fed to an adjecent ally, can be held]
    Lum Berry [Cures several stat ailments when eaten or fed to an adjecent ally, can be held]

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    [a id]Hit_ch1 - 1.37p[/a id]


    Chapters 1/2
    Hit
    , lv15 (M) - Resolve (J3)
    Chapters 1/2
    Chapters 1/2
    .
    HP: 46/46
    Att:
    40 Def:
    22 SpA:
    30 SpD:
    22
    Move: 5 [Fly]
    Ability: Defeatist [Halves Attack and Sp. Attack at low HP]

    Ok
    -
    -

    Rock Throw ? PP [
    Rn 2
    A short ranged attack that hits enemies from two square away in any of the four directions. Examples: Ember, Rock Throw [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
    , Acc 90% - Deals minor Rock damage]
    Wing Attack 2/3 PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deals moderate Flying damage]
    Scary Face ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Inflicts Slowed (5)]
    Pluck 2/2 PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deals moderate Flying damage, eat target's held Berry]

    - - - - -
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    [a id]Elwind_ch1 - 1.37p[/a id]


    Chapters 1/2
    Elwind
    , lv15 (F) - Spirit Shackle (K5)
    Chapters 1/2
    .
    HP: 43/43
    Att:
    37 Def:
    25 SpA:
    22 SpD:
    25
    Move: 5
    Ability: Super Luck [Boosts critical hit ratio]

    Ok
    -
    -

    Scratch ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deals minor Normal damage]
    Feint 2/2 PP [
    Rn 1-2
    A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
    , Acc 100% - Deals minor Normal damage, ignores Protected status]
    Pursuit 1/2 PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deals minor Dark damage and inflict Pursued (1)]
    Taunt ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Inflicts Taunted (3)]

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    - - - - -

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    [a id]Black_ch1 - 1.37p[/a id]


    Chapters 1/2
    Black
    , lv15 (M) - Sirius Black (L2)
    Chapters 1/2
    .
    HP: 28/44
    Att:
    51 Def:
    22 SpA:
    22 SpD:
    22
    Move: 6
    Ability: Immunity [Prevents Poison]

    Attack Up (1) [Attack boosted by 50%]
    Accuracy Up (1) [Accuracy boosted by 33%]
    Pursued (1) [Moving on your turn provokes an attack]

    Quick Attack 3/3 PP [
    Rn 1-2
    A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
    , Acc 100% - Deals minor Normal damage]
    Pursuit 2/2 PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deals minor Dark damage and inflict Pursued (1)]
    Fury Cutter ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 80% - Deals meager Bug damage, user gains Cutter's Fury (2)]
    Hone Claws ? PP [
    Rn self
    A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
    , Acc -% - Gain Attack Up (3) and Accuracy Up (3)]

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    [a id]Mercy_ch1 - 1.37p[/a id]


    Chapters 1/2
    Mercy
    , lv15 (M) - Aldo! (H14)
    Chapters 1/2
    Chapters 1/2
    .
    HP: 40/40
    Att:
    28 Def:
    26 SpA:
    20 SpD:
    32
    Move: 6
    Ability: Disguise [Blocks the first hit of each battle]

    Evasion Up (2) [Evasion boosted by 33%]
    -
    -

    Scratch ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deals minor Normal damage]
    Copycat 2/2 PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc -% - Copy the last move used by the target]
    Double Team ? PP [
    Rn self
    A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
    , Acc -% - Gain Evasion Up (4)]
    Shadow Sneak 2/3 PP [
    Rn 1-2
    A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
    , Acc 100% - Deals minor Ghost damage]

    Leppa Berry [Heals all PP of one move when eaten or fed to an adjacent ally]
    Persim Berry [Cures Confusion when eaten or fed to an adjecent ally, can be held]

    - - - - -
    - - - - -
    - - - - -
    - - - - -
    - - - - -

    [a id]Coral_ch1 - 1.37p[/a id]


    Chapters 1/2
    Coral
    , lv15 (F) - TailsMK4 (H13)
    Chapters 1/2
    Chapters 1/2
    .
    HP: 33/50
    Att:
    15 Def:
    26 SpA:
    15 SpD:
    26
    Move: 5 [Swim]
    Ability: Huge Power [Physical power is increased]

    Curled Up (2) [Next iteration of Rollout powered up]
    Rolling 3 (2) [Action must be Rollout, Rollout damage up]
    -

    Defense Curl ? PP [
    Rn self
    A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
    , Acc -% - Gain Defense Up (4) and Curled Up (5)]
    Rollout ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 90% - Deals meager Rock damage, user will keep Rolling (1)]
    Water Sport 2/2 PP [
    Rn field
    A move that affects the surroundings. Examples: Sunny Day, Grassy Terrain
    , Acc -% - Weakens Fire type powers (3)]
    Bubble Beam 2/2 PP [
    Rn shot
    An attack that launches a projectile in either of the four directions that will hit the first target it comes across, up to 10 squares away. Examples: Flamethrower, Icy Wind, Bullet Seed [img]https://image.ibb.co/hcwQ4o/Rn_shot.png[/img] [img]https://image.ibb.co/maNyPo/Rn_shot_b.png[/img]
    , Acc 100% - Deals mod. water dam., may inflict Slowed (2)]

    - - - - -
    - - - - -

    - - - - -
    - - - - -
    - - - - -
    - - - - -
    - - - - -

    [a id]Priscilla_ch1 - 1.37p[/a id]


    Chapters 1/2
    Priscilla
    , lv15 (F) - MysticalNinetales (M3)
    Chapters 1/2
    .
    HP: 37/44
    Att:
    21 Def:
    27 SpA:
    21 SpD:
    33
    Move: 6
    Ability: Pickup [Pick up items without using an Action]

    Ok
    -
    -

    Growl ? PP [Acc 100% - Inflicts Attack Down (2) on all enemies within 2 squares]
    Bide ? PP [
    Rn self
    A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
    , Acc -% - Store energy and then retaliate]
    Quick Attack 3/3 PP [
    Rn 1-2
    A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
    , Acc 100% - Deals minor Normal damage]
    Spark ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deals minor Electric damage, may cause Paralysis (4)]

    - - - - -
    - - - - -

    - - - - -
    - - - - -
    - - - - -
    - - - - -
    - - - - -

    [a id]Mags_ch1 - 1.37p[/a id]


    Chapters 1/2
    Mags
    , lv15 (-) - Caite-chan (K3)
    Chapters 1/2
    Chapters 1/2
    .
    HP: 13/35
    Att:
    19 Def:
    29 SpA:
    37 SpD:
    25
    Move: 5 [Float]
    Ability: Sturdy [Prevents One-Hit Knock Out]

    Ok
    -
    -

    Supersonic ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 55% - Inflicts Confusion (-)]
    Thunder Wave 3/3 PP [
    Rn 1*
    A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
    , Acc 100% - Inflicts Paralysis (4)]
    Thundershock ? PP [
    Rn 1*
    A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
    , Acc 100% - Deals minor Electric dam., may cause Paralysis (4)]
    Light Screen 2/2 PP [
    Rn burst+self
    A move that affects both the user and everyone around it. Examples: Haze [img]https://image.ibb.co/f0UOqT/Rn_burst.png[/img]
    , Acc -% - Allies in burst gain Sp. Defense Up (2)]

    - - - - -
    - - - - -

    - - - - -
    - - - - -
    - - - - -
    - - - - -
    - - - - -

    [a id]Nah_ch1 - 1.37p[/a id]


    Chapters 1/2
    Nah
    , lv15 (F) - Nah (K2)
    Chapters 1/2
    Chapters 1/2
    .
    HP: 31/49
    Att:
    33 Def:
    25 SpA:
    23 SpD:
    25
    Move: 5
    Ability: Sand Veil [Raises Evasion during Sandstorms]

    Ok
    -
    -

    Sand Attack ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Inflicts Accuracy Down (3)]
    Dragon Rage 2/3 PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deals 25 damage]
    Sandstorm 2/2 PP [
    Rn field
    A move that affects the surroundings. Examples: Sunny Day, Grassy Terrain
    , Acc -% - Clears the weather and whips up a Sandstorm (3)]
    Take Down ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 85% - Deals moderate Normal damage, hurts the user a little]

    - - - - -
    - - - - -

    - - - - -
    - - - - -
    - - - - -
    - - - - -
    - - - - -

    [a id]Salandit-A_ch1 - 1.37p[/a id]


    Chapters 1/2
    Salandit-A
    , lv13 (F) - enemy (I3)
    Chapters 1/2
    Chapters 1/2
    .
    HP: 39/39
    Att:
    21 Def:
    20 SpA:
    29 SpD:
    20
    Move: 6
    Ability: ???

    Ok
    -
    -

    ???
    ???
    ???
    ???

    ?
    ?

    ?
    ?
    ?
    ?
    ?

    [a id]Drowzee_ch1 - 1.37p[/a id]


    Chapters 1/2
    Drowzee
    , lv13 (M) - enemy (G14)
    Chapters 1/2
    .
    HP: 12/44
    Att:
    22 Def:
    21 SpA:
    21 SpD:
    33
    Move: 4
    Ability: ???

    Ok
    -
    -

    Hypnosis ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 60% - Causes Sleep (-)]
    Confusion ? PP [
    Rn 3
    A ranged attack that hits enemes from three squares away in any of the four directions. Examples: Confusion [img]https://image.ibb.co/gjcMc8/Rn_3.png[/img]
    , Acc 100% - Deals minor Psychic damage, may cause Confusion (-)]
    ???
    ???

    ?
    ?

    ?
    ?
    ?
    ?
    ?

    [a id]Gligar_ch1 - 1.37p[/a id]


    Chapters 1/2
    Gligar
    , lv13 (F) - enemy (F6)
    Chapters 1/2
    Chapters 1/2
    .
    HP: 39/39
    Att:
    23 Def:
    44 SpA:
    15 SpD:
    21
    Move: 5 [Fly]
    Ability: ???

    Defense Up (3) [Defense boosted by 50%]
    -
    -

    Poison Sting ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deals meager Poison damage, may inflict Poison (5)]
    ???
    Harden ? PP [
    Rn self
    A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
    , Acc -% - Gain Defense Up (4)]
    ???

    ?
    ?

    ?
    ?
    ?
    ?
    ?

    [a id]Duskull-A_ch1 - 1.37p[/a id]


    Chapters 1/2
    Duskull-A
    , lv14 (F) - enemy (F17)
    Chapters 1/2
    .
    HP: 29/29
    Att:
    18 Def:
    30 SpA:
    15 SpD:
    30
    Move: 4 [Float, Phase]
    Ability: ???

    Ok
    -
    -

    ???
    ???
    ???
    ???

    ?
    ?

    ?
    ?
    ?
    ?
    ?

    [a id]Duskull-B_ch1 - 1.37p[/a id]


    Chapters 1/2
    Duskull-B
    , lv14 (M) - enemy (M18)
    Chapters 1/2
    .
    HP: 29/29
    Att:
    18 Def:
    30 SpA:
    15 SpD:
    30
    Move: 4 [Float, Phase]
    Ability: ???

    Ok
    -
    -

    ???
    ???
    ???
    ???

    ?
    ?

    ?
    ?
    ?
    ?
    ?

    [a id]Meowth_ch1 - 1.37p[/a id]


    Chapters 1/2
    Meowth
    , lv15 (F) - enemy (K23)
    Chapters 1/2
    .
    HP: 42/42
    Att:
    26 Def:
    22 SpA:
    24 SpD:
    24
    Move: 6
    Ability: ???

    Ok
    -
    -

    ???
    ???
    ???
    ???

    ?
    ?

    ?
    ?
    ?
    ?
    ?

    [a id]Pansear_ch1 - 1.37p[/a id]


    Chapters 1/2
    Pansear
    , lv15 (M) - enemy (M23)
    Chapters 1/2
    .
    HP: 47/47
    Att:
    28 Def:
    26 SpA:
    28 SpD:
    26
    Move: 5
    Ability: ???

    Ok
    -
    -

    ???
    ???
    ???
    ???

    ?
    ?

    ?
    ?
    ?
    ?
    ?

    [a id]Scraggy_ch1 - 1.37p[/a id]


    Chapters 1/2
    Scraggy
    , lv15 (M) - enemy (K21)
    Chapters 1/2
    Chapters 1/2
    .
    HP: 44/44
    Att:
    31 Def:
    30 SpA:
    20 SpD:
    30
    Move: 5
    Ability: ???

    Ok
    -
    -

    ???
    ???
    ???
    ???

    ?
    ?

    ?
    ?
    ?
    ?
    ?

    [a id]Salandit-C_ch1 - 1.37p[/a id]


    Chapters 1/2
    Salandit-C
    , lv13 (M) - enemy (K1)
    Chapters 1/2
    Chapters 1/2
    .
    HP: 2/39
    Att:
    14 Def:
    20 SpA:
    29 SpD:
    20
    Move: 6
    Ability: ???

    Attack Down (1) [Attack reduced by 33%]
    -
    -

    ???
    ???
    Ember ? PP [
    Rn 2
    A short ranged attack that hits enemies from two square away in any of the four directions. Examples: Ember, Rock Throw [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
    , Acc 100% - Deals minor Fire damage, may inflict Burn (4)]
    ???

    ?
    ?

    ?
    ?
    ?
    ?
    ?

    [a id]Yungoos-B_ch1 - 1.37p[/a id]


    Chapters 1/2
    Yungoos-B
    , lv13 (M) - enemy (L1)
    Chapters 1/2
    .
    HP: 44/44
    Att:
    33 Def:
    19 SpA:
    19 SpD:
    19
    Move: 5
    Ability: Stakeout [Bonus damage to Pok?mon that moved]

    Ok
    -
    -

    ???
    ???
    Pursuit 1/2 PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 100% - Deals minor Dark damage and inflict Pursued (1)]
    ???

    ?
    ?

    ?
    ?
    ?
    ?
    ?

    [a id]Gothita_ch1 - 1.37p[/a id]


    Chapters 1/2
    Gothita
    , lv14 (F) - enemy (N2)
    Chapters 1/2
    .
    HP: 22/43
    Att:
    13 Def:
    25 SpA:
    41 SpD:
    30
    Move: 5
    Ability: Competitive [Gain Sp. Attack Up (3) if stat lowered]

    Attack Down (1) [Attack reduced by 33%]
    Sp. Attack Up (2) [Sp. Attack boosted by 50%]
    -

    ???
    ???
    ???
    ???

    ?
    ?

    ?
    ?
    ?
    ?
    ?

    [a id]Karrablast_ch1 - 1.37p[/a id]


    Chapters 1/2
    Karrablast
    , lv14 (M) - enemy (M4)
    Chapters 1/2
    .
    HP: 16/44
    Att:
    21 Def:
    23 SpA:
    22 SpD:
    23
    Move: 5
    Ability: ???

    Attack Down (1) [Attack reduced by 33%]
    Cutter's Fury 1 (1) [Fury Cutter deals minor damage]
    -

    ???
    ???
    ???
    Fury Cutter ? PP [
    Rn 1
    A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
    , Acc 80% - Deals meager Bug damage, user gains Cutter's Fury (2)]

    ?
    ?

    ?
    ?
    ?
    ?
    ?

    [a id]Right Hand Nuzleaf_ch1 - 1.37p[/a id]


    Chapters 1/2
    Right Hand Nuzleaf
    , lv18 (M) - enemy (M1)
    Chapters 1/2
    Chapters 1/2
    .
    HP: 60/60
    Att:
    25 Def:
    35 SpA:
    26 SpD:
    23
    Move: 5
    Ability: ???

    Attack Down (1) [Attack reduced by 33%]
    Defense Up (3) [Defense boosted by 50%]
    -

    ???
    Harden ? PP [
    Rn self
    A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
    , Acc -% - Gain Defense Up (4)]
    ???
    ???

    ?
    ?

    ?
    ?
    ?
    ?
    ?

    [a id]Gang Leader Lombre_ch1 - 1.37p[/a id]


    Chapters 1/2
    Gang Leader Lombre
    , lv20 (F) - enemy (L22)
    Chapters 1/2
    Chapters 1/2
    .
    HP: 59/59
    Att:
    31 Def:
    31 SpA:
    31 SpD:
    39
    Move: 5 [Swim]
    Ability: ???

    Ok
    -
    -

    ???
    ???
    ???
    ???

    ?
    ?

    ?
    ?
    ?
    ?
    ?

    [a id]Annoying Tree 2_ch1 - 1.37p[/a id]


    Chapters 1/2
    Annoying Tree 2
    , lvX (-) - map (I13)
    Chapters 1/2
    .
    HP: 23/100
    Att:
    - Def:
    10 SpA:
    - SpD:
    10
    Move: -
    Ability: Road Block [Cannot be moved]

    Ok
    -
    -

    -
    .
    .
    .

    - - - - -
    - - - - -

    - - - - -
    - - - - -
    - - - - -
    - - - - -
    - - - - -

    [a id]Item Ball 1_ch1 - 1.37p[/a id]


    Chapters 1/2
    Item Ball 1
    , lvX (-) - map (G10)
    Chapters 1/2
    .
    HP: -/-
    Att:
    - Def:
    - SpA:
    - SpD:
    -
    Move: -
    Ability: Lootable [Can be picked up]

    Ok
    -
    -

    -
    .
    .
    .

    - - - - -
    - - - - -

    ?
    - - - - -
    - - - - -
    - - - - -
    - - - - -

    [a id]Item Ball 2_ch1 - 1.37p[/a id]


    Chapters 1/2
    Item Ball 2
    , lvX (-) - map (K15)
    Chapters 1/2
    .
    HP: -/-
    Att:
    - Def:
    - SpA:
    - SpD:
    -
    Move: -
    Ability: Lootable [Can be picked up]

    Ok
    -
    -

    -
    .
    .
    .

    - - - - -
    - - - - -

    ?
    - - - - -
    - - - - -
    - - - - -
    - - - - -

    [a id]Item Ball 3_ch1 - 1.37p[/a id]


    Chapters 1/2
    Item Ball 3
    , lvX (-) - map (D18)
    Chapters 1/2
    .
    HP: -/-
    Att:
    - Def:
    - SpA:
    - SpD:
    -
    Move: -
    Ability: Lootable [Can be picked up]

    Ok
    -
    -

    -
    .
    .
    .

    - - - - -
    - - - - -

    ?
    - - - - -
    - - - - -
    - - - - -
    - - - - -

    ?

    Combat Log
    Coral moves to H13.
    Coral uses Rollout.
    Annoying Tree 2 takes 77 damage!
    Coral keeps Rolling!

    Mozilla moves to M6.
    Mozilla uses Ember.
    It's super effective! Karrablast takes 28 damage!

    Rinnia uses Confusion.
    It's super effective! Salandit-C takes 37 damage!
     

    HyperMorian

    Busy with University.
  • 3,084
    Posts
    7
    Years
    Hmm, I'm not sure. At one side, using Whirlpool on Duskull inside the water tile might be quite an optimal move, but I'm also being wary of chances that instead of being stationary, Lombre would come in uninvited. Our friend Windmill could try blocking a tile adjacent to Cuddles in order to do some chip damage on Lombre, but I've the least of ideas of what'd happen afterwards if he was somehow triggered by the attack and charges in for a possible Absorb that I don't know what range it could reach.
     
  • 527
    Posts
    5
    Years
    Well, based on that damage, in theory Coral could oneshot Lombre by herself if Rollout advanced to the final stage, stage 4 (which is Rollout's current stage right now), if Lombre took damage ahead of time. While Rock is weak to both Grass and Water, Grass and Water do not resist Rock. Of course, I would only take that leap if I had backup. In case Lombre has a multi-hit Grass move like Bullet Seed, Coral could very well be taken out in one move as well, despite being a tank otherwise. So while the flexibility is there, this is assuming I don't get the 10% chance of missing. I also still have all my uses of Bubble Beam, so I could take some shots at Lombre's bodyguards and Lombre herself (though it is quarter damage). All things considered when we approach Lombre directly, I would be better off approaching by the lake instead of the top path. I MIGHT survive 5 Bullet Seeds if it comes to that if I'm in the water.
     
    Last edited:

    Nah

  • 15,965
    Posts
    10
    Years
    • Age 31
    • she/her, they/them
    • Seen today
    At this point I think that it's probably best if the northern group doesn't move too much. You have a nice defensive position and moving out of that seems much too risky to me. Especially if it involves having the Water types try to attack part-Grass Lombre (which we don't know if it's the kind of enemy commander that stays put or not). You have a few other enemies to deal with already, so a the very least, you'll wanna kill those before anything else.

    Once those of us in the southern group finish dealing with this batch of enemies, we can make our way back up to you guys, and then from there we can proceed to, together, crush what's left with overwhelming force, provided there's no surprises.

    Now the question is, who should finish off Salandit-C? Obviously not Hit, Glacier, or Black, as they have other targets they need to go after, so....
     

    CodeHelmet

    Banned
  • 3,375
    Posts
    6
    Years
    Salandit-C alive by the skin of its teeth(lucky SOB). I think the task of finishing it off goes to Priscilla, and here's why:

    If we use Priscilla to finish it off by using Spark from J1, that would allow Nah to move but to where? We could have her use Dragon Rage on Yungoos from Salandit-C's spot and bring it down to 19 but I think it'd be best for Nah to move to M3 and use Dragon Rage on Karrablast. This would KO Karrablast, effectively removing that Bug threat for Elwind. Then Mags moves to K2(which will heal her by 6 HP at the end of our move phase) and uses Thundershock on Yungoos. This will inflict 15-20 HP worth of damage and seeing as Mags did 16 on Pancham(with a higher SpD than Yungoos), I expect 17-20, leaving it with 24-27 hp.

    Yungoos will only inflict extra Pursuit Damage if Black moves and seeing as Elwind has Gothita on his hit list, Black is the only one left to move that can inflict additional damage on Yungoos. The other option we have is that Nah moves down to Salandit-C's spot and uses Dragon Rage(bringing it down to 19) and then hoping Mags does 19 to finish it off. Then Black can move down to Yungoos' spot and then Fury Cutter Nuzleaf while leaving Karrablast alive.

    Basically it all comes down to whom you all deem to be a priority in the Southern battlefield. Salandit-A ought to be KO'd by Hit(provided Rock Throw hits) once Nah and Mags move as he'll be moving to K3 to carry it out. Glacier also ought to OHKO Gligar as its a x4 move and if I did 28 to a Bug in Open Terrain... Glacier ought to do at least 40 on Gligar in Tall Grass.

    As for the Northern Battlefield, Cuddles' concern regarding Lombre is justified and honestly it didn't hit me until now. The reason I have him moving into the Water to use Whirlpool is because those Ghosts can literally go anywhere(even through the Trees that block pretty much everyone else). As a result, I deem them to be a threat and wanted to lock that pesky Ghost down with Whirlpool.

    The problem is that if I move Windmill to L17(or L18) to cover you, it opens Windmill up to Pansear and more... So... yeah maybe moving onto the Water wasn't such a great idea after all(for Cuddles anyway). I do want Felix to grab the item but as for Cuddles and Windmill... perhaps sprinting to F14 and G16 respectively once Mercy brings down Drowzee(opening up the means to do so). Windmill could still go with my original plan by moving to K16 and using Razor Leaf since he can retreat if need be from there. I'd be surprised if Lombre had an attack that could reach him from there, much less one that would do a ton of damage due to his resistance to Grass(1/4) and Water(1/2).

    LMK what you all think.

    Edit: Here's what I'd suggest:

    Priscilla to J1; Use Spark on Salandit-C <- KO's it
    Nah to M3; Use Dragon Rage on Karrablast <- KO's it
    Mags to K2; Use Thundershock on Yungoos
    Elwind to M2; Use Pursuit on Gothita <- KO's it
    Hit to K3; Use Rock Throw on Salandit-A <- KO's it(I'd be surprised if it survives)
    Glacier to F4; Use Powder Snow on Gligar <- KO's it(I'd be surprised if it survives)
    Black stays at L2; Use Fury Cutter on Yungoos <- Takes no Pursuit damage based on what Lycan told me

    Above covers South group. As for North group...

    Mercy stays at H14; Use Shadow Sneak on Drowzee <- KO's it
    Meta to F16; Use Pursuit on Duskull-A
    Windmill to K16; Use Razor Leaf on Scraggy
    Cuddles sprints to G15
    Krakanos sprints to I14
    Felix to K14; Grab Item
     
    Last edited:

    Aldo

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    Alright, as planned, I will use Shadow Sneak on Drowzee. The KO won't be luck, but skill.

    Now to think on what I should do with only one shot left of Shadow Sneak...

    But anyway, I agree with Nah. Our positions at the north makes possible covering each other easy.
     

    CodeHelmet

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    Alright, as planned, I will use Shadow Sneak on Drowzee. The KO won't be luck, but skill.

    Now to think on what I should do with only one shot left of Shadow Sneak...

    But anyway, I agree with Nah. Our positions at the north makes possible covering each other easy.

    You may have 1 use left but Ghost moves aren?t the only way to KO a Ghost ;). Be thankful you had Double Team though. Hypnosis would have been interesting had it landed lol. Meta can now proceed with you having announced your move. Elwind posted his as well so we should get 2 KO?s next update.

    Any thoughts on who should get the honor on Salandit-C?
     

    Resolve

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    Unless you plan to use Thunder Wave/Supersonic on Yungoos/Nuzleaf, let Mags finish the job.
     

    CodeHelmet

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    Unless you plan to use Thunder Wave/Supersonic on Yungoos/Nuzleaf, let Mags finish the job.

    We could opt to have Mags use Thunder Wave on Yungoos but it doesn't prevent Nuzleaf from moving to finish Mags off from K1. Which ultimately brings me back to the question I bolded a few posts back: Whom do you deem to be a priority in removing from play? Salandit-C is a given and Hit is going to remove Salandit-A(if his Rock Throw lands) while Glacier and Elwind will remove Gligar and Gothita respectively. That leaves Karrablast and Yungoos so whom do you want to focus on?

    Karrablast is a threat to Elwind(Bug x 2 on Dark) and myself(I have 19 HP) but Fury Cutter's Accuracy is only 80%(meaning it has a chance to miss).

    Yungoos inflicted Pursuit on Black that only activates if Black moves to a different square. However, if we want to maximize Black's Hone Claws and Fury Cutter, its pretty much this turn since the buff wears off after our move phase ends.

    So which option do we all want to go with?

    Option#1: Priscilla moves to J1 to finish Salandit-C off with Spark(I think this is the most prudent move we have), Nah moves to M3(where Priscilla is) and uses Dragon Rage on Karrablast(removing the Bug from play and providing some protection to me and Elwind). Mags then moves to K2 and Thundershocks Yungoos(damaging it and possibly paralyzing it. Could also use Thunder Wave to Paralyze). Downside to this plan is that Mags is open to attack by Nuzleaf and/or Yungoos.

    Option#2: Priscilla moves to J1 to finish Salandit-C off with Spark, Nah moves to K1(Salandit-C's spot) and uses Dragon Rage on Yungoos(bringing it down to 19 HP) and Mags moves to K2 to Thundershock it. If Mags does 19 Damage, Yungoos faints and Black can move to L1(Yungoos spot) and use Fury Cutter on Nuzleaf(x4 move but no STAB and with Harden, will do less damage). Downside to this option is that Elwind and myself would be vulnerable to attack.
     
    Last edited:
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    Ok, to help determine what should be done, we'll need to figure out some form of the damage formula to get an idea of what attacks might be enough. So I did some math based on what happened in Enemy Round 3, and I figured out how the damage was calculated. I won't say it unless the GM is fine with this being given out (though it actually wasn't hard to figure out).

    Considering option 2, Mags will definitely finish off the Yungoos (I calculated 24 damage, Yungoos does not have very good Special Defense). I checked if instead Black went after Karablast using Fury Cutter in this case, and the damage will not be enough (Karablast survives with 5 HP unless there's a crit).

    If Black goes after Nuzleaf with the same move, it will probably get Nuzleaf to just a little above 50%, and we would allow Nuzleaf a chance to pick and choose who he wants to attack, not to mention Karablast would be free to attack as well. I don't see that working out too well.

    If Black were to instead use Pursuit, Black will take out Karablast (Dark does normal damage to Bug according to Gen VII), Nuzleaf will just take single digit damage if Black attacks him instead.

    If we considered Black using Pursuit instead on Karablast, option 2 also has Yungoos out of the picture. Otherwise, Black will have to take damage to move with option 1 and could make him an ideal target for Nuzleaf.

    This means that Mags is open no matter what option is done, so I did a calculation if Nuzleaf used a minor Dark damage attack on Mags (minor Grass is half damage). Mags will survive a non-crit attack, barely, if my calculations have been correct so far. If Nuzleaf has a Fighting attack, Mags will fall.

    Considering what I have talked about, I propose a slight edit to option 2: Black uses Pursuit on Karablast instead and have only Nuzleaf left in Round 6. I am assuming Mags will probably fall unless Nuzleaf does not have a Fighting type move, in which case Nuzleaf's damage to the team will not be enough to take out someone unless he crits.

    EDIT: Now I'm not entirely confident in the calculations. The stuff with Black and Mags attacking are not affected, but if my calculations are a little off, Mags might actually also fall with a Dark attack. I saw the damage formula for the Pokemon games, and I am not sure if Lycan is actually following that formula. If he is...Nuzleaf will do more damage than I calculated.
     
    Last edited:

    Lycanthropy

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    Ok, to help determine what should be done, we'll need to figure out some form of the damage formula to get an idea of what attacks might be enough. So I did some math based on what happened in Enemy Round 3, and I figured out how the damage was calculated. I won't say it unless the GM is fine with this being given out (though it actually wasn't hard to figure out).

    Yeah sure, that's fine. It's not like it was an actual secret, I just didn't want to bother you with too much mathematical shenanigans. :] Feel free to share your findings so far, I'm curious!
     

    Skystrike

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    We're slowly approaching Lombre and their cronies... Will our current group be okay?

    Meta
    Chapters 1/2
    *leering at the Duskull* "Ghost-type, you're not getting away from me..."

    Action
    Meta moves to L16 and uses Pursuit on Duskull!
     
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