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3rd Gen Choosing a water-type Pokemon

Arkayide

AKA [Insertnamehere]
  • 12
    Posts
    11
    Years
    Pokémon isn't all about battling. A big part of it is navigating the overworld that connects the many cities and landmarks in the Pokémon games. That also includes using HMs like Surf to cross oceans and lakes.

    Who did you teach surf? Did you have Mudkip as a starter? Maybe you're like me and spent hours deciding on which water Pokémon to put on your team. Or perhaps you just got a Zigzagooon an HM slave to do the job for you. What was your solution?
     
    I usually put HM Surf to Lotad or Zigzagoon, then i will release them after. :D
     
    I was a Blaziken user, so that eliminates that. My main water types were always Azumarill, Whischash or Lanturn. So it was always one of those few.
     
    Mudkip was usually my starter of choice, but when running through the game with Torchic, I'd catch a Goldeen at Petalburg to be a temporary HM slave. After getting the Good Rod, it would be replaced with a Carvanha, who would be useful against Liza and Tate. It becomes much easier to take control of the double battle with Surf, since it hits both opponents.
     
    I did wind up choosing Mudkip in one of my runs, just to see how it would go. Wasn't all too bad, haha. Most of the time, I'd just pick Torchic. As for who I thought Surf, I don't actually remember, honestly… maybe it was Gyarados? d:
     
    I had two water types on my team for some reason: Azumarill and Pelipper. They weren't HM slaves. I think I taught Surf (and all the other water HM's + Rock Smash) to Azumarill, so he was my semi-HM slave, since I used him and he even had the highest level in my team.
     
    If I didn't have a water user that is capable of learning Surf (Because Surf is like the best HM ever), then I'd teach it to Zigzagoon. Easy to catch, encountered on the first few routes and no need to level it up or anything. Plus it comes equipped with Pickup which is simply fabulous for the rest of your game :P
     
    I always pick Mudkip as my Hoenn starter, so Swampert would always end up learning Surf.
     
    My approach to this is actually pretty unique. I catch a Whiscash, a Walrein, and a Lanturn - all to be used as team members AND use HMs. It's a clever idea because each one has a different secondary type that makes it useful in battle situations. I did use a Swampert in my let's play, however.
     
    Surf's never been a problem, since I always have a water type (or dual water at least) somewhere on my team, and since water attacks are always special in Gen III and before, that water type always gets Surf anyway. Among others, I've used the Mudkip line, the Lotad line, Staryu/Starmie, Carvanha/Sharpedo, Tentacool/Tentacruel, and my absolute favorite, Milotic.

    The problem is Waterfall and Dive, since they're just inferior to Surf. I usually ended up putting them (along with Surf) on a Wailord, since you need one to unlock the Regis anyway.
     
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