Just going to slip my own one here: https://www.pokecommunity.com/threads/458595
Use ROM Patcher JS: https://www.marcrobledo.com/RomPatcher.js/
Use a clean FireRed ROM and use the patch I've provided as the ROM file and Patch file respectively.
And make sure you download the latest FRLG-Plus patch while you're at it!
If I do this, can I patch my current save or do I need to completely start over? The only 2 Pokémon I need are gengar and machamp. Is there any way to catch them without trading, like how I caught alakazam and golem in cerulean cave?
Hi. I have read through this thread and from what I understand I'm supposed to get the trade evolution item from my rival in Shilph co. I beat him and he didn't give me anything. Is my game bugged or am I missing something? I accidentally skipped Shilph co and came back to it at the end of the game when I realized I didn't have my 6th gym badge. Did that possibly bug it? Thank you for any help.
I have a few questions
I think the biggest thing that bothers me with trying to keep things legal while doing everything on one version is doing certain things that are usually impossible (what this boils down to for me is having different ID/SID for version exclusive Pokemon, because I do think a huge part of keeping Pokemon legal & forwards compatible is being able to filter out Pokemon by OT & ID)
Does your hack currently change the ID/SID based on which version you choose? If it doesn't, is there a way to implement that?
How does this effect the legendary beasts, given my concern with the ID/SID issue? Would implementing multiple save files be viable to make that a possibility?
This is actually a really good explanation & I thank you for that. I guess my next question is, does that ID/SID manipulation also work for Ruby/Sapphire/Emerald?
I was originally thinking about requesting a toggle to turn off encounters that aren't available in FRLG normally (like the Emerald Johto encounters & the Faraway Island Mew) but if this is legitimately something that works, I may also just try doing the same
I guess now my final question is, is there a similar hack for Ruby/Sapphire that exists? Because that would vastly change the way I played these games moving forward haha
I have played with the idea of doing an RSE+, but I have been very busy of late and don't have time to jump into developing another hack at the moment. I would say that Emerald Cross by Jaizu is probably the closest you can get to a FRLG+like experience in a Hoenn game. After all, he was directly inspired by FRLG+, lol.
I love your hack. I've been playing it for a few days now and its exactly what I've been looking for so thank you for making it. Also, since you brought it up.. do you have any idea if you can trade back and forth between FRLG+ and Emerald Cross?
Just logging in to say this is a great hack, and I can't imagine going back to vanilla again. I love all the new stuff you added to the Sevii Islands, the accessible events, and new encounters to fill out the Pokedex. It's making me want to buy a flash cart so I can see it trade with the official games.
I ran a nuzlocke on Challenge Mode and wiped on Erika, tried again, made it to Bruno. It's pretty well made, but tough luck if you don't pick up a Poison type by Erika (Ivysaur can't really handle it), and I entered the E4 at level 58 because it was my first time sticking to a level cap, maybe I would've done it if I got up to 64 first. Not the fault of the hack lol
Anyway I found a few bugs in the latest release. Most of these have to do with Master Trainers:
1. Dragonite Master in Cerulean City has a Dragonair. It has Ice Beam so you have to get very lucky.
2. Golbat Master in Victory Road has Wish, a move which as far as I can tell Zubat and Golbat have never been able to learn.
3. Using Selfdestruct/Explosion or the Master Trainer using Destiny Bond will give you the "win" message but you don't receive the title. I assume you're supposed to lose here so it's just a visual bug.
4. Talking to a Gym Leader in the rematch house and saving before you battle acts weird. They won't challenge you when you get into place, you can talk to them again to get ready, and they'll walk again, usually through a wall and off-screen. Not sure if this is fixable, but it's hard to run into anyway.
5. Entering Trainer Tower and losing on Nuzlocke Mode leaves you with a fully fainted party and all that implies. If you make it back to a Pokemon Center and heal, you'll softlock. Again, this one is only something you could trigger on purpose, so whatever.
Some criticism of Master Trainers.
Feel free to ignore tho, I imagine it took a lot of work to design interesting movesets for 151 Pokemon.
Spoiler:I'm not sure how challenging the Master Trainers are ultimately meant to be tbh. It's not a bad thing that you have to consider everything down to the IVs, EVs, and egg moves at your disposal. If players are expected to breed a perfect mon from each line it's a little excessive, but I was able to get through a lot with either Brightpowder + Substitute or Toxic/Protect/Dig (or Fly)/Substitute. It could just be me feeling the need to complete Master Trainers as I fill out my Pokedex. I've beat about 50 now.
The most fun ones were Machamp (Counter), Rattata (I tried using Facade but I'd always get full Paralysis first turn, so I used a Cheri Berry and Thief, then Substitute), Ekans (using Earthquake to hit it during Dig). Some of them give me the satisfaction that Pokemon XD did with the Battle CDs, but the setup feels less forced than there, so good work. I just think the reliance on matchups where they outspeed and OHKO with Hidden Power is annoying, since the odds that you get something like that without cheating are low.
Can only hope one day you can port the entire battle frontier!
Having lots of fun messing around with the upgrade.
I'm very happy to be getting some detailed feedback on the Master Trainers. Thanks for coming back to the thread with it. 1, 2, 4, and 5 will be fixed in the next update. I'll look into forcing a lose message in the event of 3. I think that Wish Golbat was supposed to have Wing Attack and my IDE autofilled without me realizing it. Will probably nerf Ice Beam Dragonite because that seems unbreakable if you can't outspeed. Thanks for the reports.
As for your criticism of the Master Trainers themselves...
Awesome hack! I have a question: Will it work on the 3DS or only on the emulator? VBA had a problem with it but OpenEmu didn't so I don't know.
I actually inject a lot, so I'll try. One more question: Will Johto Pokemon be legit?
Thank you for your answer.
PS. You're right, it doesn't make sense to use VBA, but I used this emulator as a child, so... the sentiment remains 😅
Does this hack implement a way to avoid needing to teach your Pokemon HM moves?
Does this hack implement a way to avoid needing to teach your Pokemon HM moves?