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Create Your Own Pokemon Move!

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Silhouette

On my way to Viridian City ♪
2,659
Posts
16
Years
  • Tyranny

    Power: ---

    Accuracy: ---

    Category: Status

    PP: 5

    Scope: One enemy

    Effect: The user loses 1/4 of its HP. The target can only use defensive moves for 2-3. This move can still be used if the user has less than 1/4 hp, however it will faint. The effect of this move wears off if the user and/or target retreat. This move will override and is overriden by taunt.
     
    Last edited:

    GoldCold Ice

    Go Zoroark!
    41
    Posts
    14
    Years
    • Seen Jun 14, 2012
    Darkness Blossom

    Dark Grass

    Acuracy 95
    Power 110
    pp 5
    Shoots dark blossoms at oponents pokemon and recovering you 1/5 Hp
     

    Ev Trainer X

    Your average insane gamer
    156
    Posts
    15
    Years
  • Eh, why not?
    Quick Strike
    Type: Normal
    PP:30
    Power:20
    Accuracy:100

    This move always goes first. The user catches the foe off-guard and delivers a fast blow that randomly lowers a stat sharply.
     

    Divine~Deoxys

    Guest
    0
    Posts
    Bucket Of Water
    Power:0
    Accuracy:75%
    Effect:Negates the use of any move with "dragon" in it's name for 5 turns.
    Type:Ice

    Lol, like in cartoons where you put out their fire???

    Pyroclastic Flow
    Power:150
    Accuracy:80%
    Effect:10% Flinch Rate
    Type:Ground (can only be used by Torkoal,Camerupt, Magcargo and any future pokemon that are like Volcanoes)
     

    SquirtleGirl

    Pokémon: 10 years + Counting..
    553
    Posts
    14
    Years
  • Name: Lightning Friction
    Physical
    Accuracy: 100
    Power: 85
    Type: Lightning/Fighting

    Burns the foe by blazing past in electric charge blast. Can cause paralysis, burning and loss of accuracy.
    All the befits of a powerful physical attck without the pokémon loosing HP in Recoil.
     

    Kitsune Genetica

    Tea and crumpets!
    92
    Posts
    14
    Years
  • ...Seems like fun.

    Name: Elemental Force
    Special
    Accuracy: 75
    Power: 150
    Type: ???

    An all-powerful blast is fired at foes, with effects relevant to the type of Legendary Pokemon.

    Kinda like Draco Meteor, only true Legendaries can learn this move. It changes its type depending on the Legendary learning the move (examples below) Occasionally, it can also cause status effects depending on the type of move. For types that do not have an accompanying effect, a 10% damage bonus is applied occasionally.

    Zapdos (Electric, Paralysis)
    Moltres (Fire, Burn)
    Articuno (Ice, Frozen)
    Mewtwo/Mew (Psychic, Confusion)

    Raikou (Electric, Paralysis)
    Entei (Fire, Burn)
    Suicune (Water, Frozen)
    Ho-oh (Fire, Burn)
    Lugia (Psychic, Confusion)
    Celebi (Grass, no effect)

    Regirock (Rock, no effect)
    Regice (Ice, Frozen)
    Registeel (Steel, no effect)
    Kyogre (Water, Frozen)
    Groudon (Ground, no effect*)
    Latias/Latios (Psychic, Confusion)
    Jirachi (Psychic, Confusion)
    Deoxys (Psychic, Confusion)

    Mesprit/Azelf/Uxie (Psychic, Confusion)
    Dialga (Steel, no effect)
    Palkia (Water, Frozen)
    Giratina (Ghost, Confusion)
    Regigigas (Normal, no effect)
    Shaymin (Grass, no effect)
    Darkrai (Dark, Confusion)
    Arceus (changes type and effect to match held plate)

    *However, this attack can hit Flying types with Groudon, even with its Ground type.
     

    Shaymin

    Trainee Breeder
    14
    Posts
    16
    Years
    • Seen Nov 4, 2011
    Here are a few i thought of:

    Stardust
    Special
    Power: 80
    Accuracy: 100
    PP: 15
    Rock-Type

    10% chance of lowering oponent's Sp.Def one stage.

    Ghost Tail
    Physical
    Power: 90
    Accuracy: 95
    PP: 10

    10% chance of making the opponent Flinch.

    Stardust I thought would be like a Rock-Type Shadow Ball, which would be useful, maybe?
     

    s0nido

    turn up the engine
    1,590
    Posts
    15
    Years
  • Oh, oh, I've got a good one!
    Warp Speed
    Type: Electric
    Power: 100
    Accuracy: --
    PP: 10
    Description: The user tackles the foe at high speed. It never misses, always strikes first and raises the user's speed sharply.

    Laser Beam
    Type: Fire
    Power: --
    Accuracy: 100
    PP:5
    Description: A thin, but accurate and powerful laser beam is fired at the foe. It causes fainting.
     

    skorupoke

    Skorupi! Use Poison Fang!
    53
    Posts
    16
    Years
    • Seen Aug 30, 2022
    LUDICROUS SPEED!!!
    Power: OHKO
    Accuracy: 30%
    Power: ???
    When used, the game instantly shows the Spaceballs scene where Dark Helmet activates Ludicrous Speed. Causes fainting occasionally (10% accuracy). Learned by every Pokémon with 'Dark Helmet' as nickname, at lv 100.

    Mean Panic
    Power: --
    Accuracy: 85%
    Type: Ghost
    Causes confusion and doesn't allow the foe to escape. Learned by a few Ghost types.

    Mystery Attack
    Power: 100
    Accuracy: --
    Type: ???
    Fires a random attack. Even when it's Tackle or any other attack weaker or stronger than 100, that attack becomes 100 powered (Moves that don't have power at all won't do damage, however). This move never misses. Learned by any Pokémon, at lv 1, can only be obtained by giving the Tutor a Heart Scale.

    F*** THOSE DAMN PSYCHICS!!
    Power: Infinite
    Accuracy: Infinite
    Type: Bug
    Learned by any Pokémon (in Red or Blue) automatically when you catch the Pokémon. This move owns those annoying psychics.

    Scanner Use
    Type: Vegita
    Power: ~
    PP: 10
    Accuracy: 100%
    You're pokemon pulls a random scanner from somewhere equily random, and measures the opponent's stats. It then quintuples this, and does another check. If the power level is low, it is a OKAO, but if it is over 9000... then the user commits suicide.

    ZOMG MUDKIPZ!
    Type: Water. Effects pokemon with water absorb.
    PP: 258
    Power: 258
    Accuracy: 258% (over 100% = more chance of hitting through Accuracy and Evasion modifyers.)
    Learnable by: Mudkip. If it evolves, the attack is replaced by Splash (which still does nothing.)
    Mudkip takes over the opponents mind, and DESTROYS them. 75% chance of raising all stats 6 times.

    IMA FIRIN MAH LAZOR!
    Type: Boom (new type, super effective against everything. Explosion and Selfdestruct change to this type, and Electrode, Ditto, and Unknown dual types this.)
    PP: 6... It's all you need.
    Power: OKAO.
    Accuracy: Swift-like
    Learnable by: Unknown and Ditto.
    Okaos.

    ROFLLMAOLOLROFLLMAOLOLROFLLMAO
     
    Last edited:

    The Jewel of Life

    A Gift From Arceus
    434
    Posts
    16
    Years
  • Coolness.

    Alarm Beam
    Special
    Power- 95
    Accuracy- NM (never miss)
    Type- steel
    PP-10
    Pokemon that can learn it- MY FAKEMON THRIFZOYDE
    The user creates a powerful raving-alarm noise that sometimes lowers the foe's accuracy or makes it flinch.

    Power Build
    Special
    Power- ???
    Accuracy- 100
    Type- electric
    PP-15
    Pokemon that can learn it- MY FAKEMON ROTARENEG(evo of Rotom)
    The user rapidly spins its various body parts in order to charge up electricity. The move causes the user's attack to raise at the end of every turn until it faints.

    Mega-endure
    Special
    Power-???
    Accuracy- 90
    Type- normal
    PP-5
    Pokemon that can learn it- any pokemon that can learn endure
    Mega-endure cuts the user down to only one hp, however, it prevents them from fainting for four turns.

    Dreamy Glow
    Special
    Power- ???
    Accuracy- 90
    Type- psycic
    PP- 5
    Pokemon that can learn it- Cresselia
    A move that can be used while the user is sleeping. It eliminates the effects of moves like nightmare or abilities like bad dreams until the user faints.

    ERROR ERROR ERROR *beeb beeb beeb*
    Physical
    Power- OHKO
    Accuracy- NM
    Type- ???
    PP- 1
    Pokemon that can learn it- MissingNo.
    The user surrounds itself with a veil of faulty energy and surges toward the foe at the speed of light. This move automatically faints the opponent, even if it means overriding the effects of protect, detect, fly, dig, etc. However, it causes something completely random to happen to the user; raising or lowering any stat, inflicting damage, causing a status problem, gaining hp, etc. WARNING: this move may cause your DS to glitch/freeze.
     

    Arc

    [img]http://i.imgur.com/kieFJln.gif[/img]
    2,023
    Posts
    16
    Years
  • OH I got a move idea! =D

    Barrage Punch
    Type: Fighting
    PP:5
    Power:100
    Hit Ratio:65
    Description: A fury of 5 punches causing very high damage, but if missed the user will have their speed lowered.

    Barrage Kick
    Type:Fighting
    PP:5
    Power:125
    Hit Ratio:50
    Description: A fury of 5 kicks causing serious damage to a enemy, but if the user missed they will have to recharge for 1 turn
     

    mervyn797

    What? I'm right here. >D
    1,696
    Posts
    15
    Years
    • Seen Nov 28, 2011
    Name: Steel bullet
    Special
    Accuracy: 90
    Power: 80
    Type: Steel
    The opponent is stabbed with sharp steel bullets!
    (too voilent?)
     

    KnilShadowLink

    #1 Arcanine Fanboy
    277
    Posts
    15
    Years
  • This one's like a variation of Skull Bash

    Name: Nega Speed

    Element: Dark

    PP: 7 5

    Power: 100

    Accuracy: 100

    Effect: The user focuses its mind on the first turn, raising its speed one stage. On the second turn, it zips at the foe with incredible speed, automatically hitting first.

    This hits before a switch-out (like Pursuit), but with half power. Hits before Protect/Detect (again, with half power), but doesn't nullify their effect for other moves.

    Scope: One Enemy

    Category: Physical
    ___________________________

    New move for the fun of it.

    Name: Falcon pawnch

    Type: Fire

    PP: 10

    Power: 120

    Accuracy: 75

    Effect: The user charges a flame-cloaked fist, the releases it with high velocity. Has 30% chance of causing the need for painkillers causing burn.

    Category: Physical

    Scope: One enemy

    Lol. Roxasabridged, you're not the only one ripping from Brawl. XD

    Damn, you beat me to it...oh well




    I got an idea, how about an overpowered signature move for Farfetch'd?

    Name - Whack

    Type - Normal

    Power - 150

    PP - 10

    Accuracy
    - 95

    Effect - The user strikes with blinding speed, whacking the opponent with a stick/leek. First strike, 50% chance of paralyzing.

    Physical/Special
    - Physical



    I know it's way overpowered, but it's for Farfetch'd only (It needs some redeeming factors for competitive battling.)
     

    Kitsune Genetica

    Tea and crumpets!
    92
    Posts
    14
    Years
  • Oh, I got one~

    Name: "The Posh Spice Maneuver"
    PP: 1 (closest waist size to zero)
    Accuracy: 0.5
    Power: 256
    Learnable by Snorlax only. A sudden urge to become thin overtakes the Snorlax, who then undergoes a year's worth of diet, starvation, exercise and cosmetic treatment until it's as thin as a rake. It then kicks the opponent in the unmentionables, then dies of exhaustion and starvation. The move is a OHKO if it connects... look above.
     

    Oxyus

    Im watchin u....
    49
    Posts
    16
    Years
  • My turn!

    Name:Beast Claw
    PP:15
    Accuracy:85
    Power:120
    Can be taught to any pokemon with ferocious claws(Zangoose,Mightyena,etc)Powerful strike from these claws can lower defense and sp. defense 1 stage and breaks barriers (Light Screen,Reflect)
    Type:Normal
     

    Charizard632

    Now a great Touhou addict
    105
    Posts
    14
    Years
    • Age 28
    • Seen Jul 6, 2012
    Bullet Throw
    Type: Steel
    Category: Physical
    Doesn't Touch Foe
    PP: 10/10
    Power: 100
    Accuracy: 80

    A bullet is quickly thrown at the foe. This move always goes first.
     
    47
    Posts
    14
    Years
  • R/B/Y:

    Crush Pincer
    Type: Bug
    Pwr: 80
    Acc: 255/256 (99.6%)
    PP: 15
    (Physical in Gen IV)

    Description: The Pokemon crushes the opponent with powerful pincers. Has a 9.8% chance to cause Flinch.

    Learned by: Parasect, Kingler, Pinsir (hahaha, now THAT would shift the game balance a little) (Scizor, Corphish line, Gligar line in later games)

    G/S/C:

    Gale
    Type: Flying
    Pwr: 95
    Acc: 90
    PP: 10
    (Physical in Gen IV)

    Description: The Pokemon whips up a huge gust of wind. No special effect.

    Learned by: Charizard, Pidgeot line, Arcanine, Crobat line, Noctowl line, Togetic line, Salamence, Articuno/Zapdos/Moltres, Aerodactyl, Dragonite, (Tropius)
     
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