Do you remember your easiest and hardest legendary/mythical capture?

I'm gonna ignore DA legendaries for this since they are a guaranteed catch.

I'd be hard pressed to remember any specifically if I didn't catch Palkia yesterday with my second (Net) Ball in SP.
As for hardest... Deoxys comes to mind in ORAS. Idk if it was the absolutely hardest one, but it definitely burst out of too many balls to remember, and required multiple reloads (because it would struggle itself to death) 😅
 
Are we counting Eternatus from Sw/Sh for the easiest? If not then probably Yveltal in Y.

The hardest was Heatran in Pearl. It wouldn't stay in the ball and it took me 4 days of at least 1 hour per day trying to catch it until it finally stayed in an Ultra Ball. I didn't have a reliable status move but I had Pokemon to get it in red HP every time but it didn't want to be caught. My Milotic even froze it more than a few times during those 4 days but still couldn't catch it, I threw so many Ultra and Dusk Balls.
 
The hardest legendary Pokémon for me to catch was basically anyone that roamed and fled from battle. I always had trouble catching the legendary beasts in Pokémon Crystal and the generation two remakes. I also had trouble catching Mesprit in Pokémon Brilliant Diamond more recently because she constantly kept fleeing from battle. In terms of the hardest Pokémon to catch head on, I guess that title goes to Giratina. He's very strong, so he can beat your team if you're not careful and he is part Ghost-type, meaning that he can't be False Swiped through normal means. Thus, I usually just give in and use a Master Ball on him. Oddly enough, the hardest thing for me to catch really was never really a legendary Pokémon at all, but rather Beldum of all things. Believe it or not, my easiest capture was Regigigas in Pokémon Alpha Sapphire. I must have been the luckiest trainer in the world, but I caught him with just one Ultra Ball attempt. Catching Reshiram in Pokémon Black was also extremely easy because the story required the player to catch her.
 
Hardest for me was Suicune in GSC.

Easiest.. hm. I'm not sure I remember! I know I caught one of the lake trio really fast but I wasn't counting.
 
Well Roaming Legendaries are obviously tricky until you get really online with Pokémon and breed a dedicated capture poké / team (in my case it was Baton Pass + Mean Look Umbreon and Technician False Swipe Scizor, now its a Gallade with Hypnosis, Swords Dance, False Swipe, and Mean Look).

But for stationaries, it has to be the Hoenn trio in Emerald (with a shoutout to Lati@s for being incredibly tiresome to reset for, given its triggered the second you leave your bedroom and they can't be tracked until you've randomly encountered them once). The Champion tops out at lv. 58, and its highly unlikely you'll ever have the patience to get to 4+ rematches with Juan and his lv. 66 Kingdra...so most likely your team is high lv. 40s, low lv. 50s at most with no simple way to train them up to face Groudon, Kyogre, Rayquaza and Steven.

So not only are you facing down a 20-level disadvantage, Kyogre and Groudon both have OHKO moves that increase with accuracy the greater the level gap, and they're obviously 600BST Pokémon, and they have a low catch rate. Kyogre in particular has only 35 PP when Timer Balls take 30 turns to get to their most effective, and Drizzle powers up its STAB Hydro Pump even further. Oh, and it can heal itself. Groudon is slightly easier as Fire Blast is off its weaker attack (and not STAB), but it has no-charge SolarBeam and Fire Blast to hit the Water- and Grass-types you would obviously send out against it as well as Rest and 1HKO again, and only 30 PP. Then we get to Rayquaza. No 1HKO move, but it'll either heal itself with Rest or sweep half your team then knock itself out with Outrage (only resisted by Steel-types), and Fly means you can spend 15 turns unable to even attempt capture (although its a good time to heal). Plus the Mach Bike puzzle to get to it is genuinely difficult even as an adult. I think I actually ran out of money the first time I faced Kyogre due to a combo of PokéBall expenditure and dropping money when my team got wiped out.

In fact Hoenn legendaries in general are just a nightmare to face, given you have to solve a route-long puzzle, then Dive, then solve a braille puzzle which requires you to have two specific water-types, then another braille puzzle in order to face them. I prefer it to how in the next couple of generations legends all just encountered and battled, like a box-ticking exercise.

Giratina is a tough one in Gen IV too because Shadow Force hits through Protect and its immune to False Swipe.
 
Without any hesitation, the roaming legendaries. Succeeding in synchronizing on their path is difficult, but you also have to block their escape, synonymous with having to block on a single Pokémon, the only one that can weaken them (which greatly limits the possibilities). We must then pray that it passes with the capture rate of 3.
In overall difficulty, second-generation games, without the slightest hesitation.
It was the generation where:
- There were the fewest "special" balls. (not to mention that half of the Apricorns were bugged). In 95% of cases, the Ultra Ball was the best.
- Gen 2's capture formula suffered greatly from truncation bias, still against the player. (Not to mention that the Paralysis, Poison and Burning statuses did not give any bonuses due to a bug)

Since the 6th generation, the capture mechanisms have been much more casual. I no longer encountered any major difficulty.
 
lowkey both is a raikou - used up my whole stack of ultras and greats, I had around 70 of both combined. I didn't know re-encountering was possible so I started panicking.. and then I caught it in a regular pokéball. red hp, but no statuses.
 
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