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Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

Low key Toxtricity has six protuberances on it's chest instead of four
 
Low key Toxtricity has six protuberances on it's chest instead of four
Thievul's normal sprite palette has 13 colours whereas its shiny counterpart has 12. Just letting you guys know :)

thanks for letting me know! here are the fixed versions:
Spoiler:


and here's an update:

icons:
Spoiler:


battle sprites:
Spoiler:


alcremie sprites:
Spoiler:
 
thanks for letting me know! here are the fixed versions:
Spoiler:


and here's an update:

icons:
Spoiler:


battle sprites:
Spoiler:


alcremie sprites:
Spoiler:

These are amazing! The attention to detail for each sprite is incredibly well done.

Two other things I've noticed:
- Gigantimax Meowth normal and shiny sprite has 16 and 14 colours in their palette respectively.
- This is more of a question, None of the icons actually uses the three palettes utilised in the gba games. Is this deliberate?

edit: After reading the front post, it seems like the palettes you are using for the icons are slightly different from my reference palettes. They look the same in the naked eye but their RGB values have some slight differences. May I know how you obtained these palettes from? I can't seem to find them anywhere officially online. I got mine from Skeli's Dynamic Pokemon Expansion by simply exporting the palette from the pokeicons inside the graphics folder.
 
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- Gigantimax Meowth normal and shiny sprite has 16 and 14 colours in their palette respectively.
- This is more of a question, None of the icons actually uses the three palettes utilised in the gba games. Is this deliberate?
i'll fix gmax meowth soon. i dont remember seeing your post but the icon palettes i used are the ones sent to me by the other project leader. i believe he received it from someone else who used to do the icons for gen 7 before. can you pm me your palette? i wanna ask some stuff as well
 
hey friend, good job you are doing, I just wanted to ask you, when would you have the sprites of the final evolutions of the galar starters?
 
Good job with Alcremie. Only concern is that in Lemon Flavor, on the last 3 sweet variations, regular back sprite is next to the regular front ones, not next to the shiny front ones. Could you fix that as well?
 
edit: After reading the front post, it seems like the palettes you are using for the icons are slightly different from my reference palettes. They look the same in the naked eye but their RGB values have some slight differences. May I know how you obtained these palettes from? I can't seem to find them anywhere officially online. I got mine from Skeli's Dynamic Pokemon Expansion by simply exporting the palette from the pokeicons inside the graphics folder.

RSE and FRLG have visually identical but hexadecimally slightly different palettes for the menu sprites. Might be because of that.
 
New sprites are now available in the OP and DropBox... The concern regarding Alcremie's battle sprite sheet order as pointed out by HM100 (thank you for pointing that out) is also fixed...

hey friend, good job you are doing, I just wanted to ask you, when would you have the sprites of the final evolutions of the galar starters?

Soon... It'll be posted once ready... 😀

RSE and FRLG have visually identical but hexadecimally slightly different palettes for the menu sprites. Might be because of that.

Most likely the reason...
 
Hiiiii, i have a question... i'm actually works in a hackrom with pokemon emerald... but various of yours sprites don't have the 2nd frame... can i create these 2nd frame of the sprites?
 
Hiiiii, i have a question... i'm actually works in a hackrom with pokemon emerald... but various of yours sprites don't have the 2nd frame... can i create these 2nd frame of the sprites?

Hello! You can always check out Sugimori Palettes: The DS-style 64x64 Pokémon Sprite Resource thread by MrDollSteak for dual frame sprites (using Sugimori/OG art palettes)... leParagon also help there... Gen. 7 and 8 will also be featured there... You can ask there if you want to help...
 
Good afternoon Pokecommunity! Today I come to bring the sprites sheets of the final stage of the initials from gen 8.
(All have the palette of 16 colors, and are ready for GBA)

[PokeCommunity.com] DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64
[PokeCommunity.com] DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64
[PokeCommunity.com] DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

Credits
Rillaboom by Leny Oliveira
Inteleon and Cinderace front sprites by thecubberx
Inteleon back sprite retouched by me.
Cinderace back sprite by me.
All indexed and resized by me.

(The shiny Inteleon is not colored correctly, as I did not invert the blue tones, because I thought it made it a little unpleasant)
 
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Sorry if my question is out of place, but when do you update it again? I'm waiting for it
 
Uhm I noticed Flapple's backsprite looks nothing like its should. The eyes are the wrong shape and it has these cheeks that it shouldn't even the snout is wrong.
 
hello peoplez. i attempted my first edit of nickit, use it, dont use it, i wont be offended. Just tried to help.
imgur----- bic0sTR.png
(cant post links till i have 5 posts, but can anyone else repost that link^)
credits Leparagon's Sprites


edit: i also found these by kingofthe-x-roads

imgur --- 7Nz72ez.png

has anyone had any success in adding the gen 8 spites to skeli's dpe?
 
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ive been busy lately but i had some time this week to do gba sprites. so no need to post unconfirmed sprites from other sources

some corrected sprites:
Spoiler:


updates:
Spoiler:


backsprites to follow in the next update:
[PokeCommunity.com] DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64
[PokeCommunity.com] DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64
 
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What tools do you use?Can you tell me where to download or how to search,thx!

This isn't the thread to discuss this. And the answer has been shared above.
 
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