- 1,315
- Posts
- 17
- Years
- Seen Jun 11, 2024
Touched-up Goodra's back a bit to try and smooth things out a little:
![[PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource [PokeCommunity.com] Gen VI: DS-Style 64x64 Pokemon Sprite Resource](https://i62.tinypic.com/2119n9d.png)
Touched-up Goodra's back a bit to try and smooth things out a little:
![]()
@ shawnking2255 MrDollSteak said Quote:Can you make a Diancie front/back and normal/shiny sprite?
ALSO! I do realise that Gen VI sprites are in high demand at the moment but I would like
to remind you, DO NOT POST REQUESTS!
I've seen Chaos' thread riddled with requests which put it in constant danger of being
shut down, so I would like to stop this before it can even begin.
I made some sprites, all backsprites are fully scratched and some front sprites source from the web resized.
"image removed"
"image removed"
"image removed"
"image removed"
"image removed"
He's really busy right now. Don't worry, he hasn't forgotten about this.Hey,what happened to MrDollSteak?.
I made some sprites, all backsprites are fully scratched and some front sprites source from the web resized.
Hey,what happened to MrDollSteak?.
Interesting suggestions, I'm not going to change Frogadier or Greninja.
I may alter Frogadier slightly in the future, but in that case it'd likely be it's backsprite.
I have taken your advice for Chesnaught and Sylveon and have tweaked some of the shading, though I won't be using the face you made for Chesnaught.
Sorry, but I flat out disagree with this. The colors in MrDollSteak's Greninja sprite are perfect. The shading style he is going for is not D/P, but to be more specific, the style used by the Gen I & II Pokémon in HG/SS and the Gen V Pokémon in B/W. They're supposed to be high-contrast shades, as it's specifically trying to mimic typical Japanese anime style, generally having two main shades and a third bright shade that's used as the icing on the cake. The colors are supposed to be bright, vibrant, and high-contrast; your colors are rather faded and desaturated, and that is not something I want for the DS-Style 64x64 Sprite Project. Your colors for Greninja and Frogadier don't match up with the official art that well, and one of the major points of the DS-Style 64x64 Sprite Project is to have a set of Pokémon sprites that actually match up with Ken Sugimori's depictions of them.the shading is too saturated for the aesthetic you are going for, D/P.
Sorry, but I flat out disagree with this. The colors in MrDollSteak's Greninja sprite are perfect. The shading style he is going for is not D/P, but to be more specific, the style used by the Gen I & II Pokémon in HG/SS and the Gen V Pokémon in B/W. They're supposed to be high-contrast shades, as it's specifically trying to mimic typical Japanese anime style, generally having two main shades and a third bright shade that's used as the icing on the cake. The colors are supposed to be bright, vibrant, and high-contrast; your colors are rather faded and desaturated, and that is not something I want for the DS-Style 64x64 Sprite Project. Your colors for Greninja and Frogadier don't match up with the official art that well, and one of the major points of the DS-Style 64x64 Sprite Project is to have a set of Pokémon sprites that actually match up with Ken Sugimori's depictions of them.
(not trying to bash you, as I agree with a few of your other points such as Frogadier's shading could be improved, but I'm just making a point that the HG/SS/B/W style is supposed to have vibrant, high-contrast shades)
Oh, I get the style that MrDollSteak is going for now. And, no; I take no offense! :)
There are still issues beyond the saturation, I quite like the more saturated look if we aren't going for D/P style, but the HGSS.
So, here are some revisions to the sprites, with the original high contrast color. My other edits didn't change the color, and actually probably added more contrast to the crucial areas of the face, which should work well with the style we are trying to achieve :)
![]()
![]()
![]()
![]()
'There are some fundamental flaws especially with the shading and linework of Frogadier that obfuscate the X/Y design. It's difficult to tell it's even the same pokemon (especially when just looking at the face) and the shading is too saturated for the aesthetic you are going for, D/P.
Though, the foot on the right is still a bit off.
All posts have been constructive, don't take offense to spriting tips.
Some of the issues seem apparent though, like Slyveon looking directly left, sprites face forward, to the left. So, they are very little change that are general rules of thumb. Just as another person pointed out high contrast is a general rule for this resource. The edits of slyveon still have that issue, as well as the gauche mouth, since the black mouth pixel neighbors the black eye lining in a limited area, and perhaps, Sylveon would never be depicted with a side-smirk in the anime. The other edits on sylveon look great, I was pointing out that those are still needed little, one-minute, changes. So it was to reiterate a point you may have missed during your edit.
And the collasped face in Greninja, which doesn't look characteristic of the anime. Requires just a bit of new pixels around the head. The original sprite, honestly doesn't resemble the 3D model or Sugimori art in the head area only, which is a fundamental flaw, or of central importance to the sprite. I am not seeing the snarky comment.
I made diancie(front back and its shiny)![]()
![]()
![]()
![]()