Healing become too frequent?

  • 66
    Posts
    12
    Years
    • Seen Aug 13, 2016
    Ever since Pokemon Black version, there have been trainers/rivals who heal you near the end of a "quest" to make you fully healed ready for battles near the end. Personally I dislike this as it takes away alot of the challenge and is often done against my will. I know it was a pain, but it made the game SO much more intense when you had a squad with fainted and red health bar Pokemon when you had to do something really difficult next. It made you savour potions, revives, etc. it was a great element of challenge and then if you died, you'd have to go back to that point again and just try harder without getting to that low health/faints again. Anyone else think the healing has become too frequent?
     
    I definitely see what you mean, but personally, I quite like this change. Whenever I get up to points like those, I'd have to utilize recovery items to keep myself up, which I don't usually have in my backpack unless I'm facing off against either Gym Leaders or Elite Four. Even if I do, I wind up losing the match one way or another, causing me to go back into Pokémon Center and travel through the place from beginning. Now that I don't have to do these kind of things anymore, I could actually progress much faster.
     
    I can kinda see either way on this, personally I'd like the option to choose wether they do that or not. I'd probably do it one way with one version, then another with the counterpart. One for fun one for challenge. :3
     
    On one hand, I do see what people may not like about this, considering trainers have a tendency to possibly get easy if you're fully healed. But on the other, I find it more convenient and helpful that you won't always have to spend time running back to the Pokémon Center or using an Escape Rope or such. Some people do like convenient healing, especially if they're playing a Nuzlocke or Wedlocke. I myself am one of them.
     
    Oops, I read the OP wrong. Thinking it was about gym leaders and other trainers being able to heal their pokemon in battle.

    Personally, I think the player, NPC trainers, especially gym leaders, should not be able to use healing items, unless for status recovery.

    Though, I don't see the issue with having a checkpoint of sorts during quests, especially when your pokemon have acquired status problems. As far as making the game/quests too easy, I would just say increase the difficulty of trainers rather than take out this feature, since it's inconvenience more than it is challenging.
     
    I really dislike the extra healing. I think they're making the game too easy, you should have to be able to fight against whatever's coming up next with whatever you have. It's your fault if you didn't go heal beforehand and it adds excitement when you don't know what's going to happen when you walk to a certain point whereas if they have a trainer come along and say "herpa derp im here to heal you so you dont get rekt" then it kinda gives away what's about to happen and you just don't really get excited. I remember back to my first time playing pokemon blue and I got on the SS Anne and was just running around and then boom there's gary getting all up in my face again after my pokemon have been weakened by all of these people and it made me feel a bunch of stuff and try harder to beat him cuz hes a dick. I don't think that with healing so much you get to feel those things and it's just going through the motions.
     
    I can see why this bothers some people. Sure, it makes the game too easy. I myself don't really like it that much.
    But on the other hand, it's perfect for when you're leveling in that area. You don't have to go back to the Pokemon Center, nor waste recovery items. It's convenient and speeds up the training process.

    So, in conclusion, it is bothersome on the first playthrough through the area where the trainer is located, but it's very convenient and useful when returning to that area in order to train.
     
    It depends. For most battles, it isn't a big deal. However, if we're dealing with something like N's Castle in Black and White where we have to fight a legendary and two somewhat difficult trainers in a row right after going through the Pokemon League, I would be a little annoyed if I didn't get healed somewhere in there.
     
    On one hand, I do see what people may not like about this, considering trainers have a tendency to possibly get easy if you're fully healed. But on the other, I find it more convenient and helpful that you won't always have to spend time running back to the Pokémon Center or using an Escape Rope or such. Some people do like convenient healing, especially if they're playing a Nuzlocke or Wedlocke. I myself am one of them.

    I loved how Unova had lots of places to heal, especially in long routes and some intense dungeons in the form of Doctors and Nurses, and also some routes had a house to heal in (Such as on Route 6 and 7) which is very convenient if you are grinding a lot or doing challenges like he said there.

    Because, you could be very far from a Pokemon center and you may not always have a Fly user with you. Walking back to a Pokemon Center can be very time-consuming especially if you're in a long route.
     
    Perhaps if they decide to include difficulty settings for the games at some point in future, they could allow us to disable extra healing (by removing doctors and nurses from places other than Pokémon Centers) by selecting "hard" mode?

    I'm not sure how successful that would be, exactly, but it would reduce the frequency of having your Pokémon restored back to full health and whatnot. I know we could always control ourselves from doing such things--talking to healers found in routes, caves, and so forth to recover ourselves--but we still wind up doing it, anyway, since we're only humans.
     
    I'm more used to the dungeons of older games like FRLG and HGSS so it's a bit hard for me to get adjusted to such generous offers of healing now.
     
    Makes me think they should have a difficulty option the highest option having no random heal points.

    But yeah like everyone else has said I see both sides to this. It really was a challenge in the past and I had so many memorable, but close calls. I feel like this is so lame, but going through that helped teach you the strengths and weaknesses of your team.
     
    I'd rather have an ally heal my Pokemon than lose a tough battle and have to make up progress for losing a tough battle. But, I do see the OP's point.
     
    Back
    Top