- 66
- Posts
- 12
- Years
- Seen Aug 13, 2016
Ever since Pokemon Black version, there have been trainers/rivals who heal you near the end of a "quest" to make you fully healed ready for battles near the end. Personally I dislike this as it takes away alot of the challenge and is often done against my will. I know it was a pain, but it made the game SO much more intense when you had a squad with fainted and red health bar Pokemon when you had to do something really difficult next. It made you savour potions, revives, etc. it was a great element of challenge and then if you died, you'd have to go back to that point again and just try harder without getting to that low health/faints again. Anyone else think the healing has become too frequent?