Morrowind, koffi~
Morrowind, Morrowind, Morrowind. How you torment me so. The combat goes like this: Attack, miss, attack, miss, attack, miss, attack, miss. Think you hit that thing just because your models touch? Nope! By the way, this Bilge Rat has a higher Agility score than you, and your stamina is all out so you can't hit a bloody thing even if you wanted to. Rats kill in this game, and all because the game is closer aligned with Everquest than an action game. Morrowind is like a halfway house for Action-RPGs. It's okay for the action part, and it's okay for the RPG part. The problem is that the combat system is so atrocious that you'll more than likely die before hitting anything. The sneak function is ridiculous and the lack of a physic engine painfully shows.
I've recently begun to play it because I am an avid Bethesda fan, and I support many of their games when others do not. However, Morrowind is ridiculous enough to cause me to cry out in frustration as I load up a save where I had cleared out the entire dungeon only to have it repopulated without me having any kinds of potions available. Morrowind is fun to a degree. All the armor pieces are great, wearing clothing and armor at the same time is great, but the combat is so terrible that the most damage you'll do is when you actually connect. I loved Oblivion for correcting this godsawful mistake, and when you're running in Oblivion, you feel like you're getting somewhere. In Morrowind, you feel like you're walking fast. One of the only ways to correct this is by using the Boots of Blinding Speed, and these boots actually blind you, so you have no idea where the hell you're going or at what elevation you're at!
Selling stolen items in a different town is great! Sadly, Oblivion did away with this and we haven't seen it since. The problem with stolen items though is this: If you steal a Diamond from Gro-Gah Bonik, and then go outside and kill some bandits and they all have diamonds, guess what? All of the items in your inventory are marked as stolen. So no matter how many items are gained legitimately, they'll remain marked as stolen, and you have no indications of what is stolen, and what is not, so it's best to save before every bartering session, which can become quite tedious and annoying fast, or better yet, just don't steal anything. Don't steal anything you say? Well guess what, the game makes that near impossible for you as it has no indication as what's owned and what's not. Those that have played Oblivion and Skyrim know that items that aren't yours and belong to someone else are marked in red. In Morrowind? No such thing. It's a save and sneak basis, so you don't risk losing items you didn't think were actually stolen!
The lore is amazing, but those that have started off with been able to actually hit things they aim properly at will have a hard time playing through this game. Oh, and there is a lack of markers and needless instructions. "Follow the river bed south-west of Barom. You'll come across a suspension bridge. Keep going and you'll find the mine. You're not afraid of a little swim are you?" in a nut shell these are your instructions. Vague enough, but legible right? You can go south-west, right? Wrong! The ine wasn't anywhere near a suspension bridge! And guess what!? The mine I was looking for was DIRECTLY SOUTH OF THE CITY! Freaking directly south! Not south-west like she told me! South! What the hell was the point in telling me about a swim! There was no swim to be had in the first place! Don't you know where you freaking live!? You're an NPC, you should know your sheet! Don't tell me to go south-west when the mine is directly south of the town with no deviating turns! I spent frickin' 20 minutes looking for the damn place to start the quest and you can't even give me proper directions! You couldn't have said "Just follow the road south and you can't miss it"? The hell is wrong with you Morrowind, Koff~