I have a feeling that Kalista is going to be terrible. She has no way to cancel her aa animation, and hers seems pretty sloppy and long. The fact that she soul-binds to someone, and then they are forced to stay around her (From what I've seen), seems like a really bad thing for teamfights, as the support will usually initiate, but in this case they can't unless they bring Kalista with them. Her kiting abilities are pretty good, but she can't cancel her aa animation if she needs to, which adcs need to a lot. Her ult seems relatively lackluster, as the thrown soul-bound will just get focused and die instantly in a fight with that, and then leaving Kalista right open with no one to peel for her. Her damage seems really nice, but only if she chases. From what I've seen, she has 525 aa range. That's just in the mid, and only beats out Lucian and Vayne (I think?), so she can be kited by other adcs, instead of her kiting them (Cait, Varus, Thresh, Lux, Nami, Ezreal, Sivir, MF, Draven, Jinx (****ing rockets 700 range, Trist). So to recap, no escape, low range for an adc, no aa cancel, soul-bound (Which won't help by any means).
Rend is only good if she can get the stacks on someone, which she won't be able to. Sentinels are ok, but only until people learn how to play around them.
He just fits my playstyle. With Galio, you poke your enemy down until you can do one final burst to kill. He counters just about every AP champion, which makes him monstrous in the middle lane. I'm just really good with him, and there's nothing more I enjoy than absolutely wrecking everything, haha. Plus it's really rewarding when you zoom into the enemy team and catch them all in your ult. If that happens, the team fight is almost always yours. His damage falls off late game, but the utility you still provide is amazing.What is it that you enjoy so much about playing Galio? I can't see much fun stuff about his abilities (bar his ult!) that looks really enjoyable... maybe I should give him a go haha. How does a standard Galio game pan out?
I ended up buying him yesterday and testing him out a few times and I can see where you're coming from - he is a heck of a lot of fun with his huge damage potential and really interesting utility, and I find the heal passive on his shield really unique. I've ended up shielding our tank a few times at the start of a team fight to heal up before going in fully with my ult and it's working wonders haha. The only thing I'm not sold on yet is how to lane with him - the whole idea of a melee-based long range mage is... confusing! I'm able to zone the enemy well with his Qs (and sometimes Es), and he's quite easy to escape ganks with, but what I'm rubbish at right now is CSing. If you try to use his Q for farming you run out of mana really quickly (though he seems to scale incredibly well with chalice) and if you use your melee attacks you get poked to heck, so I'm having a lot of trouble in that department - how should I be laning with Galio as regards his AAs being melee? Would be great to hear it from the Galio master himself!He just fits my playstyle. With Galio, you poke your enemy down until you can do one final burst to kill. He counters just about every AP champion, which makes him monstrous in the middle lane. I'm just really good with him, and there's nothing more I enjoy than absolutely wrecking everything, haha. Plus it's really rewarding when you zoom into the enemy team and catch them all in your ult. If that happens, the team fight is almost always yours. His damage falls off late game, but the utility you still provide is amazing.
Your main opportunity to get ahead is around early mid game. Once you reach level eight, you can clear the caster minions with a Q plus E combo, which makes shoving your lane incredibly easy. The reason why this is optimal though, is that this is when your Q will be doing the max amount of damage. You want to level up that Resolute Smite first, because it's your main damage dealer. In that small time frame, you will probably take 1/5 out of your opponent's health with one blow. Couple that with your E, and that's 1/4 of their health gone as soon as you see them. Repeat this a few times and shove them out of lane, and they'll start to get very annoyed.
Eventually they'll make the foolish decision to stay in lane in a desperate attempt to not fall behind any more than they are. Once they make a mistake, zoom in, ult up, throw on that shield (as the boosted magic resistance will make you deal a little extra damage thanks to his passive, and since there's no casting animation, it won't cause you to break the channel. You can also throw ignite down with breaking the channel too), and you have yourself a kill. I just think it's really funny once the jungler comes in for a gank, and they're at half health. One Q plus E combo, and they're retreating.
Late game, it's all about utility and how many people you can ult. If you're really fed, then you can go for a complete offensive build and still do decent damage, but I find the utility route to be better, as it gives your ADC a chance to just sit back and pelt people in your ult. If someone goes for your ADC, shield them, slow the enemy with your Q, and you should be good to go. It feels so good to catch your enemy's carries in your ult, and have your team decimate them and push for the win.
I just dominate with him, so he's fun to play. I love the mix of offense and utility. Plus no one ever knows what to do against him. I had a Mordekaiser tell me that he's never seen a Galio before. I don't think he'll forget about Galio anytime soon after the punishment I sent him through, haha.
And there's your explanation that probably should have been a lot shorter.
Yeah, that seems to be Galio's only downfall. Your first item has to be the chalice, but if you're like me, then you're spamming your abilities almost non stop, and even that's not enough. If you're still struggling, then grab a tear as your second item, and you'll be golden. As far as the cs problem goes, if you keep getting poked down when you fly in for the last hit, throw on your shield when you go in, and use your abilities to either force your opponent back, or to grab the cs. Because he is melee, I end up using my abilities to cs, even if I'm winning lane. I've seen other people play him, and do just fine with last hitting, so just try out a few matches and see what you like.I ended up buying him yesterday and testing him out a few times and I can see where you're coming from - he is a heck of a lot of fun with his huge damage potential and really interesting utility, and I find the heal passive on his shield really unique. I've ended up shielding our tank a few times at the start of a team fight to heal up before going in fully with my ult and it's working wonders haha. The only thing I'm not sold on yet is how to lane with him - the whole idea of a melee-based long range mage is... confusing! I'm able to zone the enemy well with his Qs (and sometimes Es), and he's quite easy to escape ganks with, but what I'm rubbish at right now is CSing. If you try to use his Q for farming you run out of mana really quickly (though he seems to scale incredibly well with chalice) and if you use your melee attacks you get poked to heck, so I'm having a lot of trouble in that department - how should I be laning with Galio as regards his AAs being melee? Would be great to hear it from the Galio master himself!
Story of my life when it comes to supporting. I usually play heavy damage supports, so the potential to accidentally steal the kill is usually high. I also often play Nami, where simply healing my allies can cause me to accidentally take the kill. But you really shoudn't worry about it. It's much better to secure the kill and make sure your allies get through it than making sure your adc gets it. And the higher elo you get, the less people are gonna care about it. As long as you don't actively try to take the kills, your team has nothing to be mad about :pAlright, after three very successful matches in a row, Alistar officially comes onto my support roster. A lot of people don't like him, but I love all of that utility. It's almost impossible to gank my carry because I just keep everyone away. Now, if they turn their focus on me, that's a different story, but at least my carry is safe.
Anyone else hesitant on using abilities to help your ADC if the enemy is really low and you don't want to steal the kill? Even if my carry is low, I tend to wait out the duel and help as much as I can without damaging the enemy. A couple times I tried to save my ADC, ended up taking the kill, and got yelled at by my entire team. Not fun.
And I haven't tried jungling in the new jungle yet. I've heard it's a lot harder, and I'm not that strong of a jungler.