Here's to 3,000 posts in the Map Rating Thread!
Oh geez. Well, let's start, shall we?
Section 1: Aesthetics
Well, I am going to start with the trees. Some of them are placed wonderfully. Others are not. The row of trees at the top is belongs in the "not" section. Seriously, a map of that size should not have a straight row of trees that size. Now, about the scattered trees throughout the playing part of the map. A good amount of them are a good thing, but too much of them are a bad thing. You, unfortunately, used too many. Though it might look good if you had different tree tiles, using the same one hundreds of times throughout a map can be an eyesore. So, it would be a good idea if you either cut back on using those ones, or tried using different ones (But it would be a good idea to remove a good amount anyway, more details later). The placement of those, on the other hand, is excellent. nice job on that.
Trees: 5/10
Now, here comes the part on grass and flowers. Your deployment of trees seriously hinders this one. the gras placement is decent. The grass, though, has the same problems as the trees: it is too abundant. Besides that, it is okay to make the occasional large area of grass. Another problem, though, is that there are no breaks in the grass. For the flowers, they are too scattered. Flowers will usually grow in closer clumps than in very spread out locations.
Grass & Flowers: 6/10
Now onto mountains, paths, and ledges. First off, the mountains are done beautifully. All continuity is correct, they have an excellent shape, and are good in size. Ledges, on the other hand, can use a bit of work. For one, there are not that many. For a very mountainous map, there should really be more. Second, the ones you do have are straight (mostly) and small. For the paths, there are none. Seriously, there need to be some. It really adds to the map.
Mountains, Ledges, and Paths 7/10
Let's now talk about the water, shall we? First off, the use of the dark and regular ocean tiles is excellent. It is not one straight line, nor is it too close to the shore. Now, the water rocks are a different story. For one, there are way too many, as with the trees and the grass. I will give you, though, that used the variety of them excellently.
Water: 7/10
Next comes additional details, like fences and things. Well, there really isn't much to rate here. The fences are good the way they are. The signs, though, are blocking the walking area, though.
Additional Details: 8/10
Section 2: Playability
Yes, I also judge on playability, even though the map is not likely to go into a hack.
Well, the first thing to judge on is walking area, I suppose. Becasue of the amount of trees, you do not really give the player enough room to walk at all. They are way too conjested, and some movement errors could occur if moving NPCs were placed in the map.
Moving Area: 0/10
The next thing to talk about is the difficulty. Now, having a difficult map is not a bad thing, but too difficult a map is. This map is too difficult. Because of the very restricted walking in this map, traversing it is already difficult enough, and having to navigate through this maze would not show any good design at all, though it does show thought.
Difficulty: 2/10
Another thing to judge on is the placement of NPCs. I see almost no areas where could put one. there are maybe three places to put an item, and absolutely no place to put trainers. If an NPC was placed in this map, it would either block a path that you would need to use to get through, or it would be completely unavoidable (though a few unavoidable NPCs are okay).
Possible NPC Arrangement: 0/10
The last one in this section is the factor of running into wild Pokémon. I am going to say that you can run into Pokémon way too easily. There is way too much grass in this map. It is okay to have a couple of barren (or bald, as I like to call it) patches in the map. That way, you get a small break from running into Pokémon. I will give you one thing, though: you do force people to run into wild Pokémon.
Wild Pokémon Factor: 5/10
Section 3: Sprite Usage
First I am going to talk about tile errors. I noticed one puny error, as shown below.
I understand this is unavoidable, so I am not taking any score off for it. That, and the error is so miniscule.
Tile Errors: 5/5
Finally, the end comes to tile usage. Well, as I have explained throughout the review, you use way too much of things, or in some cases, you do not use anything. You could have used the FR/LG tileset quite well, but you did not.
Tile/Palette Usage: 0/5
Final Judgement
Trees: 5/10
Grass & Flowers: 6/10
Mountains, Ledges, and Paths 7/10
Water: 7/10
Additional Details: 8/10
Moving Area: 0/10
Difficulty: 2/10
Possible NPC Arrangement: 0/10
Wild Pokémon Factor: 5/10
Tile Errors: 5/5
Tile/Palette Usage: 0/5
Total: 50/100 F