- 1,906
- Posts
- 16
- Years
- Age 31
- Seen Oct 21, 2019
Well, I'll give you a bit less of a full on rating like last time, since you know most of the details, and I just have to critique iPro's map.Fixed my map and edited the palettes... i didnt like them very much
Map Name: Route 24
Hack: Legend of Fenju - Gaoya
Game: Firered
Comments: Corrected the things that were critisized
Hope it pleases Disturbed now :p
the "different tall grass patches" that you were talking about are no tall grass patches, theyre just highlights like rocks, bushes and flowers...
Spoiler:![]()
lol im kinda happy not otm pa with snow or desert tiles anymore xD
if make a whole region with one tileset its really getting on your nerves after a while^^
I can definitely see that you tried a bit harder to improve it, and it looks 10x better! Little fixups can really raise a map drastically. I suggest only one or two trees in the player's main path be removed. Also, above the entrance to the cave, give the mountain the shading that it needs, unless you don't have it in this tileset xD
One more small path wouldn't hurt too :)
Rating: 8/10
Ready?
Map Name: Engorged Path
Game: N/A
Base ROM: Fire Red USA
Credits:CrashinkPunk Rocker - ROMBase; KD - Tiles
Mapping Time: About 4 hours, on and off
Mapshot:
Spoiler:
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Comments: OSNAPZ! IZZAT EMPTAH SPAEC? Yep. I did it for YOU, yes you. Well I did it for you if you are one of those people that like empty space. I kinda like the results, myself. >;D
Natural Feeling
This map seems fairly natural at first glance, but there are many flaws to this map. First of all, three different paths are used. Now, I consider the green path (or whatever you call that path) a freebie, that can be used with any other path. But sand and dirt do not go together like that.
Playability
oh man, this is your weak spot, dude. Although I must admit, this map has more playability than most of your others. I absolutely hate tight squeezes through maps, unless they are rarely used in a hack. The player needs space to enjoy the map, and to get a feel of how the creator made it good for them, and not him/herself. I'm saying like, the player going through the map needs space to fully enjoy the map, and that it was built for the player's eyes, and not the creator's eyes. There are probably alot of things you can remove to make this seem like it has a better playability. I understand you absolutely hate empty maps, but that can easily be avoided by adding obstacles that the player doesn't need to swerve around, like flowers or pathways. I suggest removing atleast 20 trees, adding 6 more flowers, maybe throw in 3 more small trees, and 2 more slightly large pathways.
Rating: 6.3/10