Pokemon Emerald was a replacement because I couldn't get Symphony of the Night to work, but it was something I was considering playing since the last Archipelago because it felt really cool seeing people run Emerald with something like 1000+ checks. When I made my YAML I realized I don't actually enjoy Pokemon randomizers where all the wild encounters and types and abilities and all that are randomized. I was a bit worried submitting it thinking I might not actually enjoy playing Emerald because of that, but it ended up being really cool just having items and my progression randomized, especially since I was thinking I'd only be playing for a few days. Speeding through everything and just enjoying the experience without trouble was my intention and it was exactly what I wanted out of it. Doing things like surfing north out of Rustboro to access Fallarbor without Rock Smash and exploring the underwater routes to get every single item I could before I could access the Pokemon league let me learn more about the game in a way that really fits with what I wanted. Just getting to do something in a game I'd never done before, and being able to bring that knowledge into a next vanilla playthrough. Something about "there's an item here I've never grabbed" and checking off a list as I grabbed everything on a route was great.
That's shown by my team being pretty simple! A lot of the time I was just using Blaziken (with Azumarill chipping in during double battles) and I realized as I was surfing to Dewford Town early on that it was pretty stupid picking the fire starter in Hoenn, huh? An early Choice Band stayed on him the entire time and I was either using something like Quick Attack in the early game or Return in the late-game to clean up anything. Funny enough, I ended up using Struggle fairly often just because I wanted to speed through everything and never wanted to switch or heal if I ran out of PP despite owning Ethers.
I ended up with a playtime of about 20 hours in-game time and a lot of that was walking from point A to point B on foot because I never got Fly, and didn't get bikes until last night. In order to get everything on the later routes, I had to save at Pacifidlog Town, surf west to grab everything I could, and because I was too stubborn to just reset and load my save again, I'd surf all the way back to Slateport, take the SS Tidal back to Lilycove, and surf all the way back down to Pacifidlog. Goes without saying most (if not all) my money was spent on Repels.
My experience playing through FFV again can be summed up by a couple low-effort memes I made:
(It was a whole lot of Gil Toss and Mighty Guard)
I
love FFV but it's a game I'd only played once before, and really wanted to go back and experiment and try new things, because the way the game is built allows for so much creativity and flexibility, like you're supposed to constantly be creating new strategies for every boss fight and your options are constantly opening up. There were a lot of things I learned by playing this run, things like having never played the SNES translation version of the game, never having used Blue magic, and never having tracked items or looked at maps for the areas. A lot of my time playing was spent referencing maps for the areas I was going through to look for every item I could (sometimes even cross-referencing different ones if they were incorrect) or pulling up wiki pages to get descriptions on what specific spells like Blue and White magic did (thanks to the old SNES translation).
Obtaining the Samurai job crystal early on was definitely a treat, and it made the playthrough interesting because a lot of the items I obtained were just being sold for money to keep fueling the casino. I started with a party of four White Mages, and typically stuck to a party of two Samurai (one with Rapid Fire and one with Dual Wield), one White Mage with Time magic and one Black Mage with Blue magic. I enjoy the typical balanced team composition but it was a lot of fun whenever I struggled with a boss and had to change up something about my strategy, usually either dipping harder into a specific kind of magic or the final boss fight where I needed 3 Samurai with Equip Ribbon and a White mage with Blue magic as support. I dipped into trying to make Berserker work and I've heard it goes great with the Rune Axe if you can underflow the stats but that's a little too high IQ for me at the moment.
Randomizing boss locations was super fun because it felt whatever strategy I needed to be constantly changing and kept things interesting, but the stats are all balanced to the point in the game that boss is supposed to appear (so you could encounter a stronger version of the first boss in a late-game area for example) and I think that was one of my favourite parts. Leviathan gave me a ton of trouble because he did a lot more damage than he normally would in a vanilla playthrough. And of course, Gilgamesh still appeared at the Big Bridge, it was just a different Gilgamesh fight from later in the game. It was perfect.
I did run into a couple issues. Shops being randomized ended up biting me pretty bad because I spent so much time without a Raise spell and not being able to buy Phoenix Downs. It wasn't something I ever expected to be an issue but it did mean I ran into some difficult situations, and Faris ended up being something like 40k EXP behind the rest of the group because whatever gave me trouble just seemed to pick on her specifically. There was also some weird issue that I figure was a bug, where a good chunk of the time whenever I tried to attack with Galuf the game would instead interpret it as an attempt to run from battle. It would completely force me out of wild encounters that I wanted to defeat for EXP/ABP, and would just waste his turn trying to run away against bosses. The strange thing was that it was always a successful escape unless it was against a boss and you couldn't escape. I thought switching him out for Krile later in the game would solve the issue, but she simply tried to run away less rather than not at all.
The biggest thing I can say is just that being given the opportunity to play FFV randomized really made me want to play through the game again, even after just having beaten it. I have even more appreciation for it than I did before and the entire Archipelago experience was really enjoyable!