CiCi
[font=Satisfy]Obsession: Watanuki Kimihiro and Izu
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- Seen Nov 24, 2023
Original characters, also known as OCs (or Fan characters/FCs for characters created for fanworks) are the basis of a lot of artists' lives and works. To those who've created original characters, how do you decide to design them? Do you create a full sheet of their personality before delving into their designs? Or do you design first and ask questions later?
Here's your chance to talk about your own personal experiences designing and creating characters, both original and fan characters. Let us into your creative mind! Tell us about your characters and why you decided to choose that particular design!
I'll start so people can base their responses around that :)
Yvette
Yvette has been through many, many changes throughout her journey, but her aesthetics have remained generally the same. She started out as a One Piece fan character and somehow decided to carve out her own destiny. Probably with her massive claws and even more massive stubbornness.
She started out with an idea of being very unlike most other One Piece women: she's tiny, petite, flat, and nowhere near sexual. This has carried throughout her many renditions (along with her blonde hair and Mary-Sue-like heterochromia), but the reason has changed. Due to her past, she was treated as an objects by, to put it simply, bad people with bad intentions to use her powers for their own good. They would often starve her, and even after she'd [redacted], she starved on the streets as a teenager and into adulthood. Decades of malnourishment has permanently altered her body. Being a beast as a child had more disadvantages than advantages.
Despite being a child, her bestial form was quite large, given that she's an extinct species of hyena.
Certain things weren't planned in the beginning and only came about due to her experiences with said bad people, a rogue group that would beat her if she got out of line. Kiidra, however, took her under his wing (see above: violence = good, that's what Yvette learned). He taught her how to embrace her bestial side. He taught her to become a literal monster. He's the reason she wears very basic clothes that don't get in the way while fighting; she used to have boots that I ditched because Kiidra taught her to use her back legs for running and attacking, hence why old art of her has boots and new art keeps her barefoot.
While she used to be seen mostly in her human form, the introduction of Kiidra made me realize just how uncomfortable Yvette would be like that. As such, more often than not, she's seen in her beast form. She's usually too insecure for anything else. Due to her being in her bestial form more often, that, too, has been through a number of changes. For instance, I continuously made her bigger.
2017:
2019:
So I suppose Yvette was a little bit of both ways when it comes to character creation. She was designed around some basic concepts (grumpy, particularly non-sexual, stubborn, angry, opposite of the blonde bombshell), then her personality evolved and so did her aesthetics, ideals, style, and general attitude.
How about all of you? How do you create your characters? Have any specific examples you can break down for us? I thought this could be a fun learning tool to not only teach and guide other creators, but to bring the art community together under something a lot of us simply love to do, and that's character creation. ♥ Hoping to see your methods and create a discussion here, so feel free to pry or ask for clarification!
Also I hope this is an acceptable thread otherwise I talked for nothing, urk x-x
Also also, uploading this has made me realize just how many violent situations I've drawn this character in. xD No one else has this, not even Annie from my far more violent (original! :D) story. Annie gets a nice dance in the swamp, but Yvette gets a nice pair of fangs to the throat. Poor thing, lol
Here's your chance to talk about your own personal experiences designing and creating characters, both original and fan characters. Let us into your creative mind! Tell us about your characters and why you decided to choose that particular design!
I'll start so people can base their responses around that :)
Yvette
Yvette has been through many, many changes throughout her journey, but her aesthetics have remained generally the same. She started out as a One Piece fan character and somehow decided to carve out her own destiny. Probably with her massive claws and even more massive stubbornness.
She started out with an idea of being very unlike most other One Piece women: she's tiny, petite, flat, and nowhere near sexual. This has carried throughout her many renditions (along with her blonde hair and Mary-Sue-like heterochromia), but the reason has changed. Due to her past, she was treated as an objects by, to put it simply, bad people with bad intentions to use her powers for their own good. They would often starve her, and even after she'd [redacted], she starved on the streets as a teenager and into adulthood. Decades of malnourishment has permanently altered her body. Being a beast as a child had more disadvantages than advantages.
Spoiler:
Despite being a child, her bestial form was quite large, given that she's an extinct species of hyena.
Certain things weren't planned in the beginning and only came about due to her experiences with said bad people, a rogue group that would beat her if she got out of line. Kiidra, however, took her under his wing (see above: violence = good, that's what Yvette learned). He taught her how to embrace her bestial side. He taught her to become a literal monster. He's the reason she wears very basic clothes that don't get in the way while fighting; she used to have boots that I ditched because Kiidra taught her to use her back legs for running and attacking, hence why old art of her has boots and new art keeps her barefoot.
While she used to be seen mostly in her human form, the introduction of Kiidra made me realize just how uncomfortable Yvette would be like that. As such, more often than not, she's seen in her beast form. She's usually too insecure for anything else. Due to her being in her bestial form more often, that, too, has been through a number of changes. For instance, I continuously made her bigger.
2017:
Spoiler:
2019:
Spoiler:
So I suppose Yvette was a little bit of both ways when it comes to character creation. She was designed around some basic concepts (grumpy, particularly non-sexual, stubborn, angry, opposite of the blonde bombshell), then her personality evolved and so did her aesthetics, ideals, style, and general attitude.
How about all of you? How do you create your characters? Have any specific examples you can break down for us? I thought this could be a fun learning tool to not only teach and guide other creators, but to bring the art community together under something a lot of us simply love to do, and that's character creation. ♥ Hoping to see your methods and create a discussion here, so feel free to pry or ask for clarification!
Also I hope this is an acceptable thread otherwise I talked for nothing, urk x-x
Also also, uploading this has made me realize just how many violent situations I've drawn this character in. xD No one else has this, not even Annie from my far more violent (original! :D) story. Annie gets a nice dance in the swamp, but Yvette gets a nice pair of fangs to the throat. Poor thing, lol