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Tool: OWM: OverWorld Manager

I think I love you. Thank you so much for this lol... this will be infinitely useful to my project.
 
Hi guys, I have a problem, when I try to "insert overworld frames" it says that I need to insert the same quantity of frames that I specify, but how do I do that? because it doesn't allow me to choose more than one picture and if I enlarge the image with all the frames there (from up to down) it says my picture is too big, can someone please help me?

EDIT: I've solved that problem but now is another, when I inserted the new OW (Raikou from HG SS) and tryed to insert it to the Advance Map, the palette was really wrong, and tryed with all the palette slots in the Over World Manager but all the palettes were wrong... Can someone please help me?, I really need to insert new OWs (note: I'm not using the JPAN engine)
 
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Hi guys, I have a problem, when I try to "insert overworld frames" it says that I need to insert the same quantity of frames that I specify, but how do I do that? because it doesn't allow me to choose more than one picture and if I enlarge the image with all the frames there (from up to down) it says my picture is too big, can someone please help me?

EDIT: I've solved that problem but now is another, when I inserted the new OW (Raikou from HG SS) and tryed to insert it to the Advance Map, the palette was really wrong, and tryed with all the palette slots in the Over World Manager but all the palettes were wrong... Can someone please help me?, I really need to insert new OWs (note: I'm not using the JPAN engine)
palette will show wrong in advance map for the OWs in which you used expanded palettes not the original palette. but don't worry in game it works totally fine.
 
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Found a bug in the latest release, while I fixed loading indexed images, now non-indexed images couldn't be loaded, yaay :P. Anyway, I fixed it and updated the original download.

Something else I never mentioned. You can select where OWM repoints your original table. Before it repoints it, it checks the "Free Space Start" address in the ini and searches for free space from there on. So by changing this address in the ini you can "control" where your OW Table gets repointed.
 
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Found a bug in the latest release, while I fixed loading indexed images, now non-indexed images couldn't be loaded, yaay :P. Anyway, I fixed it and updated the original download.

Something else I never mentioned. You can select where OWM repoints your original table. Before it repoints it, it checks the "Free Space Start" address in the ini and searches for free space from there on. So by changing this address in the ini you can "control" where your OW Table gets repointed.

How do I repoint my Overworld table? Also I have a problem, when I try to open a Patched ROM, the Overworl Manager doesn't work (It doesn't matter what kind of patch, even the JPAN's one), the tool gets loading and loading and only when I closed it shows a little window that says something (don't remember what...) and how many Overwolds can I insert without the JPAN engine?
Also thanks to Lightning X for the answer ^_^
 
How do I repoint my Overworld table?

You can't repoint it manually with OWM. OWM repoints the Original OW Table the first time the ROM is loaded.

Also I have a problem, when I try to open a Patched ROM, the Overworld Manager doesn't work (It doesn't matter what kind of patch, even the JPAN's one), the tool gets loading and loading and only when I closed it shows a little window that says something (don't remember what...)

OWM must have created a file named OWM.log in its folder. Could you send me that file?

how many Overwolds can I insert without the JPAN engine?

I think up to 255
 
I can't open this Tool on Windows 10 32bit.
[PokeCommunity.com] OWM: OverWorld Manager
 
the ruby offsets are wrong
here are the correct offsets

Code:
OW Table Pointers = 0x5BC3C
Original OW Table Pointers = 0x5BC3C
Original OW Pointers Address = 0x36DC58
Original Num of OWs = 217

Palette Table Pointers Address = 0x5BE20, 0x5BEB4, 0x5BF0E
Original Palette Table Address = 0x37377C
Original Num of Palettes = 27

OW Limiter Address = 0x5BC28
 
can u make a 32 bit version of this tool this version of the program is not compatabile with my windows version
 
Can confirm that problem. You should always compile for 32-bit systems, as a bigger variety of users can be reached through that. The program runs fine on 64-bit systems though and will be useful for my hack! Thank you! :)
 
Can confirm that problem. You should always compile for 32-bit systems, as a bigger variety of users can be reached through that. The program runs fine on 64-bit systems though and will be useful for my hack! Thank you! :)

pokefreak890 said:
can u make a 32 bit version of this tool this version of the program is not compatabile with my windows version

Dragonflye said:
I can't open this Tool on Windows 10 32bit.

Sure will! You can also run it from the source code until I do :)
 
It is to go download the old version because of this bug here.

translate.google.com
 
I opened a rom on this tool and it doesn't load any ow tables or any ow. it's all blank. I am using jpan's engine rom
 
Can this tool be used on FR hacks that don't use JPAN's engine? Sorry if you've answered this before, the comments and thread info are conflicting/confusing =P
 
I've just downloaded the latest version, and when I open my ROM, the "Fixes" option is greyed out, even though my nurse joy is still broken. Is there something I'm doing wrong?
 
Download link is not working.Can you provide mediafire link?

edit:- its working correctly

But I am getting an error when I tried to open it. It says
"This program cant start because MSVCR100.dll is missing from your computer. Try reinstallingthe program to fix this problem".
 
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so how is that 32-bit version of OVM manager coming along and also i dont know how to use the source code to get it to work if someone could teach me how that would be great
 
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