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Have you ever used the features in games specifically to accumulate experience or effort values on Pokemon while doing other things?
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Remembers sticking a Pokemon in the daycare in Red. Perhaps a Paras? Figured it might come in handy later. Continued on with the adventure. Forgot about it for a long time. Ran across the daycare again one day. Gained something like 40 levels.
Stored a possible team member in a slightly later game (Gold, probably). Earned a few levels. Messed up their moves, though. Stopped using the daycare that way from then on.
Ignored the passive method of punching bags for Super Training in Generation 6. Always tapped those out.
Returned to automatic gains with Generation 7's Isle Evelup. Bred a lot of the same Pokemon for Wonder Trading. Wanted effort values. Balked at grinding out several boxes worth of Pokemon. Stuck them in Isle Evelup instead. Maxed out a stat for 18 Pokemon in 63 sessions (about 16 hours when expedited). Saved so much active grinding.
Used Poke Jobs a fair amount in Sword/Shield. Trained all those Dynamax Adventures legendaries for effort values and level 100 there. Proves quite decent for mass leveling. Turned to them in a recent challenge too. Disregarded the experience gain for early Poke Jobs. Pulled in a solid 21000 under good conditions (more with better circumstances) for Poke Jobs after the sixth gym. Found the effort value training time quite tolerable with Macho Braces from the Isle of Armor also. (Takes about three days: two 24-hour sessions and two 8-hour sessions.)
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Remembers sticking a Pokemon in the daycare in Red. Perhaps a Paras? Figured it might come in handy later. Continued on with the adventure. Forgot about it for a long time. Ran across the daycare again one day. Gained something like 40 levels.
Stored a possible team member in a slightly later game (Gold, probably). Earned a few levels. Messed up their moves, though. Stopped using the daycare that way from then on.
Ignored the passive method of punching bags for Super Training in Generation 6. Always tapped those out.
Returned to automatic gains with Generation 7's Isle Evelup. Bred a lot of the same Pokemon for Wonder Trading. Wanted effort values. Balked at grinding out several boxes worth of Pokemon. Stuck them in Isle Evelup instead. Maxed out a stat for 18 Pokemon in 63 sessions (about 16 hours when expedited). Saved so much active grinding.
Used Poke Jobs a fair amount in Sword/Shield. Trained all those Dynamax Adventures legendaries for effort values and level 100 there. Proves quite decent for mass leveling. Turned to them in a recent challenge too. Disregarded the experience gain for early Poke Jobs. Pulled in a solid 21000 under good conditions (more with better circumstances) for Poke Jobs after the sixth gym. Found the effort value training time quite tolerable with Macho Braces from the Isle of Armor also. (Takes about three days: two 24-hour sessions and two 8-hour sessions.)