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Does anyone know where to find Pinsir. I've been looking to add him to my team, but just can't find him
Safari Zone.
Does anyone know where to find Pinsir. I've been looking to add him to my team, but just can't find him
This hack was developed from 2012-2014, and then it was canceled. Four years later in 2018, someone named hacksrepairman continued the hack from where it left off and finished it. Then I added some "finishing touches" to hacksrepairman's work (and some graphical updates from MrDollSteak), and this hack is now completely finished. Although the final version is not quite what would have been had this hack been finished in 2014, it fits pretty close to my vision at the time. I am warning you though, this hack can be very edgy and ridiculous at times, I was quite immature back then.
Credits for 2018 update:
Chaos Rush - finishing touches (and original hack developer from 2012-2014)
hacksrepairman - for finishing the hack's development from where it left off at Beta 2
MrDollSteak - Seafoam Islands tileset
Original post used from 2012-2014:
Spoiler:
There's no fancy presentation, deal with it.
Box art front: https://i1151.photobucket.com/albums/o625/ChaosRush/DarkViolet/DarkVioletFront_zpsc97b2c3c.png
Box art back: https://i1151.photobucket.com/albums/o625/ChaosRush/DarkViolet/DarkVioletBack_zps12cc8b64.png
This hack is a remake of the very first Pokémon games, Pokémon Red & Green. This is how I would remake them, and it's totally different from FireRed & LeafGreen. This will be a Kanto adventure you've never experienced, and it will be totally modernized, and fun. This is my reboot of Pokémon, think of it as a new Generation I. This isn't a Gen III hack, this isn't a Gen IV/V wannabe hack, this is Chaos Rush's Generation I game.
STORY: This world is inhabited far and wide by creatures called Pokémon. For some people, Pokémon are pets. Others use them for battling. There are numerous mysteries surrounding them, and they are a popular subject of research. Either way, humans live in harmony with Pokémon, and they have done so for ages.
Meanwhile, three teenagers, two from Pallet Town and one from Viridian City, decide to travel through the Kanto region to collect eight badges of Kanto, and to take on the Pokémon League Challenge. The names of the teens are Red, Green, and Blue, and they each have received a Pokémon from Professor Oak. They have no idea what awaits them, such as an increasingly threatening crime organization known as Team Rocket. The three of them will meet many people on their journey, some helpful, such as Blue's older sister Daisy. They will also meet Kamon, a younger boy who claims to despise Team Rocket, and is always right on their tail. What are Kamon's motives? Or more importantly, what are Team Rocket's motives?
FEATURES:
*210 Pokémon available
*All 210 Pokémon will have sprites from my DS-style 64x64 Sprite Project
*113 new moves added. Over half of them are Gen IV moves, a few Gen V moves, and a few custom moves. No old moves were replaced, thus there is now a total of 467 moves. At the time of posting this thread, I have spent the past two months working on a ROM base that contains these added moves, which this hack is based off of
*A few old moves have new animations
*Physical/Special split
*Important characters have their own battle theme
*Lots of redone music
*custom instruments, such as the church organ and the "orchestra hit" sample
*All 210 Pokemon have their moveset redone (new movesets are based closely off of B2/W2 movesets)
*Entire game re-scripted & re-mapped from scratch
*Map layouts and architectural design of the Kanto region will be based off of how it appears in HG/SS. However, unlike HG/SS, Route 23 will actually exist.
*And much more…
R/S/E-ified features:
*R/S/E style graphics (yes I'm serious)
*Removal of the stupid flashback feature to make it more like R/S/E
*Removal of first-person view artwork to make it more like R/S/E (and every single Pokémon game that's not FR/LG or HG/SS)
*You actually face the trainer when another trainer walks up to you
*Removal of colored-text based on gender
*Proper item fanfares, instead of being limited to the level-up sound
NEW GYM ORDER:
1. Brock
2. Misty
3. Lt. Surge
4. Erika
5. ??? (not Giovanni)
6. Koga
7. Sabrina
8. Blaine
MAIN CHARACTER BIOS:
Spoiler:Name: Red
Age: 16
Info: A teen from Pallet Town who has decided he wants to take on the Pokémon League Challenge. Along with Green and Blue, he receives a Pokémon from Professor Oak, and sets off on his Kanto journey.
Name: Green
Age: 16
Info: A teen from Viridian City who has decided she wants to take on the Pokémon League Challenge. Along with Red and Blue, she receives a Pokémon from Professor Oak, and sets off on her Kanto journey.
Name: Blue
Age: 16
Info: A teen from Pallet Town who has decided he wants to take on the Pokémon League Challenge. Along with Red and Green, he receives a Pokémon from Professor Oak, and sets off on his Kanto journey.
Name: Daisy
Age: 20
Info: A young adult who supports Red, Green, and Blue throughout their journey. She is Blue's older sister. She leaves home with her younger brother Blue, but while Blue is collecting Kanto Gym Badges, Daisy has other important business.
Name: Kamon
Age: 13
Info: A mysterious boy that Red, Green, and Blue encounter several times. He claims to hate Team Rocket, and says he will destroy them once and for all, along with anyone who gets in his way. He is always seen with Team Rocket, presumably because he is following them. Or is he? He is very mysterious, claiming to hate Team Rocket, and to hate the weak. He clearly has a motive for destroying Team Rocket, as his hate towards them had to develop somewhere. What are his motives?
Name: Giovanni
Age: ???
Info: It's no secret that he has a high standing in Team Rocket. He is indeed the leader of Team Rocket. He claims that Team Rocket is a "Pokémon Research Organization", hence why Team Rocket is always committing crimes for money, since research is supposedly expensive. Anyone with a brain can suspect that he has other reasons for collecting money. However, there is actually some truth to his claims. He is indeed researching something, and he does have scientists working for him, and the research is indeed expensive. But what is he researching?
Name: Mr. Fuji
Age: ???
Info: The Champion of Kanto who has announced his plans for retirement, due to his old age. Red, Green, and Blue encounter him during their journey, and he has valuable information regarding Team Rocket's plans.
Q&A:Spoiler:Q: Why is Giovanni no longer a Gym Leader? Is he still in the game?
A: You will be able to re-battle Gym Leaders. If Giovanni was a Gym Leader, he would not be able to be re-battled due to the plot. However, he is still in the game, in fact, he is basically the main antagonist.
Q: Who is the new Gym Leader?
A: I want it to be a surprise. But here's a hint: It is a character that has appeared in all games that Kanto has appeared in. This character is somewhat of a minor character in R/G/B/Y, G/S/C, FR/LG, and HG/SS, but in DarkViolet, this character will play a more prominent role, appearing several times during the story, and as a Gym Leader in Pokémon DarkViolet.
Q: Who is Kamon?
A: Kamon is Giovanni's son. Yes, he is basically the rival from G/S/C/HG/SS. He will be appearing several times in Pokémon DarkViolet, and you will get to battle him several times as well.
Q: Why is he named "Kamon" and not "Silver"?
A: Each region has a trio of trainers. The HG/SS rival is Giovanni's son. Each region has a trio of main character trainers. Kamon's counterparts are Ethan and Lyra. If Kamon was named Silver, then that means Ethan and Lyra would have to be named Gold and Crystal, but I'm sticking with Ethan and Lyra. Since Ethan and Lyra have "real" names, "Silver" must receive a real, non-color name, and thus it's Kamon. Kamon happens to be the second name option in Pokémon Silver (the first option is Silver).
Q: There are 210 Pokémon in DarkViolet's Kanto Dex. Aren't there only 151 Pokémon in Generation I? What Pokémon have you added?
A: Pokémon from the first four Generations are available. Most of the added Pokémon are related to Generation I Pokémon. This means you can evolve your Golbat into Crobat. ALL Pokémon that are related to Generation I Pokémon by evolution are available, such as Crobat, Blissey, Politoed, Magmortar, Electivire, all Eevee evolutions, etc. There are a couple evolutionary families not related to Generation I Pokémon in any way.
Q: Will there be any Pokémon available besides the 210 in the Kanto Dex?
A: Nope, sorry. The only Pokémon available are the 210 Pokémon in the Kanto Dex. After all, the Generation I games only had 151 Pokémon. Think of this hack as a new Generation I.
Q: Why did you remove the text-color feature?
A: In the Japanese FR/LG, every NPC spoke in plain black text regardless of gender. The blue/red text thing was only in the international releases of FR/LG, and it was never used in any game again, ever. I think it's pointless, and if I were to make a Pokémon game from scratch, I would not include that feature, therefore, I have taken it out of my FireRed ROM.
Q: Why is this hack called DarkViolet?
A: Because Mewtwo is the mascot. And Mewtwo is dark-violet...er...kinda...well, his tail is arguably dark-violet. :P
Q: Isn't the girl's name supposed to be Leaf?
A: I don't care. She will be Green. I mean, if the dude's official name is Red, and the rival's official name is Blue, then the most logical name to call the girl would be Green. Not freaking "Leaf". Also, Green was meant to appear in the 1st Generation Pokemon games. Here's beta artwork of her from Gen I, and here's more beta artwork of her. Now...pretend you've never heard of the phrase, "Pokémon LeafGreen Version". Or just pretend you're in the year 1998. If you saw that girl, and you knew that the guy's name is Red, and the rival's name is Blue, what would you think the girl's name would be? Green, duh.
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Credits:
-Every person that made the various tools I used
-Jambo51, for his ASM code for the Trainer Battle facing fix, for telling me how to extend the available Direct Sound tracks, and some other stuff
-Mastermind_X, for his music variable hack
-DoesntKnowHowToPlay, for his Physical/Special split hack, also for the No Guard ability ASM code
-Gamer2020, for making PGE, which made the process of adding new moves significantly easier
-giradialkia, for being there with this project since the very beginning during my previous incarnations of this, and also for composing Giovanni's battle theme
-NintendoBoyDX, for helping me port the Ruby/Sapphire/Emerald tile system over to FireRed
-metalflygon08, for suggesting the renaming of the custom move "Water Drain" to "Osmosis"
-Darthatron, for his tutorial on porting the Black 2/White 2 repel system to FireRed
-diegoisawesome, for fixing the "Presents" graphic in the intro
-MrDollSteak, major contributor to the 64x64 DS-Style Pokémon Sprite Resource, and also for implementing some Pokémon abilities from Gen IV and V, and for some revised attack animations
-karatekid552, for the evolution slot expansion, enabling Eevee to have seven different evolutions
Pokédex/Evolution Guide: https://www.pokecommunity.com/posts/8055191/
Known Bugs/Glitches:
Spoiler:*When doing an action (such as right before Surf/Fly/Cut, etc.) in the overworld, if you're standing at a place where your reflection is visible, the sprite's reflection will glitch up. This is because I expanded the action sprite to the size that it is in RSE for style continuity, and I'm assuming the reflection still assumes its the original size. I don't know how to fix it other than change the size back to what it was in FireRed, meaning the sprite would look kinda crammed/squished should I do that.
*During a battle if the user and opponent both have Motor Drive as their ability, when the ability activates it will only reference the user's name. While technically a bug, the only Pokémon in the game that has Motor Drive is Electivire, and no one in Beta 2 has an Electivire, so idk why I'm even pointing this out because there's no way to actually experience this glitch in Beta 2 lol
*U-turn and Volt Switch produces some weird results if you only have one Pokémon
ROM dump that the patch is based on: 1636 - Pokemon Fire Red (U)(Squirrels)
Downloads:
(1/26/14) Beta 2.1: <LINK REMOVED> NEWEST
Make sure you patch to the same ROM dump that I have.
Older releases:
(1/22/14) Beta 2.0
(10/28/13) Beta 1.1
(10/5/13) Beta 1.0
(5/27/13) Alpha 2.2
(5/26/13) Alpha 2.1
(5/26/13) Alpha 2.0
(1/6/13) Alpha 1.0
Length of latest release: Up to & including Silph Co. & Sabrina
Next planned release: Full game
Changelog:
Spoiler:Beta 2.1
- Eggs now hatch faster if you have a Pokémon with Magma Armor or Flame Body in your party (credit to HackMew)
- Quick Claw freeze glitch fixed (credit to MrDollSteak)
- Sucker Punch fixed (credit to MrDollSteak)
- Poison Heal fixed (credit to MrDollSteak)
- the tall grass now has R/S/E's animation rather than FireRed's
- new palette for Viridian Forest
- missing footprints added
- Vulpix and Ninetales can no longer have Drought because it's too OP and dumb. If you already caught a Vulpix/Ninetales with Drought, it will revert to Flash Fire.
- Eevee now has Adaptability (I accidentally gave it Chrlorophyll in 2.0 for some reason)
- the flag for HM03 has been fixed, so for the people who weren't able to get Surf because they went to Saffron Gym first, you can get Surf now
- NPC in Mr. Fuji's house now has the correct dialogue
- Music continuation glitch after S.S. Anne event has been fixed
- Reckless, Sheer Force, Iron Fist, Overcoat, and Bullet Proof are now properly implemented
- move descriptions corrected
- other minor things
Beta 2.0 MAJOR RELEASE
Beta 1.1
-Issues when teleporting to the wrong place has been fixed
-After using Disable, glitchy text won't appear anymore
-Movement permission error in Viridian Forest fixed
-The guy who got robbed in Cerulean now has correct dialogue after you beat the Rocket Grunt
-The cut tree by the Hiker on Route 10 no longer freezes the game
-Rocket Grunt script on Nugget Bridge no longer repeats (Note: You will have to fight him one more time if you already fought him, because I changed the variable that the script uses in order for it to work)
-TM03 has been changed back to Water Pulse
-Misty's Pokémon now use Water Pulse instead of Scald, so her Starmie isn't super OP anymore
-The TM lady in the Underground Market now sells Sandstorm
-Brain Freeze now has a new animation
-A couple typos fixed
-New Bicycle music, a remix made by me, with inspiration from Pokémon Origins
-The Charmander family now learns Dragonbreath instead of Draco Bullet/Dragon Rage
-Eevee can now evolve into Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, and Glaceon
Beta 1.0 MAJOR RELEASE
Alpha 2.2
-"follow me" guy in Pewter City fixed
-Museum clerk freeze fixed
-All flags are re-adjusted accordingly when losing to Kamon in Pewter Museum, thus fixing all glitches related to it
-extremely minor dialogue change in Pewter Museum event
-when receiving the Old Amber from Brock, the correct Key Item fanfare now plays
Alpha 2.1
-fixed major glitch in Charmeleon's level-up moves
Alpha 2.0 MAJOR RELEASE
Alpha 1 MAJOR RELEASE
My note:
When you play this game, I kindly ask for you to forget about everything you know about Pokémon, and to play this game as if it were your first Pokémon game. I don't care about your nostalgia at all, so if you play this game thinking of Red/Blue and FireRed/LeafGreen, you will be disappointed (or pleasantly surprised? idk). Play this game as if you've never played a Pokémon game before, and this is just some new RPG that you're going to try out. If you play this game hoping it will make you feel nostalgic about the original games, then you will be very, very disappointed.
Also, if you identify as a "genwunner", then you should probably never, ever play this hack, ever. You have been warned :)
2018 Note: I am not proud of this hack, I am rather ashamed of it, but I know that it has a lot of fans that wanted to see it finished, so I hope you all enjoy it. Please note that this final version does not represent my exact vision for it during 2012-2014, although it is pretty close.
Timeline of Hack's Development:
August 2012: Pokémon DarkViolet began development
January 2013: First alpha release
October 2013: Beta 1 release (up to 3 badges)
January 2014: Beta 2 release (up to 7 badges)
May 2014: Pokémon DarkViolet was canceled
May 2018: hacksrepairman finished remainder of the hack
August 2018: Chaos Rush adds finishing touches (along with some contributions from MrDollSteak and hacksrepairman) and final version of the hack is released
April 2019: hacksrepairman released a bug fix (check this post if you are playing on a real console)
I would like to improve really specific minor things, and then I think that no other Pokémon game could beat this one for ever...
Pokémon Unbound
IntroductionHello Pokécommunity, my name is Skeli and this is my one and only ROM Hack. I began ROM Hacking seriously in 2016, and since then I've written various ASM routines, created the Dynamic Pokemon Expansion for FireRed, and created the Complete FireRed Upgrade alongside ghoulslash.
After much time, I am proud to announce that Pokemon Unbound is finally ready. There are now two fully-featured versions available:With that being said, enjoy Pokemon Unbound!
- The first is the main game, a story driven game with complex puzzles designed to test the limits of your patience and perseverance. Once you clear the main campaign, there is also a significant amount of post-game content to enjoy for weeks to come.
- The second, known as the Battle Frontier Demo, showcases Unbound's battle engine by granting unrestricted access to the Battle Frontier. This version was created in the format of a mobile game; meaning daily rewards, monthly distributions, and unlimited playtime. If you enjoy battling, then you'll find no shortage of things to do with the over 100 different possible battle combinations. For a fair battling experience, I recommend this version over the main game's Insane difficulty - a difficulty designed around unfair challenges.
StoryWelcome to the Borrius Region, a region rich in history. Many years ago the Borrius region fought a brutal war with the Kalos region. The people of the Borrius region summoned a dark force to help them defeat their enemies; however, the war ended in defeat when the king of the Kalos region unleashed the ultimate weapon. With the war over, the dark force was sealed away never to be used again. Many years later, an organization known simply as "The Shadows" seems bent on releasing the dark force once again. It's up to you to stop them and save the Borrius region from ultimate destruction.
Features
A Powerful Engine: Pushing the Complete FireRed Upgrade to its maximum potential, Pokemon Unbound contains a custom battle engine on par with Gen 8, as well as many quality of life features that improve the gameplay experience just waiting to be found. Enjoy catching all of your favourite Pokemon, from Gen 1 up to Gen 7, while using all of your favourite moves and abilities from each of these generations! Features Galore: Pokemon Unbound is also chock full of features to enjoy, such as Unlimited Bag Space, Auto-Run, DexNav, Daily Raids, Inverse Battles, and much more! A New HM System: Have access to all of your favourite HMs without the hassle of carrying HM slaves! As long as your Pokemon can learn an HM, they will be able to use it in the overworld, and once you purchase the brand new key item - the ADM in the post-game, enjoy battling with all six Pokemon from your favourite team regardless of the HMs they can learn! Updated Graphics: Sporting Gen 4 graphics in the overworld and Gen 5-esqe interfaces, in addition to a dynamic day and night system, Pokemon Unbound has a brand new, yet familiar feel! You're not in Kanto anymore! Difficulty Modes: Choose from up to four different difficulty modes! Ranging from Easy to Insane, you can either sit back and relax or get your teeth kicked in by a completely brand new AI system! A Unique Mission System: Pokemon Unbound contains over 75 unique Missions to complete! Mission progress can be tracked using the new Mission Log, in addition to extra details, such as which items have been found in collectathons! Character Customization: Choose from up to 300 different combinations of skin tones, hair colours, and outfit colours! Unleash your fashion sense! Daily Events: There are plenty of events all over Borrius, many of which can be experienced daily, and some can only be found at certain points in the day! Play throughout the day to experience them all! Exciting Mini-Games: Play exciting mini-games such as Safari Sniper and Underground Mining! Challenging Puzzles: Put your brain to the test, and find ways to solve many of the unique and complex puzzles littered throughout Borrius! A Rich Post-Game: Spend hours after the main campaign battling in Pokemon Unbound's battle facilities, completing Missions, mining in the KBT Expressway, catching Legendary Pokemon, and so much more! A Custom OST: Enjoy over 50 unique songs composed for Pokemon Unbound, each as brilliant as the last!
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Videos
Special Thanks• Golche for sprite work, feedback, music and bug testing, and all around good work.
• RowdyHD for the logo and support art.
• Theharth for many things such as testing, trainer text, menial labour, etc.
• Blanders, Humanly, Potatoboss, TimelessHeir, and PhazonRuler for astounding music composition.
• Nex for sprites and making the amazing title screen background.
• Criminon for plenty of sprites and UI designs.
• Dr. Fuji, Hillsy13, and U.Flame for their great mapping work.
• Kamina for great sprite redesigns.
• Lixdel for helping with a ton of stuff, including move animations, data insertion, and thorough bug testing.
• Gail for helping test the CFRU in its infancy and plenty of bug testing afterwards.
• Patrickz for in-depth bug testing and AI suggestions.
• HnzMtthw for a great job bug testing and designing concept art.
• Sevenk for a great job bug testing and offering suggestions for improvements.
• Strudelmuffin for coming up with some great late-game puzzles.
• Noodlewhiz for handling bug reports and his research into the correct mining implementation.
• Phantom Phoenix for his VS fix and other early ROM Hacking help.
• Achromatic for his CSS Template as a Base.
• PRET for their astounding work with the decomps, a large reason Unbound is where it's at today.
CreditsSpoiler:Complete FireRed Upgrade
Pokemon Sprites:
• The DS-style 64x64 Pokémon Sprite Resource
• Sugimori Palettes: The DS-style 64x64 Pokémon Sprite Resource
• Gen VI: DS-Style 64x64 Pokemon Sprite Resource
• Gen. VII Pokémon GBA Sprite Repository (64x64)
• Smogon XY Sprite Project
• AimayBee
• Dominekkas
• Edens Elite
• Kamina
• RadicalRaptr
• Shadowgate31
Trainer Sprites:
• DS-style 64x64 Trainer Sprite Resource
• Aerun
• Coffee Cup
• Criminon
• Golche
• Kamina
• Nex
• Super Soursky
• Wednesday
Overworld Sprites:
• AimayBee
• Brawlzilla
• Chasemortier
• Criminon
• Coffee Cup
• Golche
• Jhony-Rex
• Kamina
• Kymotonian
• Nex
• Piphybuilder88
• Princess-Phoenix
• PurpleZaffre
• Rayquaza Dot
Battle Graphics:
• Spriter's Resource
• Criminon
• Delta231
• Golche
• Jaizu
• Kamina
• Wednesday
Music Composition
• Blanders
• Golche
• Humanly
• Phazonruler
• PotatoBoss
• TimelessHeir
Additional Music:
• Gogojjtech HGSS Music Patch
• Ipatix DPPt Music Patch
• LukeeGD BW Music Patch
• Azneyz
• Chiknluvr
• Darkeon75
• Jonas Evant
• Justin Ang
• LukeeGD
• Shinkonet
• TurquoiseStar17
• ZenithAegis
Tiles:
• Akizakura16
• Dionien
• DonLawride
• Hek El Grande
• Kamina
• Kymotonian
• Laidjon
• Manuxd789
• Neffertity
• Nex
• Peekychew
• Criminon
• PhoenixofLight92
• Phyromatical
• PokemonTilesetStudio
• Rayquaza Dot
• Red Ex
• Ruki
• SailorVicious
• Scarex
• Spaceemotion
• Spinda94
• Ultimate Traveler
• Ultimospriter
• U.Flame
• WesleyFG
• Williamgj
• Part of Snow Rom Base - Neti
Battle Frontier Spreads:
• Anonyboy
• Cruztown
• Eddie Graves
• Gail
• Golche
• Isaac
• Lixdel
• Mystic Kaito
• Shinysamuraisamurott
• Snoopy
• Patrickz
• Petuuuhhh
Testers:
• Criminon
• Dionen
• Doctordoak1
• Gail GR
• Golche
• Hillsy13
• HnzMtthw
• Lixdel
• Patrickz
• Recko Juice
• SevenK
• The Spectre
• U.Flame
Alpha Testers:
• Delta231
• Gcys
• Jonthe123
• Phantom Phoenix
• Primal Groudon
• Qazmachuck94
• Quinhas
• Rom_downloader
• Rowdy HD
• Shushui
• Zapmolticuno
Tools Used:
• Pokemon Script Editor (PKSV) - Score_under
• Xtreme Script Editor - HackMew
• Gen 3 Tools (G3T) - Kurapika
• UNLZ-GBA - LoadingNOW
• Advance Palette Editor - HackMew
• Nameless Sprite Editor - Link12552
• Nameless Tile Editor - D-Trogh
• Sappy - The Helmeted Rodent
• HxD - Maël Hörz
BugsAll of the bugs and changes from the official games are listed in the attached readme file. If you find a bug not mentioned, please report it in the hack's Discord channel.
FAQSpoiler:Gen 8?
Just battle mechanics. There are more than enough Pokémon in the game without them.
Is there documentation regarding collectable locations?
Any collectables (such as Zygarde Cells, Legendary Portals, TMs, etc.) have their details recorded in the Mission Log when you find them. Talk to other people who've played the game, and they may be able to help you out with the ones you're missing.
Which difficulty mode should I play?
• Vanilla: More in line with official game difficulty. Play this if you like over leveling or just want to play a game without worrying too much about the battles.
• Difficult: You're looking for something slightly harder than default Pokémon games, and don't mind losing boss battles once or twice to force you to rethink your strategy with the same team.
• Expert: If you're running a fully EV trained team, this is probably going to be as hard as Difficult early on. You also probably won't need to change up your team in between major battles. Late game will get harder, though, but still nowhere near as hard as Insane.
• Insane: This should be the hardest hack you've ever played. Period. Items can't be used in Trainer battles, and bosses all have a team with competitive movesets and full EVs. If you're ready to rage quit after the first Gym, this difficulty is NOT for you. It was designed to be inherently unfun for most players.
How does Exp. work in this game?
• The game uses the BW scaled experience system. Meaning, if your Pokémon is a higher level than the Pokémon it defeats it will earn less Exp., and if it's at a lower level it will earn more.
• The Exp. Share is enabled by default and can be disabled in the Options Menu.
• Because of the Exp. Share totally screws up the level curve, the game uses a dynamic levelling system (based on the relative strength of your entire team) for both Trainers and wild bosses (if you're playing on Easy, just wild bosses). This ensures that random Trainers always stay a few levels behind you (assuming you're ahead of the base level curve), and Gym Leaders' or Boss' strongest Pokémon will always be one level higher than your highest. However, there's a certain threshold from your strongest Pokémon that your team members are only taken account of if their level falls within this threshold. Because of this, it's unwise to try and power through with only one Pokémon, since that Pokémon alone will determine the level curve.
Where are all the Z-Crystals?
Most of the type-specific Z-Crystals are given out in the post-game by the Gym Leaders and Elite 4 at the Magnolia Café. The remaining 5 (Icium Z, Firium Z, Poisinium Z, Psychium Z, Rockium Z) are mostly obtained in the post-game through a variety of different methods. The Icium Z is the only one of these that can be obtained in the main game, it is just extremely difficult to obtain. The signature Z-Crystals are mainly found behind tablets, but the Pokémon they apply to either can't be obtained in the main game or are only obtained extremely late in the game. Any signature Z-Crystals not found behind tablets can be obtained from various NPCs in the post-game.
Why are most of the Z-Moves reserved until the post-game? Why not replace the Gems obtained in the Gyms with the Z-Crystals? Why can't you use Dynamax in Gym battles?
First of all, having Mega Evolutions, Z-Moves, and Dynamax available in Gym battles is just a bad idea. There's way too much going on in one battle. Second, both mechanics just aren't properly balanced. Using Z-Crystals is basically the same thing as strapping a nuke to a Pokémon, while Dynamax was not balanced at all for single battles. For these reasons, they are relegated mainly for bonus content. In terms of the main game story, you don't ever need to worry about encountering these mechanics (although, the Gym Leaders do use Z-Moves if you're playing on Insane mode).
The Dowsing Machine keeps disappearing every time a textbox opens! How can I use it quicker?
For this exact reason, the L-Button Mode 2nd Reg Item was included. The best thing to do would be to set the Motorcycle as the first registered item, set the Dowsing Machine as the second, and change your L-Button Mode in the Options Menu to the aforementioned.
How can I Dive underwater?
Once you clear the game, purchase an ADM from Captain Davy in Seaport City's shipyard. It costs $500000, so explore the Tomb of Borrius first to find the Relic Items. If you sell those Relic Items to the Billionaire Maniac in Gurun Town, you'll have more than enough money to purchase an ADM.
How can I mine for treasure?
You need an ADM (see above). Once you have one, set your R-Button Mode to Mining Scan, and press R while running up and down the KBT Expressway, exploring underwater, or exploring the side room on the left in Crystal Peak.
Am I actually expected to stand there and save 100 times?
No. Missions like these are meant to reward you for playing the game. I guarantee that if you turn on saveprompts and save with them often, you'll hit that 100 in no time at all, without even breaking a sweat.
Why is the DexNav not given out first thing? In ORAS it's given out almost right away.
In ORAS, the DexNav did not allow you to search for Pokémon before you caught them. Additionally, it was significantly harder to encounter Pokémon in those games. Because of the changes made to the DexNav for the CFRU, it is inherently bad game design to give it out first thing. For example, if the DexNav was given out earlier, you could use the DexNav to encounter a Pikipek with Brave Bird on Route 2, and then obliterate the first Gym with minimal effort. Usually, items like this (such as the Poke Radar) are reserved for the post-game, so I think just before the 3rd Gym is more than a fair compromise.
I have a question about the DexNav.
Everything you need to know about the DexNav is explained in-game. Talk to Nat Log's assistant in Blizzard City and he will explain it to you.
What's unobtainable as of now?
The following Pokémon are still missing:
• Mewtwo
• Latios (if you're a girl) or Latias (if you're a boy)
• Victini
• Genesect
• Marshadow
• Poipole & Naganadel
• Meltan & Melmetal
• Zorua & Zoroark
The following Mega Stones are still missing:
• Kangaskhite
• Mewtwonites
• Hoenn starter Mega Stones
The following Z-Crystals are still missing:
• Incinium Z
The following Missions cannot currently be completed:
• Powerhouse of the Cell
• Basic Literacy
The following locations cannot be accessed:
• Most of Redwood Forest
• Cube Corp.
• Battleground
WHERE TO GET ASH-GRENINJA???
Haha, good luck ;)
Where are the Isle of Armor move tutors?
They haven't been implemented yet. See the README for Pokémon that learn these moves now through level-up.
Can I use Pokemon Unbound as a Rom Base?
Just use the CFRU.
Does this hack have a Discord channel?
Yes!
What's the difference between the dark and light stories?
Dark is the same general story with more violence. Call it the "edgy" version if you will. There is no blood shown at all, but in general, it's not for younger audiences, so avoid this on lets plays.
Where can I change natures, IVs, and Abilities?
NPCs can do all of these for you at the Battle Frontier in the post-game.
- In the main game, you can earn a single nature change by completing a relatively easy Mission.
- If you bring Bottle Caps to a rich woman in Seaport City after 7 PM, you can have her change IVs for you. Bottle Caps will sometimes be given out as Mission Rewards, but higher star Raid Pokemon will drop them rarely.
- As for Abilities, the Ability Capsule isn't obtainable until the post-game, but there are a couple of opportunities to give your Pokemon Hidden Abilities in the main game.
- In New Game + there are NPCs to facilitate changes IVs, EVs, and Natures in Crater Town until the game is cleared.
Where are the rest of the options in the Options Menu?
Press L & R to see more options.
Is any emulator supported?
For the most part, all emulators except No$GBA should be supported. I know there have been issues with the Eclipse emulator and other CFRU hacks, so avoid that as well. The game works properly on real hardware, so feel free to use a virtual console inject! Do note that for now (this has been fixed for the next release) the game will not work with a bios loader (the GameBoy Advance start screen), so avoid emulators that use that.
Fog... really?
Yes, it's the Gym puzzle; it's there to get you to think. Welcome to the world of problem-solving! You can either solve it (ie. figure out how to work around it) and have a fairly easy time, or you can try to brute force it and suffer at the hands of the RNG in possibly the hardest Gym for you. This second option is obviously not the ideal way, and unless you're playing on easy, you probably won't be able to do it in one shot. There are plenty of NPCs in the early game that'll help you out, so take your time looking everywhere.
My emulator's controls make it hard to do the stealth puzzles.
If your emulator is giving you trouble, just use your emulator's built-in speed-down settings. You may not be used to using it, but it will increase the amount of time you're given to react.
Where are the rare Evolution Stones?
Finite methods include exploring these areas (many times with HMs):
• Dawn Stone: Frozen Heights, Route 7 (Hidden), Route 10, Route 14,
• Shiny Stone: Route 7 (Hidden) Frost Mountain, Vivill Warehouse, Route 17, Crystal Peak
• Dusk Stone: Cinder Volcano, Frost Mountain, Frost Mountain (Hidden), Route 11 Caves, Thundercap Mt. (Hidden), Ruins of Void
• Ice Stone: Blizzard City Mart, Frozen Forest, Icicle Cave (Hidden), Victory Road (Hidden)
How do I start a New Game +?
Complete the game on any version and clear the post-game story in the Ruins of Void. Once you've done that, back up your save file and just start a New Game. The option will be offered to you. Any relevant explanations of the feature are provided by selecting Info on the prompt.
How do I play with the randomizer and/or Scalemons?
It's the same unlock criteria as NG+ (see above). You don't need to select NG+ to play with these, but it can be helpful to play on. If you really don't want to play through the game before trying this, I don't encourage it, but just ask for someone else's save file.
How do I enable the level cap?
On the Battle Options page of the Options Menu, set Exp. Gain to Capped Share.
Are Pokemon stats or types changed in this game?
In general, beyond what's in the README, no. I wouldn't expect to read docs just to learn the new changes. However, if you decide to play a Scalemons run of the game, most fully evolved Pokemon will have their BST scaled up to 600, so that's a potential option if you're into changed stats.
DocumentationPokemon Guide (Credits to The Spectre)
Location Guide (Credits to SevenK)
Level-up movesets
Egg Moves
Evolution Methods
Base Stats & Wild Held Items
Battle Frontier Info
Trainer Teams (Credits to SkiDY)
Main Story Completion100%
Battle Engine Completion100%
Post Game Completion90%
Downloads
Unbound 1.1.3.1
Original Release Date: December 1, 2020
Update Date: January 20, 2021
Completion: This is the completed version of Pokemon Unbound. A couple of areas from the post-game are still missing, but there is plenty to do in the meantime.
Update: New Game +, RANDOMIZER, plenty of general improvements, and bug fixes.
Unbound Battle Frontier 1.4.5.1
Original Release Date: July 1, 2019
Update Date: August 3, 2020
Completion: This is a demo version that allows you to play exclusively in the Borrius region's Battle Frontier. It contains four battle facilities enjoy, as well as Raid Battles and a Safari Zone demo.
Update: Gigantamax, Another PC Box, Bug Fixes, + More (See changelog)
Spoiler:Unbound Alpha 1.2.5
Original Release Date: December 1, 2016
Update Date: September 10, 2017
Completion: This is a demo version that ends once you enter Valley Cave. It contains two gym badges.
Update: New abilities, New Pokemon Selection and Summary Screens, Bug Fixes
Special DistributionsMay's special distribution for the main game is a Shiny Vikavolt based on Galavan's! It'll be unavailable in the Battle Frontier Demo until I update it, but once the BFD is up to date you can redeem it forever! If you're playing the main game, once you defeat the Pokemon League, talk to the green deliveryman on the second floor of any Pokemon Center to enter the password to receive this Pokemon!
Password: 4DG1HH1AF8CQ![]()
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Revealed On: May 2, 2021
Will be Hidden After: May 31, 2021
Awards
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• HOTY 2019: Most Graphical Appeal
• HOTY 2019: Best Gameplay
• HOTY 2019: Fan Favourite
Support us!
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https://discord.gg/k34Jm4T
I successfully patched it and then tried to play it on my emulator but it keeps playing distorted noises and is on a white screen, I switched to real time clock and flash 128k but it still won't work. What am I doing wrong?
Hi, I think you posted on the wrong thread.
What gen mechanics are in play for this? I wanted to ask since you said this is ment to be more of a gen 1 experiance than anything else. But some mechanics from later gens are usually a package deal with what has been mentioned in the opening post. To be more specific are there things like ability capsules or the nature mints? If not thats ok, I want to be sure.
EDIT: Also are movepools also up to gen 8 standards?
Sorry to doubles post, but does anybody have an idea as to what level Abra evolves to Kadabra? I caught a level 19 one, but upon levelling it to 20, the evolution cut scene is not triggered. Ibtried accessing the evolution guide, but it says the file does not exist. :/
Congratulations! Chaos Rush. I'm so happy to see one of my favorite hacks have won.
Thank you for reporting the glitches. Now I have fixed most glitches you mentioned except for the following ones:
Spoiler:
Giovanni uses the wrong pronoun when referring to a female character.
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Cinnabar Island npc still has dialogue about multiplayer features that were removed.
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Dialogue suddenly becomes colored when restoring a fossil.
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You sort of clip through objects in Cerulean Cave.
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Another gender issue?
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The Pokemon League's doors don't open. You just phase through them. The door of other buildings open.
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More colored text.
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You can't reach the kid on the right in Vermillion City to talk to them.
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All the east-west staircases in the Battle Zone look like this. Each is one tile off from the ones next to it, so you have to zigzag down the stairs instead of walking straight up and down like you can for any other long staircase.
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To fix these, I'll have to rewrite the whole script(or completely change the maps/tiles), that may cause some new glitches(Even the chance is slim), I don't think it's worth it, so I decided to leave them alone.
As for the Flash Cannon glitch, it only happens when you play the game with Mgba and real consoles. I know, it's pretty annoying, I mean, why a rom hack can't be played on real consoles? It makes no sense. So, I have made a small patch to get rid of the broken Flash Cannon animation, I'm sure many people will need it.
Here's the main patch of the freshly fixed version of Pokemon Dark Violet:
https://www.mediafire.com/file/7sv1bdyoq4b98b2/PokemonDarkVioletFinal2018V1Fixed.zip/file
Here's the patch for the Flash Cannon animation, it's for people who want to play this game on real consoles(Do make sure to patch it on a patched rom of Pokemon Dark Violet):
https://www.mediafire.com/file/a1ejzoi4mix21pz/PokemonDarkVioletFinalMoveFix.ips/file
I hope what I'm doing now can make more people know how good this hack is.