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FireRed hack: Pokémon Gaia Version

WOW!!!! That is so......AWESOME!!! {XD} Can't wait for the release (for Beta 2).
 
Work on Beta 2 has started with the next city in Orbtus, Windmist!

[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version

You may also notice a new type of over world there: they are the Explorer Trainer class! They specialise is Ice-types.

I like to play it, but, I only play hacks that are completed,
nevertheless(wow, old word, sorta{XD}) the progress is fast....
I look forward for the completion!
 
So I caught a wild Roselia, and was trying to evolve it to Roserade using Shiny Stone but... nothing happen, do I need to max its happiness 1st then use the Shiny Stone?
 
WOW!!!! That is so......AWESOME!!! {XD} Can't wait for the release (for Beta 2).
Thanks!

I'm not sure if you implemented the "Presents" bug fix because it didn't appeared and it's not listed in the readme file.

And nice work on Windmist City Ice.
Oh, that was a mistake on my part. I haven't added the fix, but I have removed it from the credits.

Thank you!

I like to play it, but, I only play hacks that are completed,
nevertheless(wow, old word, sorta{XD}) the progress is fast....
I look forward for the completion!
Thanks!

So I caught a wild Roselia, and was trying to evolve it to Roserade using Shiny Stone but... nothing happen, do I need to max its happiness 1st then use the Shiny Stone?
Oh, thank you for bringing that to my attention! I'll be releasing a small Beta 1.1 patch very soon (which might unfortunately break compatibilty with 1.0 saves) which will have this and a few other things I've found fixed and will also end less abruptly than Beta 1.0, i.e. it after the second Gym.

Speaking of which, here are some screenshots of the second Gym in Orbtus, as well as some more showcasing Windmist City!

[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version

[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
 
Wow nice looking I'll be watching this i love custom sprites!
 
This Hack is looking good so far and i hope to see beta 1.1 or even beta 2 soon^^ Good luck with the project

I also encountered a few bugs or other things:

Spoiler:
 
That Snow Casting Weather Seems Cool.
Thanks!

Wow nice looking I'll be watching this i love custom sprites!
Thanks!

This Hack is looking good so far and i hope to see beta 1.1 or even beta 2 soon^^ Good luck with the project

I also encountered a few bugs or other things:

Spoiler:
Most of these have been fixed. I couldn't recreate the Phoena Tunnel bug, and the Cliffside Forest thing is intentional.

Beta 1.1 is now out!

Pokémon Gaia - Beta 1.1 Release


Screenshots


[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version

[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version

[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version

[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version
[PokeCommunity.com] Pokémon Gaia Version


Changelog

  • Completed the events in Frostbite Cave and ended less abruptly.
  • Added Windmist City, with new music, a new gym and more!
  • Added the Explorer Trainer class.
  • Updated the Hiker and Picnicker sprites.
  • Added more Pokémon, including Heatmor, Tepig, Snover and more!
  • Added a few more move animations and effects.
  • Added unique battle music for certain Trainer classes.
  • Remapped Reliquia Ruins, Celanto Path, Archan Tunnel, Aerous Valley and Aerous City.
  • Renamed the following places:
    Phoena City -> Archan Town
    Phoena Tunnel -> Archan Tunnel
    Aerlic City -> Aerous City
    Aerlic Valley -> Aerous Valley​
  • Adjusted the wild Pokémon of some maps.
  • Moved the first Rival battle to outside Archan Tunnel
  • Rescripted some events and dialogue.
  • Balanced the level curve
  • Made TM43 now contain Flame Charge.
  • Minor text edits and polishes.
  • Fixed bugs from 1.0.

Special thanks and credits


Download

  • Gaia Beta 1.1
    Release date: 18th October, 2014
    Mirror links: dropbox | sphericalice.co
    Notes: This beta ends in Windmist City, after the second Gym battle. Please read the included text files for information on how to try and use older saves to play, as well as for important things to note, incomplete things, as well as information regarding the new Pokémon, moves, and much more.
 
Last edited:
Hey there! I've been lurking around for a while and came by to say your hack is great and nice to see some progress!

I've tried playing with the 1.0 beta save for a while now and everything seems to be working, except for one thing. The rival battle activates even if you've already traversed Phoena (Archan) Tunnel and when the rival approaches you the game freezes. Other than that the story plays on normally in the Frostbite Cave without any hitches.

Take care and happy hacking!

PS. Love the characters who offer to change the ball your poke resides in!

E: You prolly want to hear about typos? In the second gym, Nina says something in the lines of "You have singed my three trainers". ;D
E2: A bug that's been out since beta 1, the guy in the underground path thinks you've traded him a Solosis for a Gothita even if you haven't. The trade is therefore pretty much impossible to execute.
 
Last edited:
I thought that the beta "1.1" is just for bug fixing...
but I see that you changed a lot of things...
good job! *insert clap sound*
 
New update!
I'll be looking forward for this one
Thank you!

Hey there! I've been lurking around for a while and came by to say your hack is great and nice to see some progress!

I've tried playing with the 1.0 beta save for a while now and everything seems to be working, except for one thing. The rival battle activates even if you've already traversed Phoena (Archan) Tunnel and when the rival approaches you the game freezes. Other than that the story plays on normally in the Frostbite Cave without any hitches.

Take care and happy hacking!

PS. Love the characters who offer to change the ball your poke resides in!

E: You prolly want to hear about typos? In the second gym, Nina says something in the lines of "You have singed my three trainers". ;D
E2: A bug that's been out since beta 1, the guy in the underground path thinks you've traded him a Solosis for a Gothita even if you haven't. The trade is therefore pretty much impossible to execute.
Thanks! I've fixed both of those bugs, you can redownload to fix them.

I thought that the beta "1.1" is just for bug fixing...
but I see that you changed a lot of things...
good job! *insert clap sound*
Thanks!
 
I redownloaded and patched, the trade is fixed but the rival encounter still freezes the game. I guess it's just happening when using an old save file as you've already fought the same battle elsewhere and the tiles activate it for a second time. Don't know if it's fixable?
 

Changelog

  • Completed the events in Frostbite Cave and ended less abruptly.
  • Added Windmist City, with new music, a new gym and more!
  • Added the Explorer Trainer class.
  • Updated the Hiker and Picnicker sprites.
  • Added more Pokémon, including Heatmor, Tepig, Snover and more!
  • Added a few more move animations and effects.
  • Added unique battle music for certain Trainer classes.
  • Remapped Reliquia Ruins, Celanto Path, Archan Tunnel, Aerous Valley and Aerous City.
  • Renamed the following places:
    Phoena City -> Archan Town
    Phoena Tunnel -> Archan Tunnel
    Aerlic City -> Aerous City
    Aerlic Valley -> Aerous Valley​
  • Adjusted the wild Pokémon of some maps.
  • Moved the first Rival battle to outside Archan Tunnel
  • Rescripted some events and dialogue.
  • Balanced the level curve
  • Made TM43 now contain Flame Charge.
  • Minor text edits and polishes.
  • Fixed bugs from 1.0.

I'm interested in the reason for the name changes! I personally prefer Phoena to Archan, and Aerlic to Aerous. Though if there was some story based decision then that sounds fine. Still your choice regardless just thought I'd mention that.

Definitely going to try it out. I'll post with some feedback soon.
 
Just finished the new patch and I loved it! It made my day to be able to successfully use my .sav file so thanks for that! I must say the music you added to Windmist City was just amazing. I loved how light and cheerful it was. Also the fact that you created sprites bundled up in a coat was a really nice touch that I've never seen in a rom hack. Good luck with the hack although you probably don't need any since it's so solid.
 
I redownloaded and patched, the trade is fixed but the rival encounter still freezes the game. I guess it's just happening when using an old save file as you've already fought the same battle elsewhere and the tiles activate it for a second time. Don't know if it's fixable?
Yeah, that's most likely the reason. I can't really think of a practical way to fix it unfortunately, so I'm just going to write that off as a compatibility issue. Sorry.

I'm interested in the reason for the name changes! I personally prefer Phoena to Archan, and Aerlic to Aerous. Though if there was some story based decision then that sounds fine. Still your choice regardless just thought I'd mention that.

Definitely going to try it out. I'll post with some feedback soon.
I found that the older names were unrelated to the actual places: Phoena City was originally named that because Apex Temple (which has Ho-oh, i.e. a Phoenix) was originally going to be on top of it; that's changed now as development has progressed so the name means nothing. Archan, on the other hand, gives the impression of an archaic town and of the archaeological relevance, etc. As for Aerlic, I just preferred the sound and look of Aerous, honestly. Thanks though, I look forward to your feedback!

Just finished the new patch and I loved it! It made my day to be able to successfully use my .sav file so thanks for that! I must say the music you added to Windmist City was just amazing. I loved how light and cheerful it was. Also the fact that you created sprites bundled up in a coat was a really nice touch that I've never seen in a rom hack. Good luck with the hack although you probably don't need any since it's so solid.
Thank you! I'm glad you managed to use your old save. I love Windmist City's music too, but all credit for that goes to the always-amazing giradialkia. Thanks for the feedback!
 
Sorry if this may seem like a noob question, but is this hack able to play on android? If so how would you be able to download it on one of the emalutors available on the play store?
 
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