• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Hack Series: Pokémon Saiph - The VytroVerse Part 1 (Full Game released!)

I've just beaten the e4 and i must say this was a short but fun game. It has some very pretty graphics, an unique style for a 3rd gen hack. However, there are some issues I would like to point out:

- you can be hit by any attack while using dig
- that there is no place to buy tms and evolutionary stones, and very few are given to you throughout the game.
- the areas where every npc has the same dialogue makes the game feel rushed and unpolished
- once I saw the game had sidequest I was thrilled, but then I found only 3 more and one was the one that crashes the game. I was expecting more
- the reason why the champion is the champion makes no sense to me
- the hall of fame shows wrong pokemon
But all those things are nothing compared to the fact that I trained a machoke from level 14 to mid 40s, assuming that he evolved by level up or with some kind of stone like in every hack, only to learn that he wouldn't evolve. That was really dissapointing.

Despite all those issues I enjoyed the game and I thank you for making it.
Cheers
 
I've just beaten the e4 and i must say this was a short but fun game. It has some very pretty graphics, an unique style for a 3rd gen hack. However, there are some issues I would like to point out:

- you can be hit by any attack while using dig
- that there is no place to buy tms and evolutionary stones, and very few are given to you throughout the game.
- the areas where every npc has the same dialogue makes the game feel rushed and unpolished
- once I saw the game had sidequest I was thrilled, but then I found only 3 more and one was the one that crashes the game. I was expecting more
- the reason why the champion is the champion makes no sense to me
- the hall of fame shows wrong pokemon
But all those things are nothing compared to the fact that I trained a machoke from level 14 to mid 40s, assuming that he evolved by level up or with some kind of stone like in every hack, only to learn that he wouldn't evolve. That was really dissapointing.

Despite all those issues I enjoyed the game and I thank you for making it.
Cheers

Thank you for the detailed critique ^^
 
I'm having a few issues when running the rom,
im using visualboy advance but it doesn't recognize the file.
does anyone know what emulator to use or how to fix this?
 
I lost to Team Void at their base, before i when in healing at pokecentre
now i am stuck
cant go to the lost island anymore
anyone can help?
 
Hey Vytron, is there any documentation on altered things like stats, ablities and moves? I mean, to be honest, to find out the new ablities is quite funny, like Bunnelby with Huge Power, Natu with Magic Bounce and of course Fennekin with Magic Guard, but it can also be frustrating, like I searched quite a while for a Drifloon with Unburden to find out, there is no Unburden, even though there are even 6th Gen abilites like Gale Wings for Fletchling. The thing is: With altered stats and moves it's probably frustrating most of the time, like Combee having a high Special Attack and then Vespiquen having a high Attack and Speed is pretty unpredictable imo. So it would be really nice to have some sort of documentation on altered things!
Edit: Oh, I also encountered a bug: When you evolve Combee into Vespiquen, the level gets reseted to level you encountered it!
 
Hey Vytron, is there any documentation on altered things like stats, ablities and moves? I mean, to be honest, to find out the new ablities is quite funny, like Bunnelby with Huge Power, Natu with Magic Bounce and of course Fennekin with Magic Guard, but it can also be frustrating, like I searched quite a while for a Drifloon with Unburden to find out, there is no Unburden, even though there are even 6th Gen abilites like Gale Wings for Fletchling. The thing is: With altered stats and moves it's probably frustrating most of the time, like Combee having a high Special Attack and then Vespiquen having a high Attack and Speed is pretty unpredictable imo. So it would be really nice to have some sort of documentation on altered things!
Edit: Oh, I also encountered a bug: When you evolve Combee into Vespiquen, the level gets reseted to level you encountered it!

Hello, there isn't a documentation for those things.
Hmm that's a weird bug I have seen something similar in Light Platinum once, but I don't know what could cause it
 
So I found this post about this game on reddit and just thought, that the humongous "answer" of ComaOfSouls probably won't be read, I mean, look at the title, so it would be cool to share it here for everyone interested: https://www.reddit.com/r/PokemonHallOfFame/comments/dzgbjz/saiph_its_not_gloom_its_samurott/
PS: It doesn't mean, I share this opinion!

I'm ComaOfSouls on Reddit, I made a somewhat condensed and loose set of comments earlier in this thread.
https://www.pokecommunity.com/posts/10090416

It seemed to have went unnoticed. No change in opinion since then.
 
hey guys so i downloaded the game and patched it to firered version 1.0 when i encounter a wild pokemon the game becomes slow very slow but when i battle trainers it is normal
 
Back
Top