- 104
- Posts
- 9
- Years
- Seen Oct 26, 2019
Mr.Draconian, can you tell me how to use the GS Ball? It's a key item!!
I just had my Combusken evolve into Blaziken a few minutes ago, so I can't help you out unfortunately :( (As it isn't possible for me to reproduce it)
Mr.Draconian, can you tell me how to use the GS Ball? It's a key item!!
I believe that you're supposed to go to the Petalburg Woods and interact with the shrine (trianglular object from Birth Island) to activate the event to meet/catch Celebi.
Edit: I don't know if you know about this but when castform changes in the weather this happens.
![]()
In that case, just level the Pokemon up "regularly" to evolve it. I haven't touched the battle script that handles the capture exp gain because I haven't gotten around to learning how it works.If a Pokemon gets to a level at which it can evolve through EXP that was obtained by means of Pokemon capture, then it will not evolve (EXP Share included).
I am curious if you will be adding some GenVI mechanics like Lightningrod negates Electric damage and increases SpA +1, Sturdy leaves Pokemon with 1 HP if it were to be KOed in one hit, Knock Off gets a 50% boost if it knocks an item off, etc... In any case, I am really enjoying the game :)
Hmm... Not too sure. As Tlachtli said, the Normal Type slot is used by the Fairy type, so re-adding it wouldn't be as simple as slapping it onto a new item space. It might even require ASM work to bring it back, which I'm not familiar with at all.A quick question: Is there anyway to readd the Silk Scarf, for some reason it gets completely removed and replaced with the Pink Scarf with the Fairy addition update. Which sucks for any normal types that wants the Silk scarf :X
This is correct, once you have the GS Ball take it to Petalburg Woods. In the area behind the tree that needs Cut will be a shrine, interacting with it will trigger Celebi's appearance. IIRC the original (but abandoned) story arc for the GS Ball in the show was that Celebi was 'trapped' inside the unopenable ball, so this was meant to kind of mirror that.
I can probably shed a little light on this one, as best I can tell it's an (indirect) effect of the addition of Fairy type. Long story short, every Pokemon except Castform has a predetermined type combo; Castform's type is actually determined by an ASM routine that runs after each Pokemon's turn in battle (to check for weather changes). When Fairy was introduced it replaced the Normal type and Normal replaced the [???] type--meaning that the ASM kept changing Castform to Fairy rather than Normal in the absence of weather. In the process of fixing this, something interfered with the method that determines Castform's sprite--never did figure out why though.
tl;dr - Castform's ASM had to be changed with Fairy introduced, and that mucked with its sprite determination somehow.
Hmm... Not too sure. As Tlachtli said, the Normal Type slot is used by the Fairy type, so re-adding it wouldn't be as simple as slapping it onto a new item space. It might even require ASM work to bring it back, which I'm not familiar with at all.
This is correct, once you have the GS Ball take it to Petalburg Woods. In the area behind the tree that needs Cut will be a shrine, interacting with it will trigger Celebi's appearance. IIRC the original (but abandoned) story arc for the GS Ball in the show was that Celebi was 'trapped' inside the unopenable ball, so this was meant to kind of mirror that.
In that case, just level the Pokemon up "regularly" to evolve it. I haven't touched the battle script that handles the capture exp gain because I haven't gotten around to learning how it works.
Quite a few updates have already been added (see the a5.7 changelog on the OP), and the ones you mentioned are planned!
hmm...
I'm sorry for asking but what are your opinion about changing Base Stats? I'm mostly asking because Treecko's line got much better Sp.Atk than Atk, yet most of his useful moves are physical and... yeah, it's kinda meh.
Rather than fixing it, it'd be better to choose another slot for the fairy type.
2 possibilities : Expand the type following MrDollSteak's tutorial (by far the better solution) or replacing the ??? type with fairy, bringing back normal type to the index 0.
Trust me, this is by far better, a there are tons of places where the 0 types is checked, not only for castform, and no one wants to edit all of these part of routine.
[...]
Well, I wrote one and posted it in the ASM resource thread. Though this is not even useful as you can simply expand the table boost item.
Putting Fairy into [???]'s slot would cause Eggs to appear Fairy-type (hence why Normal was put there instead--in newer Gens eggs are Normal anyways).
To be fair, neither of those resources existed when the project was mine so I did what I could. As far as I know I was among the first to even figure out how Castform worked in battle, so I had no expectations of it being a perfect fix and considered the result to be a low-priority bug.
I'll be interested to see if Draco comes up with a more robust solution to it though :P
Extremely minor thing and not really a bug, but the encounters file lists Lombre on Route 114 while there are Nuzleafs, but not Lombres. (At least there weren't any in the 6.X pre 15-11-15)