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I have been planning to replay Unbound, and I wanted to ask if the it runs bug/crash free on the GBA emulator Pizza Boy.
Hey everyone, hopefully this thread is still somewhat active cause I really need someone to help me with this.
So I'm trying to breed an alolan vulpix with a ditto that has some pretty nice IVs but those two aren't compatible enough for an egg to produce. Is there something I need to do first so they can breed?
I just recently finished the third gym and I just reach Fallshore City, I'm still early on the game so I thought that some sort of wallblock is enable so that I can't breed these guys. I'm also on expert too in case this difficulty is relevant to this problem.
Anyway, can anyone help me on this? Major thanks in advance.
I have been planning to replay Unbound, and I wanted to ask if the it runs bug/crash free on the GBA emulator Pizza Boy.
Quick question regarding the difficulty:
1. I'm only getting Vanilla and Difficult for my difficulty settings, but I'm seeing more choices than that according to the threads. Are the other difficulties supposed to be unlocked after some progress?
2. I'm playing on Difficult difficulty and taking on the second gym badge. I got wrecked the first time, so grinded some levels, and the gym leader's Pokemons are actually adjusted to be higher than my Pokemons again (+1~3 levels above my highest level Pokemon in the party). Is this the intended mechanism? If so, that's cool.
3. I experimented this through save state/load. It's again on difficult difficulty. So, there was an instance where the opponent's Pokemon's Astonish move did 4 flinches in a row. I was lucky enough to save a state before this happened and confirmed that the flinch RNG sequences happens again if I go back and commit the same battle. Same goes for certain critical chances, too. If I use a certain move in that certain turn, the opponent will land a fixed (guaranteed) critical hit. Are these RNG's favorable of the opponent intended also (I assume only on difficult+ difficulties)? In that case, that's not fun :(. If I'm already facing a smarter AI, fixed level of the opponent's team to be higher than mine, and decent movesets equipped on the opponents. Idk why would I have to deal with an unfair RNG, too. I'd understand if this was a thing for insane or the highest difficulty available in this game, but this is happening for the only available difficult difficulty for me now.
Thanks to whoever answers me in advance!
Quick question regarding the difficulty:
1. I'm only getting Vanilla and Difficult for my difficulty settings, but I'm seeing more choices than that according to the threads. Are the other difficulties supposed to be unlocked after some progress?
2. I'm playing on Difficult difficulty and taking on the second gym badge. I got wrecked the first time, so grinded some levels, and the gym leader's Pokemons are actually adjusted to be higher than my Pokemons again (+1~3 levels above my highest level Pokemon in the party). Is this the intended mechanism? If so, that's cool.
3. I experimented this through save state/load. It's again on difficult difficulty. So, there was an instance where the opponent's Pokemon's Astonish move did 4 flinches in a row. I was lucky enough to save a state before this happened and confirmed that the flinch RNG sequences happens again if I go back and commit the same battle. Same goes for certain critical chances, too. If I use a certain move in that certain turn, the opponent will land a fixed (guaranteed) critical hit. Are these RNG's favorable of the opponent intended also (I assume only on difficult+ difficulties)? In that case, that's not fun :(. If I'm already facing a smarter AI, fixed level of the opponent's team to be higher than mine, and decent movesets equipped on the opponents. Idk why would I have to deal with an unfair RNG, too. I'd understand if this was a thing for insane or the highest difficulty available in this game, but this is happening for the only available difficult difficulty for me now.
Thanks to whoever answers me in advance!
1. I'm only getting Vanilla and Difficult for my difficulty settings, but I'm seeing more choices than that according to the threads. Are the other difficulties supposed to be unlocked after some progress?
Possibly they will say that they don't like each other very much. In that case, they will eventually lay an egg, but this will take some time. Walk around 2-3 minutes and talk to the old man outside; if he says "Ah it's you!" and leave it at that, you will get at least one egg.
You already got answered above me, but I'd like to say the RNG is not in favor to the AI. It's just RNG. In your one case of Astonish, it was unlucky for you. With the fixed RNG, where is doesn't change on every frame, it's still in essence, random (as much as programming allows "random"). If you don't abuse save states, you will experience how pokemon games are supposed to be, where a lot of it is left up to luck. If you refuse to accept playing how Pokemon should be, and still want to abuse the game to be in your favor, the best you'll get with Unbound is to change up your actions, as that changes the RNG seed to be different from one action to another.
Thanks for the answers, guys! Loving the game so far. I can't play much daily, so I'm only at the third gym now, haha.
Just to clarify, I'm not into abusing save states. I was just able to experiment stuff as I had the save state. However, I do think they are convenient as I'm playing this game on my phone while I wait to pick up my lunch order at drive-throughs and times like that. For the Astonish incident, I tried a completely new game and confirmed it's the first Snorunt battle with the villain grunt at the mountain north of the starting town (I didn't know exactly which trainer/opponent it was, when I was writing my original comment). It flinched multiple times in a row again! If it's not a specific RNG configured, I guess it's King's Rock or something? Even then, that's a still low chance numerically.
Anyway all that rambling is just a long way of asking how easy is Casual? The whole point of choosing Difficult was for more of a challenge but it's obviously been too hard for me and I've been thinking of switching the difficulty. Unfortunately you can't go back after doing so. I'm worried going down to casual will be too easy and then I'll be "stuck" possibly enjoying the game even less.
Which difficulty mode should I play?
• Vanilla: More in line with official game difficulty. Play this if you like over leveling or just want to play a game without worrying too much about the battles.
• Difficult: You're looking for something slightly harder than default Pokémon games, and don't mind losing boss battles once or twice to force you to rethink your strategy with the same team.
• Expert: If you're running a fully EV trained team, this is probably going to be as hard as Difficult early on. You also probably won't need to change up your team in between major battles. Late game will get harder, though, but still nowhere near as hard as Insane.
• Insane: This should be the hardest hack you've ever played. Period. Items can't be used in Trainer battles, and bosses all have a team with competitive movesets and full EVs. If you're ready to rage quit after the first Gym, this difficulty is NOT for you. It was designed to be inherently unfun for most players.
You can check that info in the FAQs. I didn't play Easy/vanilla or however it's called myself but it's supposedly a similar difficulty to what you get in the main games.
hii do I use fire red to patch unbound?
Question : when can we aspect to see pokemon gen 9 in the game?