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Well another reason i'm doing the kit on RMVX is that there is a random dungeon feature for maps.
So yea, probably no updates for today seeing as i just woke up and it's 12:00am...
Maybe expect something by tonight :)
I did try converting that once lol, but failed because of some sort of tilemap issue :P
UPDATE!
A new parallax map!
And the item screen!
They're both in one screenshot so easy to see lol.
Check the first post in the Menus spoiler ^^
At the moment, i've only managed to make it so the player can have 10 items at once.
I'll keep working on it so that i can display another 10 on Team Toolbox B.
Yet again a job well done crazyninjaguy!
One extra thing. Is there a way of comparing varibles (ones built into RMVX) to see which one has the highest value?
The tests coming on fine looks bit complicated (maybe as it is evented) but i will adds some comments in it for people to potentialy understand it better.
Just remembered this as well you know the pokemon message system in pokemon essentials for RMXP is compatible with RMVX. Just thought i would let you know.
Hmmm, i might consider putting in poccil's message system. It's almost exactly what i want.
I'll give it a shot :)
Anyway, i've made an event to compare variable values, here it is: https://www.mediafire.com/?zdi2zk4y4bj
I take it you have the RMVX RTP installed right?
Lol nice.
Ok well that event i made, basically, it gives the two variables a value for the purpose of testing, then checks if one's value is higher than the other in the separate conditional branches, and tells the player which variable has a higher value :)
Well its update time again! :D
Ok here goes.
I've managed to script rescue team points in now, so thats all working.
I've put all the pokemon that you find in pokemon square into one charset for easy use.
And i've resized some of the parts on the Pokemon Square map to allow for charsets.
Up next: The Team option in the menu.
Then: The shop screen.
For wonder mail allow people to obviously input their own like the real game, but also have it so you can decide to download in game a text file which could contain many wonder mails and display them on a list.
Hmmm, good idea :)
I'll add that little bit into my To-Do list ^^
At the moment i'm just trying to display the right badge for the amount of rescue points the player has and the rank name.
But i should be able to fix it all up soon :D