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Pokemon Mystery Dungeon Starter Kit

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Yet another good update.
Just like to say im having a bit of a problem with the quiz it seems to be refuseing to randomly select the questions. Shall I send you what i have already and see if you can spot the problem?
 
Well i had a pop at it, but pretty much unsucessful im afraid.
Except for one thing, the randomizer, the only way that i found the randomizer would work, was to uncheck the 'Set handler if conditions do not apply' box on all the conditional branches, that seemed to work. Sorry i couldnt be of more help :/
 
Hopefully :)
It's turning out great!

I have a small update now!
I have fixed the problems with displaying the right badge graphic and the rank name. I've also got the Explorers of Time/Darkness ranks/images as they look nicer :D
NOTE: I gave myself 4000 rescue points for the heck of it :D

Here's a screenie ^^

Spoiler:


I know it's a bit like "Oh, more of the same..." But these things have to be done, or everything would stay unfinished!
It's a bit early for this, but i'm gonna start needing a few testers soon.
Carmaniac and mosssky, i'm giving you two first refusal as you've both done something for the project.
So if you want to be a tester, then just reply here and i'll add you to the list :D
Anybody else, i'll need 3 more people, so get those places filled people!
 
It meant either you could be one or not lol
But yeah of course you can, i just asked you lol.
Well pretty much, once i've got the menu completely finished, will be when the first demo comes out. :)
Still debating whether or not to encrypt it, i mean its not in a useable state yet, so there'd be no point in anyone having it unencrypted, though having it encrypted would implie that i never want to release it, which i do.

Meh, i'll leave it unencrypted lol, at least that way you could see how some of the scripts work and stuff.
I admit my scripting won't be the cleanest in the world, but hey, if it ain't broke, dont fix it!
 
@Crazyninjaguy I thought i would ask you this as you are the best scripter i know. But is there a way to compare RMVX variable in a script to find which ones the highest. As im having trouble comparing 18 RMVX variables in an event to find the highest.
 
I'm learning coding this year, and I'm a fan of both PMD and VX, so...I wouldn't mind being a tester. How would you do it? Get me the stuff to test, I mean? (I don't have VX installed atm, so should I re-install it?)
 
I'll be a tester too, I'm quite familiar with RMVX. With looking for bugs sometimes I can't find every bug but the main ones.
 
When you get to the battle system it involves a side view script that branches off from the main system, learnt this from my friend when i thought of making a MD style system.
 
I'll test :3 I mean I did suggest something, least I could do is take your project and have fun with it XD.
 
i wuld so love 2 test this!!! i culd find every bug, glich, error (items not appering, items not working etc...)... anything tht culd make the game undesirable
 
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