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Pokemon Mystery Dungeon Starter Kit

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Good luck and keep up the good work!!
 
Thanks ^^
Expect an update reeeeal soon.
In the mean time i made a userbar which won't get your sig disabled lol.
Spoiler:
 
Yeah, that wasn't my fault lol The support bar appears alot bigger on here than paint.net
The one gsorby made(myfriend xD) was using mine as a base.
 
Wow. No posts in a bit here, think I'll make one now XD.
So how's the progress going, by the looks of it you've slowed down alot.
 
Production has not slowed down because the kit is on of about 5 projects he's working on so he can't always be doing the kit.
 
That's an interesting idea! I never seen anything similar for rpgmaker.
 
I think this is a great idea!

Just wondering, have you gotten the batle system done yet. If not I can show you Omegazonian's Roguelike Battle System [ORBS] for VX. There are a couple of bugs, like you can't remove a party member, but they could be fixed.

Also since VX's only flaw is a limited amount of tilesets you may want to use Bulletext's Multiple Tilesets script.

Can you please fix the link for the tutorials for scripting? It is broken, and I really want to be able to help.
 
Yea i was gonna use Omegas battle system as a reference.
The tutorials link is fixed on the first page, and i'll be writing more soon.
Hmmm, i was thinking about the muktiple tilesets script, but it depends if i can fit everything in the default tiles first.

And thanks for the continued support guys ^^
 
This looks really cool. Any idea on a release date for the demo? I think we're all very much looking forward to it! ^-^
 
THIS LOOKS SO COOL!

I was just thinking about making a PMD game, and whatdoyaknow? A starter kit? Tis awesome. ^_^
 
I would definitely use this!
If you ever release it, I will be here
waiting.
 
Well i did release a really small demo to mosssky just to show him how i was doing, but i had to start again as i had an issue with saving and the rescue team points not saving, but, thats all fixed up now and i have shorter, cleaner code.

Please don't bug either me or mosssky for the demo as there really isnt much in it.
I've mostly been working on the systems so it looks like not a lot of progress has been made.

Stay tuned to the thread! :D
 
What features are already implemented?
How much graphics will come with it(I recommend not a lot so that the engine gets out sooner then maybe release a graphics pack?)
I feel the same for music.
SKills should be in 100% though
and the pokemon data themselves, but just have all the pokemon have the same graphic.
 
Hmm, well a graphics pack later is an idea. I share your views on the music too, but i'll include a few tracks in the first release.

Features so far:

1. Title Screen with continue, adventure log etc.
2. Menu system with items, team, options etc.
3. Extra movement frames to allow for rmxp charsets to be used in VX.
4. 8 way movement.
5. A half finished shop system.
6. Rescue team points.

So not much at the moment, but its still progress.
I'll be finishing off the shop system soon!
 
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