• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Quick Resource Thread

Logan

[img]http://pldh.net/media/pokecons_action/403.gif
  • 10,413
    Posts
    16
    Years
    Old ROM Hacking Resources Thread: https://www.pokecommunity.com/threads/193327

    The majority of resources can now be posted in their own specific threads, however any small resources (such as indexed sprites and rips) should be posted in this thread. This thread is also open for commenting on suggestions and feedback on people's posts.
     
    Last edited:
    Here are some Fm tiles. Give credit!
     
    Pokemon Emerald HG SS style Trainer Back Sprite my next backsprite Wally soon


    credit:
    pkmnaqua and blckwh -for sprites
    me-recolor for Emerald and resize
     
    Charmander HG/SS overworld sprite for FR/LF (recolored by me).

    https://www.mediafire.com/?262dx9pe8rhe3no

    Preview:
    [PokeCommunity.com] Quick Resource Thread


    mini-tutorial:
    You need Nameless Sprite Editor.
    Open your rom, select your ow sprite to replace, and go File > Import > Import Sprite Library and select charmander.nsl Save > All.
     
    Here's a little Interior tiles by Kyledove
    [PokeCommunity.com] Quick Resource Thread


    Give credits to him and me for ripping it ;)
     
    Here Is The Brendan Emerald 4th Gen style Sprite Package (In the .zip folder attached)
    Includes: Brendan Trainer Sprite (The one in my avatar)
    Brendan Backsprite 5 frames
    Brendan OW Sprites (Walking&Running)
    2 surprises.

    (All sprites are indexed and are ready to be inserted into ANY ROM)

    Credits: C+C Drew for the original Trainer Sprite
    PkmnAqua for the Brendan Backsprites, I just recolored them.
    Kyledove For the OW sprites Which I resized and indexed.
     
    Last edited:
    R/S/E Raw Tiles

    Hello Hackers

    Im not quite Posting Anything From Here But i Have This Raw Tiles To get started being a Friend In You All

    Reminder:
    Spoiler:


    Im New To The Forums So I dont Know How To Spoiler In Image So Please Give Me a Huge Credits In My Raw Tiles

    Anyone Can Use This even My Enemy ^_^ Hope Well Be Friends Everyone

    Spoiler:



    Also Credits In The Tiles I Use in Here:
    Spoiler:
     
    Last edited:
    Hello Again Im Just Going To Share Again Some Tiles And ready To Insert

    Warning!!!!
    Spoiler:


    Screenshots:
    Spoiler:


    Credits:
    Spoiler:

    Hope you Like This Guys ^_^

    Spoiler:
     
    Last edited:
    I don't think this has been done before, so I'm going to throw it out here to share. No need to credit me.

    ROM: FireRed (US)

    This is a PokeMart script that uses the Oak's Parcel variable to determine how many badges you have, and then it goes to a PokeMart item list based on that. Basically it results in a PokeMart acting just like in games where how many badges you have determines what normal PokeMarts will sell you.

    Just insert where you want to compile the script, your items in the item lists at the Mart section, point any Mart you wish to where the script is, and you're ready to go!

    Spoiler:
     
    That script is pretty inefficient, here's the version I use in my hack, again for FireRed, with the stock progression identical to that of X/Y's:

    Code:
    [FONT="COURIER NEW"]#dynamic 0x800000
    #include stditems.rbh
    
    //---------------
    #org @start
    lock
    faceplayer
    special 0x187
    compare LASTRESULT 0x2
    if 0x1 goto @snippet1
    preparemsg @string1 //"Hi, there!\nMay I help you?"
    waitmsg
    checkflag 0x824
    if 0x1 goto @snippet2 // Fifth Badge
    checkflag 0x823
    if 0x1 goto @snippet3 // Fourth Badge
    checkflag 0x822
    if 0x1 goto @snippet4 // Third Badge
    checkflag 0x821
    if 0x1 goto @snippet5 // Second Badge
    checkflag 0x820
    if 0x1 goto @snippet6 // First Badge
    goto @snippet7 // No Badges
    
    //---------------
    #org @snippet1
    release
    end
    
    //---------------
    #org @snippet2
    pokemart @mart1
    goto @snippet8
    
    //---------------
    #org @snippet3
    pokemart @mart2
    goto @snippet8
    
    //---------------
    #org @snippet4
    pokemart @mart3
    goto @snippet8
    
    //---------------
    #org @snippet5
    pokemart @mart4
    goto @snippet8
    
    //---------------
    #org @snippet6
    pokemart @mart5
    goto @snippet8
    
    //---------------
    #org @snippet7
    pokemart @mart6
    goto @snippet8
    
    //---------------
    #org @snippet8
    msgbox @string2 MSG_KEEPOPEN //"Please come again!"
    release
    end
    
    
    //---------
    // Strings
    //---------
    #org @string1
    = Hi, there!\nMay I help you?
    
    #org @string2
    = Please come again!
    
    
    //-----------
    // MartItems
    //-----------
    #org @mart1 // 5 Badges
    #raw word ITEM_POKEBALL
    #raw word ITEM_GREATBALL
    #raw word ITEM_ULTRABALL
    #raw word ITEM_POTION
    #raw word ITEM_SUPERPOTION
    #raw word ITEM_HYPERPOTION
    #raw word ITEM_MAXPOTION
    #raw word ITEM_FULLRESTORE
    #raw word ITEM_REVIVE
    #raw word ITEM_ANTIDOTE
    #raw word ITEM_PARLYZHEAL
    #raw word ITEM_AWAKENING
    #raw word ITEM_BURNHEAL
    #raw word ITEM_ICEHEAL
    #raw word ITEM_FULLHEAL
    #raw word ITEM_ESCAPEROPE
    #raw word ITEM_REPEL
    #raw word ITEM_SUPERREPEL
    #raw word ITEM_MAXREPEL
    #raw word ITEM_NONE
    
    #org @mart2 // 4 Badges
    #raw word ITEM_POKEBALL
    #raw word ITEM_GREATBALL
    #raw word ITEM_ULTRABALL
    #raw word ITEM_POTION
    #raw word ITEM_SUPERPOTION
    #raw word ITEM_HYPERPOTION
    #raw word ITEM_MAXPOTION
    #raw word ITEM_REVIVE
    #raw word ITEM_ANTIDOTE
    #raw word ITEM_PARLYZHEAL
    #raw word ITEM_AWAKENING
    #raw word ITEM_BURNHEAL
    #raw word ITEM_ICEHEAL
    #raw word ITEM_FULLHEAL
    #raw word ITEM_ESCAPEROPE
    #raw word ITEM_REPEL
    #raw word ITEM_SUPERREPEL
    #raw word ITEM_MAXREPEL
    #raw word ITEM_NONE
    
    #org @mart3 // 3 Badges
    #raw word ITEM_POKEBALL
    #raw word ITEM_GREATBALL
    #raw word ITEM_ULTRABALL
    #raw word ITEM_POTION
    #raw word ITEM_SUPERPOTION
    #raw word ITEM_HYPERPOTION
    #raw word ITEM_REVIVE
    #raw word ITEM_ANTIDOTE
    #raw word ITEM_PARLYZHEAL
    #raw word ITEM_AWAKENING
    #raw word ITEM_BURNHEAL
    #raw word ITEM_ICEHEAL
    #raw word ITEM_FULLHEAL
    #raw word ITEM_ESCAPEROPE
    #raw word ITEM_REPEL
    #raw word ITEM_SUPERREPEL
    #raw word ITEM_MAXREPEL
    #raw word ITEM_NONE
    
    #org @mart4 // 2 Badges
    #raw word ITEM_POKEBALL
    #raw word ITEM_GREATBALL
    #raw word ITEM_POTION
    #raw word ITEM_SUPERPOTION
    #raw word ITEM_HYPERPOTION
    #raw word ITEM_REVIVE
    #raw word ITEM_ANTIDOTE
    #raw word ITEM_PARLYZHEAL
    #raw word ITEM_AWAKENING
    #raw word ITEM_BURNHEAL
    #raw word ITEM_ICEHEAL
    #raw word ITEM_ESCAPEROPE
    #raw word ITEM_REPEL
    #raw word ITEM_SUPERREPEL
    #raw word ITEM_NONE
    
    #org @mart5 // 1 Badge
    #raw word ITEM_POKEBALL
    #raw word ITEM_GREATBALL
    #raw word ITEM_POTION
    #raw word ITEM_SUPERPOTION
    #raw word ITEM_ANTIDOTE
    #raw word ITEM_PARLYZHEAL
    #raw word ITEM_AWAKENING
    #raw word ITEM_BURNHEAL
    #raw word ITEM_ICEHEAL
    #raw word ITEM_ESCAPEROPE
    #raw word ITEM_REPEL
    #raw word ITEM_NONE
    
    #org @mart6 // No Badges
    #raw word ITEM_POKEBALL
    #raw word ITEM_POTION
    #raw word ITEM_ANTIDOTE
    #raw word ITEM_PARLYZHEAL
    #raw word ITEM_AWAKENING
    #raw word ITEM_REPEL
    #raw word ITEM_NONE[/FONT]
     
    Last edited:
    I've made party/PC icons a while ago for my game that looked like the HGSS over world sprites, which I thought looked nicer than the other ones. I thought it might be nice to share, in case somebody else loves the HGSS over worlds as much as me. They look like this in game.

    [PokeCommunity.com] Quick Resource Thread


    I've even included in the .zip file a little template you can use to make your own icon, if you wish. All you need to do is drag your desired image over the black dots and save it (after removing the dots most likely). Make sure if you do this that each image is 32x32 or smaller. Otherwise it will run over into the next frame and look really stupid in game.

    You don't need to give credit. More credit goes to Heart Gold and Soul Silver than to me.

    You can insert them easily with the Pokemon Advanced Icon Editor. You don't need to index the icon to insert it with that, so that's why I used it. Beware that these icons aren't indexed. If your program of choice requires that, you'll sadly have to do it yourself.

    SUPER AMAZING UPDATE

    There are now Mega Evolution icons included in a separate package! Yay!

    Unfortunately I don't have all of them, I only made 14 of them: Slowbro, Gengar, Kangaskhan, Pinsir, Aerodactyl, Mewtwo, Ampharos, Heracross, Houndoom, Sableye, Mawile, Camerupt, Absol and Glalie.

    [PokeCommunity.com] Quick Resource Thread
    [PokeCommunity.com] Quick Resource Thread
    [PokeCommunity.com] Quick Resource Thread
    [PokeCommunity.com] Quick Resource Thread
    [PokeCommunity.com] Quick Resource Thread
    [PokeCommunity.com] Quick Resource Thread
    [PokeCommunity.com] Quick Resource Thread
    [PokeCommunity.com] Quick Resource Thread
    [PokeCommunity.com] Quick Resource Thread
    [PokeCommunity.com] Quick Resource Thread
    [PokeCommunity.com] Quick Resource Thread
    [PokeCommunity.com] Quick Resource Thread
    [PokeCommunity.com] Quick Resource Thread
    [PokeCommunity.com] Quick Resource Thread


    Also the regular Pokemon icons now include all the Unown forms, plus Deoxys Normal, Attack and Defense forms.

    You should give credit for the Mega Evolution icons, since I made those from scratch.
     

    Attachments

    • Mega Icons.zip
      177.8 KB · Views: 112
    • Pokemon.zip
      4.2 MB · Views: 253
    Last edited:
    I'm making a hack that is kind of like a Johto remake where when you go into landmarks like the sprout tower it reverts to G/S/C tiles and sprites so I've ripped some here are Silver (the rival) sprites already BMP and the right color/palette for OW editor rebirth edition feel free to use them please credit :)
    https://www.dropbox.com/s/fuurur5otdfot9y/Silver%20G-S-C%20Sprites.rar?dl=0
     
    Hm, I made a thread for this but it was never approved. Guess it was just too small :silly:

    Basically, it is a quick patch for Emerald (English) that scrubs the overworld:
    • All overworld maps are completely grass and movement permission C
    • All overworld scripts removed
    • All overworld events removed
    • All overworld map headers changed to remove title, level script, wild pokemon; music changed to surf
    • Map connections are untouched (forgot when making it... oops!)

    Toss credit in the thread or something. Or don't. :happy:

    Download ips patch via mediafire HERE.
     
    HGSS&DPPT Battle BG Collection

    An unfinished collection of battle backgrounds from Pokemon HGSS/DPPT edited and indexed to 16 colors and in a fully insertable size to any GBA hack (240x112), in addition, I included a custom Pink background I made.

    [PokeCommunity.com] Quick Resource Thread


    Give credits to me (Ruki/Gold/Overlord Kaktus) if you use any background.
     
    Last edited:
    Back
    Top