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Reapers: Attack on Atlantis
GM'd by gimmepie and Nakuzami
![[PokeCommunity.com] Reapers: Attack on Atlantis (M)(OOC) [PokeCommunity.com] Reapers: Attack on Atlantis (M)(OOC)](https://s-media-cache-ak0.pinimg.com/originals/6e/ef/04/6eef042ba629b9f59fd3ea2acaa11546.jpg)
GM'd by gimmepie and Nakuzami
Thousands of years before the great civilizations of today, long before the Balance War fought between the Reapers and Harbingers, another great civilization existed. The Atlantean people were a peaceful race who dwelled in island cities; they did not war with the other civilizations of the day and were never attacked for nobody on Earth could hope to topple them. Despite their power, they kept to themselves.
For hundreds of years the Kingdom of Atlantis prospered and developed, but there is a reason that Atlantis exists only in legends in today's society: for despite the kingdom's success, it was doomed. The Atlanteans possessed power and technology that no other civilizations could obtain. The Reapers could no longer allow their existence as it upset the balance of the Earth, and so it was determined that on the day of the festival of Betsalel Atlantis would be destroyed.
This roleplay chronicles the final days of the kingdom of Atlantis as the Atlantean people fight desperately to survive the attack of the Reapers. Despite their superior power by human standards, the Atlanteans were greatly outmatched in this conflict.
The Atlanteans
Atlantis is a small country made of cities and communities built on an archipelago in the Atlantic Ocean with the city of Atlantis on the largest and most central island serving as the capital. Atlantean life is based largely around the ocean: Atlantean cities are home to many canals, and boats pulled by sea creatures or powered by steam are the primary means of transportation other than moving about on foot. The limited farmland available to the Atlantean people is used primarily to grow necessary vegetation. Most Atlantean livestock comes in the form of sea creatures with most "traditional" livestock being quite rare.
Aside from their ocean-based lifestyle, water plays another vital role in Atlantean society: the vast majority of the Atlantean people are aquakinetic, having the ability to telekinetically manipulate water and change its phase. Only a very small percentage of Atlanteans are born with a different ability or no ability whatsoever. This unique trait of the Atlantean people is what gives rise to their technology, far superior for their era. The Atlanteans use their ability to manipulate water to aid in farming sea creatures, in purifying their water, in moving their boats and also in their weaponry.
The Atlantean Guard, a combination of an army and police force notable for the silver or golden armour they wear, are almost all skilled in the use of their aquakinetic abilities and in combat. These soldier carry tanks of water on their backs for use in combat and wear unique armoured gloves containing special compartments—one housing a blade and the other a grappling hook. By manipulating water in these compartments the blade can be deployed or retracted and the grappling hook launched/retracted.
It is this tendency towards aquakinesis and the technology and weaponry significantly more advanced than other civilizations that Atlantis produces that threatens the balance of the universe and is forcing the Reapers into action.
The Reapers
For as long as sentient life has existed the Reapers have existed alongside it. Beginning with the original seven hundred Reapers, the skeletal Grim Reapers, and expanding as life in various realms evolved and became more complex. The role of the Reapers in the multiverse is simple in nature; they exist to maintain the natural balance of the various universes. Throughout the multiverse there is a natural equilibrium of good and evil, progress and stagnation, power and weakness, life and death and so forth that must remain intact in order for the various universes to remain healthy. The Reapers reside in an immortal universe known as Limbo and "dimension hop" to other universes to enact their duties. A wide variety of species make up the Reapers, however only humans are usually permitted to work on the Earth.
Aside from their ability to travel between dimensions, Reapers possess a number of special abilities. In Limbo, Reapers are immortal and do not age nor require food or drink. Outside of Limbo, Reapers can be harmed and even killed but are extremely resilient, able to take extreme levels of damage before succumbing to their wounds. Generally speaking, one needs to put a lot of holes in a Reaper or totally annihilate them before they will die. Reapers also possess incredible strength, speed and stamina. They are capable of punching through concrete, can out run any animal with ease and can generally do so for long periods of time. Beyond this, most Reapers also have the ability to cast spells and many possess unique gifts.
Despite these many strengths, Reapers do have weaknesses. Contact with advanced technology (such as the water purifiers or steam motors found on Atlantis) saps their power and the use of their magic, strength and speed is relative to their stamina with greater tasks causing them greater exertion.
The Reapers are not evil; they are neutral entities (excluding individual personalities) that exist for the good of the multiverse. Unfortunately for the Atlanteans though, they are their enemies.
You
Unlike in the original Reapers, in this roleplay the Reapers are the antagonists. In Attack on Atlantis, you are a member of The Atlantean Guard either on duty during the Festival of Betsalel or off-duty and enjoying the festivities yourself. Like most Atlanteans you are aquakinetic and you have access to both the unique weaponry included with Guard armour as well as historical staples such as swords, shields, pikes etc.
Gameplay
Attack on Atlantis has a relatively short plot chronicling the duration of the conflict between the Reapers and Atlanteans that lasts several days. The roleplay itself makes use of a combination of structured and sandbox elements in which parts of the RP's plot are separated into loose chapters. Within these chapters you will be able to react to the situations presented however you wish for the most part with the GMs steering the plot with our own characters and event posts when necessary for the RPs progression.
Rules
☞GM word is law
☞All RPC/L rules apply
☞Do not god mod and do not bunny without permission (if you don't know these terms, you need to read the RPC rules)
☞Try to be as active as you can, if for any reason you will be inactive for a noticeable period of time please inform us so we can work around it. Players who are inactive for a lengthy period without giving a reason will have their characters killed off and be removed from the RP (but can sign back up at a later date)
☞Be respectful OOC at all times
☞Have fun or else
☞All RPC/L rules apply
☞Do not god mod and do not bunny without permission (if you don't know these terms, you need to read the RPC rules)
☞Try to be as active as you can, if for any reason you will be inactive for a noticeable period of time please inform us so we can work around it. Players who are inactive for a lengthy period without giving a reason will have their characters killed off and be removed from the RP (but can sign back up at a later date)
☞Be respectful OOC at all times
☞Have fun or else
Sign-Up
Name:
Age: Characters younger than the age of 16 will not be accepted and whilst there is no maximum age, try to be somewhat realistic considering you will be playing an active soldier.
Gender:
Appearance: Fashion in Atlantis tends to be outfits similar to a medieval pants and tunic look but feel free to be as creative with this as you like. On-duty soldiers of a low rank wear silver armour over their attire; higher ranking soldiers wear gold armour. Atlantean armour somewhat resembles this.
Personality:
Weaponry: Other than the weaponry integrated with armour, what arms does your character carry, if any.
Background Information: A relatively brief description of important events in your characters past.
Roleplay sample: Either write "a day in the life of your character" or provide a link from a previous RP.
Accepted Characters
We will keep SUs open until we feel there are too many players for us to keep up with.
We will keep SUs open until we feel there are too many players for us to keep up with.
♒gimmepie (GM) as Samael Arcanum
♒Nakuzami (GM) as ???
♒<Challenger> as ???
♒Crunch Punch as Amelia "Amy" Dnes
♒Sonata as Marcella Laquatus
♒Xilfer as Alistair Morrows
♒Sire General Admiral Fancy Swank as Nesoi Halodyne Cerulua
A link to the original for your convenience
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