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Mega Chimchar (Chimchar + Dialga)
I made it when I am bored...
So, we're supposed to review your new sprite, eh?Anyway, I may as post somthing. :D Back in the day, when I was a terrible pixel artist, i created this sprite:
Anyway, I edited it and (hopefully)improved it, so what do you think?
(I suck at creating trainer sprites. xD And I know the old sprite looks like a boy. :P I am just showing it to show how much I've improved. :P)
Uh, the bad thing that I would comment about the roof would be that it's plain, because it's not, but that it's bigger than the rest of the house. If you want it to have edges, I would suggest doing this:
(QUOTE ALTERED DUE TO IMAGE RESTRICTIONS ON THIS ACCOUNT)
Well, it would look better like this, imo.
The outlines are good (maybe on the rooftop you would need a lighter one), they match the rest. And the palette choice...well, I couldn't 've thought of a better one for this type of house, well done. :)
That is creepy, okay...still, in addition to what Spherical Ice said, it looks much less creepy when seen with white background, as the 'bubbles and ghost-white line around the body' are not appearing. What a funky grin, though.
It's okay. First of all, I do 100% of my sprites in Paint and only in paint, so here is no problem there...My first two Fakemon they're horrible I made them in Windows paint(is that the same as MS?)
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They're bad but my first sprites EVER! If you ever need a recoloring though you can PM me.
Try to remember this important piece of advice: When outlining, makes ure it is only one pixel thick, looks organic(most of the time you want rounded edges, not straight or jagged), and don't use right angles( a little redundant there). On the more visible leg, the outlining is too thick. Try rounding out the line art, because if I remember correctly the sprite was very round. Also, round out your shading, and I would add some more to it. The light source for pokemon comes from the top left and since the pokemon is round the shading should be as well. With the eye farthest from us, I suggest moving it down a pixel or two, and experiment with the coloring. all in all, this is pretty good for one of your first attempts. Good job and I hope to see more soon.They're really good! The coloring is beautiful but you might want to change the Magmar thing's mouth a little its smiling totally out of character. YOur really good did you just start because your already better than me :P
I just made this using Chesu's tutorial I have a problem witht he round body but I think it's my best yet! What do you think?
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Sure.Thnaks I'll look at the borders and try moving the eye does anyone have any tips for making wings?
I found a image on the internet and made this from it. Also theres my pachirisu pre evolution and a female version of breloom i haven't finished.
try using that advice and going forward, moreso on the breloom than pachirisu. The shading on the Breloom is also not enough, and I THINK you messed up the shading on the tail :/Keep the lines 1 pixel thick
your Pachirisu is, great, good shape, shading and outlines
a Breloom, I think it lacked shadows, but still very good;)
good job;)
expose a trainer,of my hackroom;)
It looks good, however it remind me too much of Bayleef in palette choice (if I'm correct, it's Bayleef's palette? :\) and design (mainly the leaf). Also, it doesn't really look like a Pokemon sprite. :\ Normally there looking somewhat at the player and larger? :\ It's hard to explain, and I'd recommend just looking at a already existing Pokemon sprite. The outline is too dark, and I recommend you fix that. Also, I'd say the leaf could be improved by giving it a darker outline, which is ironic as this was the problem of the body. xD Overally, I like your concept, but it still needs a bit of improvement. ;)Great wing advice, that actually helped me too :)
well here is something I whipped up :D
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I found a image on the internet and made this from it. Also theres my pachirisu pre evolution and a female version of breloom i haven't finished.