The Darkest Dungeon

Why are people pitying the Swine Prince? Is he not a bad guy? xD I'd be even more okay if he got straight-up n0'd and died.

and @macho: is there something along the lines of armour/defense in some roles? As such reducing damage taken pending on how much armour you have?
I suppose it's possible, but atm I'm more willing to doubt that there is an armour stat (since I don't have one xD).

Since you mentioned this, do you have any ideas or theories on what variables could effect damage dealt/taken?
 
Whether some roles employ armor or defense I can't say, but I'd be far from surprised if the roles had parameters that dictate when an attack will do more or less damage or if, by taking a certain action, you can dole out (or take) a certain amount of damage.

...But I won't proudly proclaim something like this as a viable idea because there's no real way to come to a conclusion on it. Not as far as today's concerned. Right now it's just pure speculation.
 
Interesting play last night. Happy the Swine Prince is getting chipped away at. Looking forward to tonight's unfolding.
 
Ugh great. If this was any other game I would pprobably risk an abstain on D1, but losing half my health? that's a horrible risk.


I guess I'll see how this day unfolds and vote on my suspicions...


[EDIT] in the post is says something along the lines of some heros attacking their own side, maybe one of the townsided roles got attacked by another townsided one, but It only did a small amount of damage?
 
Ugh great. If this was any other game I would pprobably risk an abstain on D1, but losing half my health? that's a horrible risk.

Did you just willfully admit that you've taken a substantial amount of damage last night?
 
I've noticed this:
She cackled and ran away with glee, excited at the mischief she may cause.

Does this mean the Crane's centipede attack has a nasty side effect too? It'd be almost okay if it's just damage-over-time, but if it's something else (like recruiting or craziness / cthulu styled speech) then I'd reckon the Crane will be more annoying and, most importantly, dangerous.
 
Problem is we all have to attack someone if we don't want to get our HP cut off by 50%.
 
Problem is we all have to attack someone if we don't want to get our HP cut off by 50%.

Technically speaking, if literally none of us attacked and we all lost half our HP then it wouldn't make for a particularly different situation than we have now. I think it's probably a bit farfetched to think everyone would readily agree to something like that when there's people who have already taken damage and others that are bound to have low HP.
 
Well I doubt anyone would want to get their HP reduced by half, especially the villagers. I mean, you'll go down from 18 HP to only 9 HP. That's a really low number considering that some of the baddies can strike for 5 damage. Pretty sure the Crane and the Shambler are two of them, still not sure about how much damage the Hag deals yet...

Plus it's easy to notice who among us didn't vote to attack during the day phase, and the baddies can just strike them for an easy kill, especially if they're just a lowly villager.
 
I don't think messing up day1 is as bad though. In normal mafia, someone would have to be lynched and killed - usually in day1 this means an inno. However, majority lynches and such don't exist here - it's just individual amounts of damage dealt. So some people may take damage, but unless we all gang up on someone we collectively think is scum -> likely no one will die here?

edit: Testing testing Cheesedust?
 
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Well I doubt anyone would want to get their HP reduced by half, especially the villagers. I mean, you'll go down from 18 HP to only 9 HP. That's a really low number considering that some of the baddies can strike for 5 damage. Pretty sure the Crane and the Shambler are two of them, still not sure about how much damage the Hag deals yet...

Plus it's easy to notice who among us didn't vote to attack during the day phase, and the baddies can just strike them for an easy kill, especially if they're just a lowly villager.

Hence the second part of my post xD

I don't think messing up day1 is as bad though. In normal mafia, someone would have to be lynched and killed - usually in day1 this means an inno. However, majority lynches and such don't exist here - it's just individual amounts of damage dealt. So some people may take damage, but unless we all gang up on someone we collectively think is scum -> likely no one will die here?

This is true enough, I'd rather go for someone who seems likely to be scum or who is confirmed but I don't think there's a huge chance of that happening as per day one.
 
Yeaaaaaaaah

should we random vote...?

i dunno...

just reminding you guys be careful this isn't like normal mafia if you put [attack] <someone> in bold you cant change it! be wise. We have to random but idk who :(
 
I don't get the point of how the gang up on 5 people will help us at all. Can someone elaborate on how this stategy could help us.

Initially I was all for the spread out damage to everyone: No-one dies, we might get some info through the damage.

But after reading your post I'm thinking: If we all gang up on one person, that might be somewhat 80 damage to one. If we get a villager, that's *splatter* but it's only 18 or so life lost for the innocents.
If we get an evil one, it might even not kill him for all we know. And I'd assume it's likely to be more then 18HP lost for our enemies.

So I think right now I'd be very willing to go along with picking and killing someone.

Also would someone discuss the idea of everyone posting in the next "Sitting around the campfire" phase.
That'd reveal all the role - that means, every role who posts, so probably not the evil ones. Would it do any good? (For the sake of the discussion I'd assume that every innocent actually follows the decision to reveal their role) Or would it make life for the terrors easier?
 
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Personally, I think we should spread our votes, this might at least give us a bit of information. It's not much as we don't know which roles do which amounts of damage, but it's at least something. The lost HP might give us an estimation of our target's roles. Besides, bandwagoning will most certain lead to an inno's dead.
 
The phase post has been dismantled so I'm gonna look for some reads. Will make this quick as I have a headache and need to sleep:

Whoever is the swine prince, I feel you... Like sheesh 6 damage taken, it's like the equivalent of an N0

Is this post really needed? Seems like noise to avoid coming across as a lurker.

Why are people pitying the Swine Prince? Is he not a bad guy? xD I'd be even more okay if he got straight-up n0'd and died.

My thoughts exactly.

Whether some roles employ armor or defense I can't say, but I'd be far from surprised if the roles had parameters that dictate when an attack will do more or less damage or if, by taking a certain action, you can dole out (or take) a certain amount of damage.

This is pretty unfounded speculation, you're basically explaining a game mechanic we have no reason to believe exists.

Did you just willfully admit that you've taken a substantial amount of damage last night?

You misread the post, but I like that you're asking questions and looking for slips.

Does this mean the Crane's centipede attack has a nasty side effect too? It'd be almost okay if it's just damage-over-time, but if it's something else (like recruiting or craziness / cthulu styled speech) then I'd reckon the Crane will be more annoying and, most importantly, dangerous.

More noise, do we really need to point out that antitown roles are bad?

Technically speaking, if literally none of us attacked and we all lost half our HP then it wouldn't make for a particularly different situation than we have now. I think it's probably a bit farfetched to think everyone would readily agree to something like that when there's people who have already taken damage and others that are bound to have low HP.

I feel like you're making a case against what you perceive as the popular opinion (opting against an NL) rather than a case for why it's a bad idea. Losing half HP would be a very bad thing for our townies.

should we random vote...?

No. Ask questions and form some reads bro.

The second: spread out our votes. Advantages: we won't risk losing an inno, and we might find non-villagers this way. Disadvantages: this information will prove even more valuable to the villains, as they'll know exactly who to target, this process also assumes that all villains have non-2 damage, which I highly doubt is the case, and we won't be able to directly link a player to the damage they dealt. For example, let's suppose Arsonist deals 10 damage a day and voted for Kiyoshi. It wouldn't say Kiyoshi took ten damage, but instead, a Villager took ten damage, right alongside twenty other villagers who also took damage. Ultimately, now that I've thought about it more, this process seems entirely useless, save to those with roles who are hit. There's also the possibility that players have received items that either increase or decrease their damage.

I read your "vote spreading" idea as one vote per person. A better idea might be to spread between several people, so that we're not doing a huge amount of damage to one, while hopefully masking a role's bonus attack power.

There is risk involved either way, and I'd rather people form some reads and ask questions of each other, but so far that doesn't seem like the MO here. As far as I'm concerned the very next best option would be to spread votes within suspect groups.
 
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