• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Tool: The Official DayAndNight-Thread

Status
Not open for further replies.
What a cool tool.
P.S. just asking, but will it be possible to add a real time clock to FR/LF
 
M_X, little question on Day -> Night transitions.
Does it fade into Day/Night, or like G/S/C, change to D/N in the blink of an eye?
Mastermind_X said:
In order to be honest: One of the older D/N-S versions "faded" from day to night (screen transition) and vice-versa. But there were some compatibility problems so I decided to remove that again.
I guess you read that, but when you came to the bottom of the page just thought you had to ask this question XD
 
Although the data was already for long time avaible.
XSE his std file open it with notepad it shows all most needed flags xd.

AH! That's why the function already was declared in my ROM-database. I once reversed it for hackmew. Oo
 
Okay. Improvement:
The maps indoors don't get dark anymore. That means that you're able to define whether a map should get dark or whether it shouldn't. =)
 
Amazing. Simply amazing. I really can not wait for this to be released.
Thanks a lot for making this, Mastermind_X.
 
Wow this ahsn't had a pot in a while
anyway any more reports on it stats Bugs
 
Good news. Yesterday the tool patched the first ROM successfully... The rest of the work is adapting the tool to all versions...
 
Yeah, that's what I call great news ;)
Though I don't hack R/S/E..xD
Well, great work..there's not much more to say ^^
 
HackMew is correct, since there is no clock system in fr/lg im sure mx doesnt want to have to build one from scratch, so it would only make sense to do this by event or steps.
 
event? I think you mean game time :) Well, its true that one of those two will be used, by don't you think its unwise to use game time, it only counts when you save your game, so it could be your first night after you beat the elite4 for fast gamers like me unless theres a way to speed up the way game time is counted.
 
event? I think you mean game time :) Well, its true that one of those two will be used, by don't you think its unwise to use game time, it only counts when you save your game, so it could be your first night after you beat the elite4 for fast gamers like me unless theres a way to speed up the way game time is counted.

If you just made it so it changed every hour then it wouldn't be a problem.
Code:
00:00:00 - 00:59:59 = Day time.
01:00:00 - 01:59:59 = Night time.
02:00:00 - 02:59:59 = Day time.
03:00:00 - 03:59:59 = Night time.
etc...

Or even making the times adjustable in the program would be good.
 
thats awesome, nice work MMX, but from the screens everything goes darker.
I know that will surely be fixed :)
Looks awesome though
 
Last edited:
Status
Not open for further replies.
Back
Top