torferno lvl-X
learning asm
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- Seen Aug 14, 2012
What a cool tool.
P.S. just asking, but will it be possible to add a real time clock to FR/LF
P.S. just asking, but will it be possible to add a real time clock to FR/LF
M_X, little question on Day -> Night transitions.
Does it fade into Day/Night, or like G/S/C, change to D/N in the blink of an eye?
I guess you read that, but when you came to the bottom of the page just thought you had to ask this question XDMastermind_X said:In order to be honest: One of the older D/N-S versions "faded" from day to night (screen transition) and vice-versa. But there were some compatibility problems so I decided to remove that again.
Although the data was already for long time avaible.
XSE his std file open it with notepad it shows all most needed flags xd.
if it works, just go ahead and release the r/s/e version. fr/lg will take awhile, cuz you will have to incoperate a clock based time system!
event? I think you mean game time :) Well, its true that one of those two will be used, by don't you think its unwise to use game time, it only counts when you save your game, so it could be your first night after you beat the elite4 for fast gamers like me unless theres a way to speed up the way game time is counted.
00:00:00 - 00:59:59 = Day time.
01:00:00 - 01:59:59 = Night time.
02:00:00 - 02:59:59 = Day time.
03:00:00 - 03:59:59 = Night time.
etc...
thats awesome, nice work MMX, but from the screens everything goes darker.
I know that will surely be fixed :)
Looks awesome though