HOLY JESUS ****** ******** ****** ******* ******. THIS IS THE BEST 3DS DESIGN I HAVE EVER SEEN.
Spoiler:![]()
![]()
![]()
I didn't mind the look of it, but that was from a while ago to be fair. Not something I'd be getting now anyways, too busy with life and Pokemon. =p At any rate, the general consensus is that Generations and Colors were big steps in the right direction.I was looking at some gameplay vids of it and it looks...pretty bad. Horrible aesthetic with clunky and slow gameplay. I'm not a Sonic fan by any means, but from what I've heard, Generations and especially Colors are the two really good ones of the modern era.
Yet in the older Sonic games, there were moments where you have to slow down to solve platformer puzzles before moving on (Ex: Labyrinth Zone). One thing I would say is that the infamous Sonic Cycle has been revived by this game.I was watching YoVideogames and they were playing Sonic 2 on the Sega Genesis. Someone brought up a point, which I fully believe is true, and is the reason, to this day, I will never buy another Sonic game ever. But he said that 3D Sonic games are out of their element. The thing that made Sonic good in it's golden years was the speed, that's the theme for Sonic, speed. That fast paced running action! ZIP! Right there. In a 3D environment it's hard to emulate that speed from the Sega days without the player losing control of the character. I'm not sure if there are any 3D-2D Sonic games? But if they want to maintain the speed theme, they need to work like that. 3D-2D. Open world Sonic is just bad.
*Stares at Sonic '06*
Yet in the older Sonic games, there were moments where you have to slow down to solve platformer puzzles before moving on (Ex: Labyrinth Zone).