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Why they say that Mega Gallade > Mega Medicham, that I don't get.

While Mega Medicham has the raw power straight off the bat, Mega Gallade has the versatility, courtesy of its wider move pool. It can set up and sweep with Swords Dance, can spread burns with Will-o-Wisp and cripple item-dependent targets (not Mega Pokemon) with Knock Off. It's also bulkier and faster than Mega Medicham and has a more reliable Fighting STAB in Close Combat.
 
>Smogon admitting Mega Gallade still doesnt actually beat stall outside of dumb gimmicks and inferior sets rofl.


Also on the Mega Gardy vs Haxorus. If Haxorus runs DD it sucks against stall and if it runs SD it sucks against offense due to being slowth. If it runs both it has 4mss. Gardy is effective against more team archetypes than Haxorus imo because CM offers a way to buffer against offense, has a slightly better speed tier and overall better coverage and less 4mss and wisp can buffer its ****** defense somewhat where as Haxorus cant really do much about either in regards to taking hits.

.... I don't see how would be Mega Gardy much better against offense if she ran Calm Mind, considering the meta is physically-based and she is barely faster than Haxorus. She's still susceptible to priority (even more so than Haxorus ---> 68/65 vs 76/90 plus a weakness to Bullet Punch and neutrality to Aqua Jet).

WoW Gardy is better against offense-based teams since it allows her to screw with Mega Scizor and steels which would otherwise somewhat wall her. But you'd probably have to EV her so that she survives a Bullet Punch from Mega Meta.

In regards to DD Haxorus, it sucks imo because it's completely outclassed and fails to get many kills against stall, while still not being THAT good against offense due to 4mss. I meant the SD + Taunt set, which can easily KO 1 Pokemon against balanced or even offense, and screws up stall big time.

While Mega Medicham has the raw power straight off the bat, Mega Gallade has the versatility, courtesy of its wider move pool. It can set up and sweep with Swords Dance, can spread burns with Will-o-Wisp and cripple item-dependent targets (not Mega Pokemon) with Knock Off. It's also bulkier and faster than Mega Medicham and has a more reliable Fighting STAB in Close Combat.

Honestly Mega Gallade doesn't have many opportunities to set up due to its rather middling bulk (especially on the physical side) and lack of priority attacks bar lolShadowSneak.
 
Honestly Mega Gallade doesn't have many opportunities to set up due to its rather middling bulk (especially on the physical side) and lack of priority attacks bar lolShadowSneak.

Mega Gallade forces switches pretty well, which does give it some room for setup. While 68/95/115 defenses aren't exactly the best defenses for a sweeper to have, it's still enough for Mega Gallade to stick around for a bit, even taking priority itself when needed (unless it used Close Combat before).
 
Contrary Serperior is going to be legal soon, any chance of it ever going up to OU? (maybe not, but no way it's staying in NU)

Of course, its movepool is bad but +2 SpA Leaf Storm is certainly nothing to laugh at.
 
Inb4gfgivesitvcreate
U srsly have no idea what gf will do next >.<
 
Poor Salamence... All way on the bottom ): Maybe I should give up on searching a decent OU set for it..
yes you should :/

also emboar has 65 base speed so idk how it's going to make a splash in ou. its defenses are also piss weak apart from 110 base hp.
 
Reckless Emboar Flare Blitz seemssss really devastating. With that speed though, I'd go Brave with a Band in trick room or jolly with a scarf. I wouldn't trust that deal with the recoil to actually do work by itself.
 
doesn't darmanitan hit harder with flare blitz? sheer force boosts it by 1.3x, reckless only gives a 1.2x boost, and darmantian also has a higher attack stat.
 
If only Emboar got the strongest fighting type move, which has recoil and would thus also gets a boost from reckless -

Submission

Submission is still weaker than Superpower; the former is 96 after the Reckless boost, while the latter is at 120; this isn't counting STAB.
 
doesn't darmanitan hit harder with flare blitz? sheer force boosts it by 1.3x, reckless only gives a 1.2x boost, and darmantian also has a higher attack stat.

Darmanitan's weak to SR and lacks Wild Charge, though.
 
Submission is still weaker than Superpower; the former is 96 after the Reckless boost, while the latter is at 120; this isn't counting STAB.

[PokeCommunity.com] Welcome to the Strategies & Movesets forum for Sun & Moon!




[PokeCommunity.com] Welcome to the Strategies & Movesets forum for Sun & Moon!


C'mon mate it's 80 base lol
 
has anyone used Mega Diancie or nah? Someone got angry with me for using it saying it should be banned for some****

I faced one, under Skyburial's command in a double battle - Diamond Storm hit both my pokes, KO'ing one (forget who - it was around 50% anyway) but it got the defense boost from that, then survived an Adamant Life Orb Nidoking's Earthquake. I'm not too sure it's broken or anything, but that signature move is pretty crazy.
 
Mega Diancie's not ban-worthy imo. She's frail and weak to 3 common attacking types+Grass. Mega Diancie is pretty good though. Magic Bounce is nice for an offensive poke and/or lead, and Diamond Storm/Earth Power/Moonblast/HP Fire gives decent coverage.

I've never used a Rock Polish set though.
 
One think that bugs me is you pretty much have to run a mixed EV set so Diamond Storm isn't left out, but I hate having to sacrifice a defense for attack/speed.
Mega Diancie's frail anyway so if you lose a bit of bulk in order to maximize damage output/speed it's not really a big deal. Admittedly base 110/110 defenses is something most offensive mons would slaughter a crowd of babies for, but that base 50 HP is a big letdown.
 
Mega Diancie's frail anyway so if you lose a bit of bulk in order to maximize damage output/speed it's not really a big deal. Admittedly base 110/110 defenses is something most offensive mons would slaughter a crowd of babies for, but that base 50 HP is a big letdown.

Ain't it the truth, though. Going into a match with 110 max HP makes me nervous every time, but the other 2/3 of Diancie's mixed bulk get a lot of mileage.

She's great for rocks. She holds her own in doubles. Hard to knock Mega Diancie.

She falls so hard to Azumarill's Aqua Jet, though :/
 
Ain't it the truth, though. Going into a match with 110 max HP makes me nervous every time, but the other 2/3 of Diancie's mixed bulk get a lot of mileage.
not sure what this means but mega diancie has 50/110/110 bulk, so it isn't really that bulky.

sigh
 
I wasn't talking base HP, I was talking net HP. It's pure coincidence that the number matches her base defense stats.
 
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