Anti
return of the king
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- Kobe's Reality
- Seen Mar 6, 2022
you are describing the metagame in far too deterministic a manner. the aegislash/sableye paragraph is assuming way too much--adding aeg to the meta will definitely change it, and whether it helps or hurts stall would need to be seen. all of this stuff about "well aeg's presence makes a sab ban acceptable" is intensely hypothetical and is not hashed out nearly enough, like one giant non-sequitur. (why would an aeg drop give stall more "wiggle room" for stall to innovate, for example? i am completely unconvinced of this.) it's pretty difficult to predict the impact on the metagame that inviting such a centralizing force back into the meta would have.
the pivoting bit is more intriguing in that i think you're describing a real problem in the meta, except land-t isn't the only mon that shows this. lati@s combined is/are super common as well. keldeo and xy azumarill were less extreme versions of this. however, aegislash just adds another very potent threat to check--it's not exactly easy to switch into. i'm not convinced that it would alleviate team-building pressures when i found that aeg often exacerbated them back in the aeg meta. i'm not against a retest or anything (the vote was close for a reason) but the aeg metagame was not without its problems. and perhaps chief among them was aegislash itself.
the pivoting bit is more intriguing in that i think you're describing a real problem in the meta, except land-t isn't the only mon that shows this. lati@s combined is/are super common as well. keldeo and xy azumarill were less extreme versions of this. however, aegislash just adds another very potent threat to check--it's not exactly easy to switch into. i'm not convinced that it would alleviate team-building pressures when i found that aeg often exacerbated them back in the aeg meta. i'm not against a retest or anything (the vote was close for a reason) but the aeg metagame was not without its problems. and perhaps chief among them was aegislash itself.