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Aren't hand held devices also more prominent in Japan than regular consoles? I feel like I'm taking a shot in the dark here but I could have sworn I read that somewhere. Or at the very least, hand held devices are more popular there than compared to the West.

They are significantly more popular and prominent. Someone on PC posted a link to sales stats for consoles recently and the 3DS sold 45,000 units in Japan versus every other home console (and Vita?) which sold 35,000. So there's a very shocking difference between what sells.
 
Regarding this, I wouldn't say they're obsessed, per se. Nintendo and Sony see about as many third party Japanese releases as each other, and as a result, it would seem that the Sony X Nintendo rivalry is very much alive in the East, even if its more on the level of the consumers rather than the companies themselves. Nintendo and Sony in Japan are not much different than MS and Sony today here. But, essentially, if Japan's obsessed with Ninty, they're just as obsessed with Sony.
As a Sony supporter, I would love to agree but no, Japanese prefer Nintendo even to Sony.
Imo if we compare it, West has bigger Sony fanbase.
If consider only J-games, then you are right, though.
It's pretty paradox but Sony loses in Japan because they also make West-oriented games...

Aren't hand held devices also more prominent in Japan than regular consoles? I feel like I'm taking a shot in the dark here but I could have sworn I read that somewhere. Or at the very least, hand held devices are more popular there than compared to the West.
Yep, Japanese love their J-games portable.
 
Yeah its been obvious for months now that Consoles are kinda DOA, with the handheld market being dominated by Nintendo. Next gen however if Nintendo OS is on some really innovative hardware, both Handheld and Console, I can see the universal software working out for Nintendo really well, if not creating a revitalization of the market in general.
 
This is kind of belated, but I just wanted to say Happy 125th Birthday/Anniversary to Nintendo! Thanks for all the years of gaming in the past, and I look forward to many more in the future!

It's kind of nice that "Mario vs. Sonic vs. Megaman vs. Pac-Man" happens in the same year, though, via Super Smash Bros. 4...

Wow. I didn't realize Nintendo's anniversary was only a short time ago. Kind of strange when you remember that there was a time when they didn't make games.
 
Yeah its been obvious for months now that Consoles are kinda DOA, with the handheld market being dominated by Nintendo. Next gen however if Nintendo OS is on some really innovative hardware, both Handheld and Console, I can see the universal software working out for Nintendo really well, if not creating a revitalization of the market in general.
It's not even a matter of who so much as it is a matter of quantity. Nintendo's only dominating the handheld industry because Sony seems to have completely stopped regarding the Vita as a system and instead advertise it as a peripheral for the PS4 (even going so far as to rename the Vita TV, whose whole original selling point was to play Vita games on TV, to Playstation TV and minimizing the Vita play aspect). But the game is standing up, being held by the third party that still cares (and apparently, those consumers that REALLY need their indie games on the Vita specifically). Because of this, it's niche, and you're not really going to be able to sell bigger devs on it for that same reason (too large a potential for loss). This is also why you'll find the fanbase so divided in terms of titles that are out for it (this, I'd say, is one of the most subjective cases of a fanbase schism considering that it deals with the games' target audiences rather than their quality).

And for consoles, they sort of relate. Not in that they're niche, but that they're something of an opposite case. Games are becoming harder to make, I'd even say exponentially so, and if you want to sell the core on your experience, you need a good presentation and graphics to grab them. It doesn't help that, from what I've seen lately, core gamers (that is, the vast majority of gamers, the biggest audience) and casual gamers actually care about their substance in their games. Destiny, for instance, is actually considered mediocre by many, and that makes me proud- not because it's
Destiny specifically, but because a game can boast many things and people actually manage to see it for what it is and for what they like and don't like about it rather than just jumping on a love/hate bandwagon and bawwing like there's no tomorrow.

But because of these things, game designers need to put a lot more money and time into their game's development than they would have had to last gen or two gens ago. It can be crippling, and trying to introduce yourself as a developer into the industry without selling your company's soul to a publishing megalith such as Activision or EA is becoming more difficult (this is moreso true for the West than the East, as Japanese games put less emphasis on the graphics and overall presentation quality than the West does). The first party keeps these systems stable, with larger third parties or first party subsidiaries doing their part as well. That's why so many people introduce themselves via the indie train, because their time and their restrictions are their own, and they're only held down by however much money they have, and the game can take liberties, artistic chances, and not have the latest and greatest graphics and still be enjoyed by an otherwise discriminating gamer. Heck, I wouldn't be surprised if we eventually dropped this popularized meaning of the word "Indie" and created a free judgmental template that would give developers the courage to not plop millions of dollars and a number of years on a game just to make it look super special. Something like a return to ground zero for the game industry, with all judgments and preconceptions for what a game should be or look like being reset. It'd be nice.

And then you have these two other consoles, the handhelds, that don't demand the greatest and allow for a much freer palette. They're easy to develop on and, especially with the 3DS and Vita, nice looking games can be made without demanding too much, while similarly, okay looking games wouldn't be derided completely on that fact (so long as they have the art style to back it up). Couple this with the fact that, especially lately, console sized games can be made for these systems and, as a result, they aren't so much simply pocket games, it makes them cheap(er), attractive, and overall beneficial platforms to develop on. If you couple this with what I said about presentation minimalism in Japanese games, it makes sense that this would be a popular platform for development there, especially considering that they become more attractive to a larger amount of gamers as a result.

...Sorry for the long post, it's just interesting to discuss and I don't post here as often as I used to :x
 
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I'd argue however that while the Vita is basically non-existent, the amount of multi-platform titles with mobile is amazingly high, and I would love for that relationship to exist with Nintendo next gen. Call me crazy, but I honestly see a lot of mobile games as great games marred by the lack of physical controls. If Nintendo's next handheld ends up with the same multi-plat treatment as the Vita, I honestly wouldn't mind. I want titles like Chaos Rings, Chronos Rings and so forth.
 
I'd argue however that while the Vita is basically non-existent, the amount of multi-platform titles with mobile is amazingly high, and I would love for that relationship to exist with Nintendo next gen. Call me crazy, but I honestly see a lot of mobile games as great games marred by the lack of physical controls. If Nintendo's next handheld ends up with the same multi-plat treatment as the Vita, I honestly wouldn't mind. I want titles like Chaos Rings, Chronos Rings and so forth.
Well...to be honest, I only just got a smartphone two days ago, so I can't really really say too much about whether I agree or not since it would mostly be unfounded.

That said, even before getting my smartphone I'd tried physical controls and I have to agree. I mean, there aren't many things that I outright hate, since I think hate should be reserved the furthest end of the dislike spectrum...but I probably hate those. There are many reasons for this, and those of you that have used them will definitely know what I'm talking about. Other than not giving players any sort of response that their actions are registered (which, with real controllers, is indicated by a click sound or the button going as far as it can), it's easy to accidentally press different buttons (which can make movement a pain). I did try them after buying the cheap Zenonia, a game I'd wanted to try since the DSi (where it was much more expensive), and the feeling's definitely the same.

And I haven't explored too many, but I get what your saying. Because even though I've never had an interest in smartphone games, there have been a number of games for them that I could look at and say, "Hey, this looks pretty interesting," only for it not to come out for a gaming console. And given how much Nintendo cares about the eshop, you'd think they'd jump on that wagon. Thing is, I'm not exactly sure what Nintendo can do about that. Reason being, developing on the eshop is cheap, and if the mobile developers really want to bring them over, they probably can. It may be a problem of hardware or risk and reward, but I think it's safe to say that the Vita definitely gets more because it has a mobile interface of its own.
 
If Digimon Cyber-sleuth is released on the Vita for the US, then I might try to get a used console.

Plus there are a few other exclusives I have been interested in, but haven't been motivated enough to buy the console. For instance, persona 4 Golden...the issue is that I know I will have Persona Q, albeit a chibi version. Also, I plan to buy a used Ps3 and play persona 5 in the Spring. Also, I can partake in a bunch of sony games I haven't been able to try out from the last 6 or so years.

That said, I have never been a Microsoft fan, though I did like the Xbox, back in the day. Though those were the good old days with fewer exclusives. I so miss the exclusive, Jet Set Radio Future; soooo underrated.

Also, playing Hyrule Warriors all weekend in between doing work.

The Temple of Souls is amazing!
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Well...to be honest, I only just got a smartphone two days ago, so I can't really really say too much about whether I agree or not since it would mostly be unfounded.

That said, even before getting my smartphone I'd tried physical controls and I have to agree. I mean, there aren't many things that I outright hate, since I think hate should be reserved the furthest end of the dislike spectrum...but I probably hate those. There are many reasons for this, and those of you that have used them will definitely know what I'm talking about. Other than not giving players any sort of response that their actions are registered (which, with real controllers, is indicated by a click sound or the button going as far as it can), it's easy to accidentally press different buttons (which can make movement a pain). I did try them after buying the cheap Zenonia, a game I'd wanted to try since the DSi (where it was much more expensive), and the feeling's definitely the same.

And I haven't explored too many, but I get what your saying. Because even though I've never had an interest in smartphone games, there have been a number of games for them that I could look at and say, "Hey, this looks pretty interesting," only for it not to come out for a gaming console. And given how much Nintendo cares about the eshop, you'd think they'd jump on that wagon. Thing is, I'm not exactly sure what Nintendo can do about that. Reason being, developing on the eshop is cheap, and if the mobile developers really want to bring them over, they probably can. It may be a problem of hardware or risk and reward, but I think it's safe to say that the Vita definitely gets more because it has a mobile interface of its own.
A lot of indie developers that have mobile as a platform do include the 3DS however, like gunman clive, and whatnot, and even sometimes Rovio jumps in. What Nintendo has to do to make the next handheld as enticing as a Vita for the big players to jump in and start porting I think has to do with 3 things:
-Hardware Architecture. Even though Unity and HTML5 are going to be available on the N3DS, its still running on a PICA GPU which is ancient. No matter how many technical things from today it can do, its not on the same standard level as the Adrenos or Malis found on all mobile phones.
-The universal OS. I think if they nail this down properly, more developers would be willing to port, as their game is not limited to one set of features or at least to your home or on the go.
-An actual SKU aimed for on the go titles, ie mobile games. This one could either be the QoL device(I'm not going to delve on it, but my speculation is that it will be the first platform to feature NintendOS, and either be a pseudo handheld or hell even a mobile), or something else entire, but I think it can happen.

Of course there is the counterargument that Nintendo sees mobile only as a companion ecosystem to their own market, but if they can find a way to share that ecosystem on their platforms as well they would probably do it without hesitation.
 
Nintendo probably needed that big new building not for consolidation, but to store their stash. Cause hot damn is that trailer something out of an acid trip.
 
So I'm pretty much completely tied up with Bravely Default until Smash Bro's is released this Saturday (AUS). Storyline seems amazing so far, I'm so involved, honestly one of the best games I've played this year.

Now, just out of curiosity, is there going to be some form of PC Smash Bro's Release Day Party or PC Smash Bro's Tournament? I'd be down for either, I'm just not sure what you guys think.
 
So I'm pretty much completely tied up with Bravely Default until Smash Bro's is released this Saturday (AUS). Storyline seems amazing so far, I'm so involved, honestly one of the best games I've played this year.

Now, just out of curiosity, is there going to be some form of PC Smash Bro's Release Day Party or PC Smash Bro's Tournament? I'd be down for either, I'm just not sure what you guys think.

There is a Smash Bros. event planned in the very near future. Keep your eyes pealed for it. :)
 
THE FORUM SPLASH OMAGAWD

AAAA I FORGOT ALL ABOUT BUYING BRAVELY DEFAULT, but I must get Smash Bros and Borderlands and Alpha Sapphire first. ;_;

Also, while telling my co worker about where to find a cheap standard 3DS on Nintendo's site where I got mine for $115, they're on sale now for $95 freaking bucks. https://store.nintendo.com/ng3/browse/subcategory.jsp?categoryId=cat50004
 
Managed to pick this up at a store for a cool $100. Now I'm not limited to my TV anymore!

Don't those like, freeze really easily? That's at least what I believe I read somewhere about portables SNES players.
 
I love my SNES, but I really want a few games for it to make it even funner. Sunset Riders is my desperate desire, haha.
 
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