El Héroe Oscuro
IG: elheroeoscuro
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- 16
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- Chicago
- Seen Apr 10, 2022
I never understood why people love hardcore platformers so much. Games that are hard just for the sake of being difficult don't really do much for me - if anything, they're just frustrating, and I'm not having fun when I'm frustrated.
There are some legitimately difficult games that I've enjoyed. Just recently I've beaten DKC Tropical Freeze and Shovel Knight, and neither of those games are easy to say the least. But I didn't particularly find their difficulty frustrating, whereas with something like Super Meat Boy I could see myself snapping my controller in half within five minutes. When you realize that you died because of your own screwup, rather than because the game wants you to die, it's much more rewarding and less frustrating.
You thought Shovel Knight was hard? I actually found it fairly easy.
A case could be made though that Super Meat Boy was rewarding in it's gameplay. Yes, the difficulty of the game was excruciatingly high, but don't tell me that you didn't feel a sense of accomplishment whenever you completed a level. When a round was complete, a replay was shone of all of your attempts, and you could slowly but surely see the progression you made in your bout against the game. I believe that a game can be both frustrating and rewarding, and in the case of Super Meat Boy specifically, that game was able to balance the two.
Although I will admit, a level such as this in Super Meat Boy was a real bastard to beat.