ChaosandCalamity
The Harbinger
- 29
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- Years
- USA
- Seen Nov 5, 2021
that was too fast
***Full script:
pbDynAdventureState.pbStart(num)
Can't replicate this error. Seems like your raid den is trying to read the species data of a nil variable that for some reason never had the species data saved to it. I don't really know what you could've done to have caused that to happen, so some context might be helpful.
The error only appears when I call the Max Raid Den event. I've already checked the manual settings of the scripts and found no erros. Maybe it's a conflict with another plugin. I gonna try it in a clean project and insert all the plugins I have, one by one and see what happens.
In raid dens, if you press Esc when it asks you whether you want to catch the pkmn or not, the game shows a no method error and asks you the same question again. After that, the catch/don't catch window will stay on the screen.
If you're being shown Ditto and that wasn't the species you intended, it means your raid den cannot return a valid species based on the criteria you entered. And given that the error is stating that the 'species' is Nil, I have to assume your den is faulty. You're gonna have to give me more detail on the exact event you're trying to code for me to help you any further.[Pokémon Essentials version 19.1]
I get this everytime I try to start a raid battle, right after showing me a silhouette of Ditto then it gives me the error above.
This is interesting, since it's something I never tested for. I don't actually know how the scripts would react to an entire dex of fakemon, and just more or less assumed things would work. Does everything else involving your fakemon work? Such as Raid Dens and the Max Raid Database in particular? I'm curious to know whether they appear there as intended. If they do, then I'm kinda puzzled why the Dynamax Adventures in particular would cause this error. If they don't, then perhaps the core scripts that auto-create the list of eligible raid species is at fault (and simply bans all your fakemon from appearing as raid Pokemon, since it considers them ineligible for some reason).Hi. I installed this plugin recently, and it's working great, mostly. There is one thing that I can't figure out: whenever I try to start a Dynamax Adventure, it manages to display the map but then this error pops up:
The only changes to the file that the error seems to be coming from have been to add a new map.
From what I've gathered, the generation of Pokémon in the Adventure seems to be failing. I'm wondering if it's possibly due to the fact that my game only has Fakemon, and the 900-or-so Pokémon in the canon Dex have been deleted from the PBS file. Is this correct? If so, how can I fix it?
This is interesting, since it's something I never tested for. I don't actually know how the scripts would react to an entire dex of fakemon, and just more or less assumed things would work. Does everything else involving your fakemon work? Such as Raid Dens and the Max Raid Database in particular? I'm curious to know whether they appear there as intended. If they do, then I'm kinda puzzled why the Dynamax Adventures in particular would cause this error. If they don't, then perhaps the core scripts that auto-create the list of eligible raid species is at fault (and simply bans all your fakemon from appearing as raid Pokemon, since it considers them ineligible for some reason).
Hi , Lucidious im getting this error,
Message: File Data/ZUD_PowerMoves.dat not found.
CLAP Compile CLAP your CLAP game CLAP
This error is coming when I was compiling the game
Hold CTRL down upon opening the game in debug mode and dont let go until the console says "starting full compile"
ok thanks it works, but you should have ZUD_PowerMoves.dat in data folder