I don't get that either. Even if the Maison was ridiculously easy, where's the fun in that? You have to have some sort of challenge.I was sad that they got rid of this. I believe in an interview they said younger players would find it too hard... yet the Maison is ridiculously hard. I don't get it lol
Considering you see the model of the Battle Tower can we say that the remakes are made of a time before the original games, if that even makes sense.
What I'm referring to is it say the BT is a future project. Or could it be a sign toward the Gen 7 games? Considering the wiki thing you get in X/Y.Interesting point. But that Battle Tower miniature is actually a reference for the Emerald version, not the classic Ruby and Sapphire's Battle Tower.With some people over reading it as BF for DLC.Incidentally, BT can be seen as BF's standard and classic symbol.
I was sad that they got rid of this. I believe in an interview they said younger players would find it too hard... yet the Maison is ridiculously hard. I don't get it lol
There is a slightly increased difficulty factor in the Tower since you have to win a full streak of 7 battles before you win any points. But still...that is a pretty silly reason not to include it -_-
Q:Why wasn't the Battle Frontier in the remakes?
A:This question is connected with my previous answer. We didn't put the BF in ORAS for this very reason. Interviewer's note: In short he means that they didn't include the BF because only a very small part of the players would have fully appreciated and made use of this feature; nowadays players get bored and frustrated more easily and they aren't interested in things that are so demanding/challenging.
https://www.reddit.com/r/Games/comments/2olmtb/interview_with_masuda_on_oras_and_why_there_is_no/
It' us, the fans, fault. Lol We didn't appreciate Battle Frontier so we get none.
It is sad that while Game Freak listen to us fans, it can also influence a popular feature getting removed, as Sun proved with the interview statement. Not many of us liked the Battle Frontier enough and then again, it was mostly young children (which are the true target audience) being frustrated by it so Game Freak heard the kids and as a result the Frontier was removed and never made a comeback.
But then again, we also had popular features that were nothing but exclusive to a certain game for the excuse of making it a "unique perk" for the region in question, such as trainer customization being only in the Kalos games due to the region's theme of beauty.
It's proof that we can never have nice things all the time.
I mean, I'm glad Masuda addressed this, but I'm not totally sold on his reasoning -_- There's plenty of games out there that take a lot of time, skill, and patience that are plenty successful. That's the reason why replay value is such a big quality factor in games these days--plenty of gamers want a lofty or challenging goal to shoot for and actually appreciate the extra time they get to spend playing the game to do it.
I know of course when you're developing a game, you have to prioritize, and I can understand the Battle Frontier drifting to the bottom of the list. But still, I hope that in an upcoming game they at least give it a chance--I think they'd be pleasantly surprised at the number of players who would enjoy it :)
Also, they like to prioritize what the kids are enjoying most since they're the target audience and that would give insight on what's in and what's out when it comes to the next game. But as the audience for Pokemon is getting more diverse there's a chance they might eventually listen to older players as well.