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  • But you clarified how to shuffle the thumb pointers, which was the most important thing I was missing.
    He suggested it :P
    The diploma screen should be pretty easy too. Maybe you should recommend something though because it sounds like you've done it before.
    Thanks for the help with ASM! I tried compiling the routine and inserting it; worked like a charm! Mugshots are fixed :)
    Hahahaha! I love everything you implemented! I just hope you'd share it to the community in the future. :D

    Oh and and a quick question. How would I divide two vars using ASM? I tried using div r0, r0, r1 (I was trying to modify your routine here) but the compiler said it was a bad instruction. I researched a little and found that there was no divide instruction in ARM and THUMB and I'm not sure if they're right. How would I divide them? T^T
    Ooh. I didn't see your response. There was no notification. :(

    Okay okay. :D Thanks for the help though. I really appreciate it.

    And on a sidenote, your videos in YouTube, they're perfectly awesome! ^U^
    Hello! I thought that I'd want to start contributing sprites to your hack. It seems like a huge, fun project. Can I help out?
    Hi Again.

    I've finally inserted it correctly, you never said there was needed to do "+1" to the offset where we insert the compiled script xD

    Anyway, the game doesn't freeze anymore, but it just isn't working.
    My Bulbasaur isn't Obeying and i'm sure i've made him to have 254 points of Happiness when i've inserted it into my Save :/ (Using Ciro's Pokemon Maker)
    Hi Boss <3
    Remember that you told me that if i had a problem again, trying to insert the ASM Script to make Pokemons obey through the amount of Happiness, i should post it in an "ASM help thread" or something?

    Welp.. i did had a problem again and i didn't found any ASM help thread :c

    In the R&D section, the sticky threads are:
    ability resource, asm resource (where you saw i've posted in), Mega evolutions and Primal reversion, Quick R&D, Move resource and R&D section rules, there's no "ASM help" thread :c ..

    Anyway, here's the VBA dissambler results, i just tried to insert it again and just got the same problem, the game freezes when i'm about to use an attack... :c ..

    Once again, i've never even tried to insert one of this type of scripts before, so please don't get mad xD ..
    I saw the video on YouTube, then decided to check if you'd posted it, and I guess I got lucky haha. It looks awesome!
    Ohhh~ I see. Well in theory, if the icons WOULD be displayed, do you think it will be animated or just the static of the first frame? :) Oh and I replied to your answer with the links in the ASM and Disassembly Thread. It just got buried so fast that I think you didn't see it. :(
    Regarding your routines for using Fly through 'Map' on the menu screen, is there a way to call the fly script using an item instead?
    Hm, I'll bring it up with Christos. What I said wasn't meant directly at yourself or chrunch, just as a general statement - the main point was to remind people of the Report button.
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