whi=ole OP
Er, the level design/difficulty was what turned me off, tbh. As well as how they had people of your party tell you exactly what to do to solve a puzzle. Rather than actually solving it on your own.
You remember Ankohl Ruins from TLA? Uuuuugh I hated that level 'cause it was so mind boggling. But it's why I loved the game, too. Y'know?