

Valentine's Day Challenge - 2023
🎐 Scramblers' Form
🎐 Players' Spreadsheet
General Rules
🍃 Sign-ups will open on February 1st, 2023, and close on February 12th 2023.🍃 The Event Challenge itself will run from Tuesday, February 14th to Friday, March 24th 2023.
🍃 This Challenge can be played on any Pokémon game or fangame, as long as it's completed by defeating the usual 8 gyms (or trials) and the following League. For games set in Alola, Kahuna battles act as the even-numbered gyms, while odd-numbered gyms correspond to the Verdant Trial, Wela Volcano Park, Abandoned Supermarket and Vast Poni Canyon trials.
🍃 The Challenge is considered completed once you get the credits to roll!
🍃 If you have any questions, feel free to message us Challenge Mods, Eleanor and Janp.
Challenge Rules
We're playing a special Scramble Challenge this year! Typically, a Scramble challenge player will ask other people to name a team of six Pokémon for them to use, and will not be allowed to battle with any other Pokémon during their run. Here, you will have both of these roles: Player and Scrambler (guess that's the name). Players and Scramblers will have to work together and trust each other to make it out!Setting up:
🍃 Once sign-ups are closed, people will be randomly paired up twice: this way everyone will be both a Player, and a Scrambler for someone else. For players, the identity of the assigned Scrambler will be secret, but more on that below.🍃 For Players: of course you may only use Pokémon that your paired Scrambler has listed, or that are below them in their evolutionary family. If they aren't immediately available, you can either hack them in (as long as it's something you agreed to do) or use your starter until you're able to catch an eligible Pokémon.
🍃 HM slaves are totally fine, just don't use them in battle!
For Scramblers: please be considerate with your choice of Pokémon! Unless your player is fine with hacking in multiple Pokémon, do not tell them to use Pokémon that aren't available at the stage of the game they are in (unless you really want to do that). This becomes especially important in this challenge~
Here's the list of Regional Dexes if you need to check: link!
Lover's Advice:
🍃 Scramblers will not give a complete list of Pokémon right away, but will start off the challenge by listing 2 Pokémon for the assigned Player to use. With the two Pokémon families revealed, a Player may start their run.🍃 Each Pokémon in the list will have a certain restriction attached to it that depends on its type (list below). For dual-type Pokémon, only one restriction will apply at the Scrambler's discretion. So, when listing a Pokémon, the Scrambler will need to specify which rule applies to it (just say the type, for example: Abomasnow - Grass).
🍃 A Pokémon gains a type by evolving? That type is the one specified by the Scrambler? The rule always applies. Example: your scrambler can add to the list Empoleon - Steel right at the start. But that Steel-type rule also applies to Piplup and Prinplup, even if they are not Steel-types. No changing the type of the restriction during the challenge, by the way!
🍃 When a player beats gyms or trials number 1, 3, 5 and 7, they need to stop playing and write an update about it, as it is time to get some heartfelt advice from the assigned Scrambler. Please make it clear that you need to get someone to update your Pokémon list! I may or may not refer to this process as a "date", haha~
🍃 Here, the Scrambler can do two things:
1. (mandatory) add one Pokémon to the list of eligible team members the Player can use. This should bring the total up to 6 Pokémon once Gym 7 is defeated.
2. (optional) swap one Pokémon already on the list for a different one.
More on how to do this below!2. (optional) swap one Pokémon already on the list for a different one.
It's... advised that the Scrambler chooses new Pokémon wisely, based on what the assigned player has written in their last update.
Winning the challenge:
🍃 In their last update, Players will also need to give a score to each of the Pokémon that they have brought to the Hall of Fame, from 0 to 10 points. The score should depend on how good your Pokémon fared in game and how much fun you had using it! Please be considerate and truthful with the scores, and maybe write at least one line explaining why a certain score was given. Pokémon that used to be in the eligible list but were swapped out don't count, of course.🍃 The challenge is won by the Scrambler whose team gets the highest total rating!
🍃 Completing the challenge as Player can get you a Chimecho VPP. Just post in the Obtain a Pokémon thread and link back to your final update. If you completed your own run as Player and also get to win the challenge as Scrambler, your Chimecho will be shiny!
Sign Ups and Secret Pairs
How to keep pairs secret?🍃 When sign ups are closed, yours truly will randomize Player and Scrambler pairs and reach out to you via Forum Private Message to let you know who you're giving Pokémon to. I won't be playing myself to keep things more fair
🍃 At the start of the challenge and, subsequently, at every "date", you will be able to carry out your role as Scrambler by using this Google Form. Simply answer the questions in the form everytime your list of Pokémon needs updating: players will be able to see it in this Google Spreadsheet, as well as keep track of how it has changed over time.
There's links right below the title too, for easier access!
🍃 Once the right update is up, you as a Scrambler have up to 3 days to give your partner new directions. Otherwise, mods will step in and answer for you!
That would mean never swapping any Pokémon on the list for a new one, picking each new team member randomly from the Regional Pokédex of the player's game of choice, and always assigning to it the rule of its primary type.
Now, the sign-up form:
🎐 Your name
🎐 Your game of choice
🎐 Your "hacking" preference
🎐 Your game of choice
🎐 Your "hacking" preference
This can be 1, no hacking in Pokémon, 2, hacking in just your starter (through the universal Pokémon randomizer, for example), or 3, hacking in any Pokémon at any time with the PokéSav
🎐 Anything about you that your partner may want to know!Restrictions
Spoiler:
⚪ Normal - once this Pokémon reaches lv. 20, it must alternate between attacking and status moves in battle. You may switch at any time, but you may only use items from the bag in the place of Status moves. You may not have this Pokémon's moveset consist of only status or only damaging moves unless you have no other choice.
🥊 Fighting - when this Pokémon is out during any battle, you may only press the Fight option.
🐦 Flying - when this Pokémon's health goes below 50% (yellow/red), you must either switch it out, if able, OR you must heal it (either with an item from the bag, a held item, or a move) so that its health goes back over 50%. If this Pokémon in your team is at less than 50% HP you can switch it in, but the rule applies again, so you have to either heal it or switch it out the next turn. Only if you cannot do either of these things (e.g. you're trapped and don't have any way to heal), you can ignore the rule.
☢️ Poison - this Pokémon may only attack enemies afflicted with a status condition (including confusion and infatuation), unless it's the last Pokémon you have left in battle.
🔶 Ground - this Pokémon must learn all of its level up moves, and when doing so, must forget the level up move it has known for the longest time out of those it already knows (its moveset should match that of a wild Pokémon of its species and level). However, it may also know 1 TM/HM, tutor or Move Relearner move at a time (and that move will be totally unaffected by this rule, meaning the rest of this restriction only applies to the three other moves it knows).
⛰️ Rock - if this Pokémon goes first in a turn, including after using an item from the bag, it must switch out as soon as possible.
🐞 Bug - once this Pokémon is sent in, it must switch out after max. 5 turns (if able).
👻 Ghost - you may only use this Pokémon in a trainer battle if a certain amount of Pokémon of yours have already fainted during that battle: if you have 2 or 3 total Pokémon, 1 needs to be fainted. If you have a total of 4 or 5 Pokémon, 2 need to be fainted. If you have 6 Pokémon, 3 need to be fainted.
⚔️ Steel - with this Pokémon in your team, you may not use any items from the bag in battle.
🔥 Fire - this Pokémon may not use any Status moves that aren't Fire-type.
🌊 Water - when this Pokémon is in your team, you may not use any move that is listed as guaranteed to boost your stats (for example, Flame Charge and Work up are not usable, but Meteor Mash is allowed).
🌿 Grass - when this Pokémon's health goes below 50% (yellow/red), it may not use any attacking move unless forced to (e.g. Taunt).
⚡ Electric - as long as this Pokémon is in your team: when switching any Pokémon during a trainer battle, including after a KO, you must send in the next non-fainted team member in order (according to your team preview. After the last Pokémon the priority goes back to the first in list, and so on).
🧠 Psychic - this Pokémon may only attack enemies who have had at least one of their stats reduced, unless it's the last Pokémon you have left in battle or it has raised one of its own stats beforehand.
❄️ Ice - with this Pokémon in your team, each Pokémon of yours may use only up to two of its moves in a single trainer battle.
⚫ Dark - this Pokémon may not use any non-priority damaging move on an opponent, unless it has already hit them with a priority damaging move.
🐉 Dragon - with this Pokémon in your team, TM/HM moves cannot be used in battle, unless you're forced to do so (e.g. Taunt) and cannot switch your Pokémon out.
🪄 Fairy - this Pokémon may only use damaging moves with a BP equal or under [40 + the Pokémon's level]. Example: to use Moonblast (BP 95) your Pokémon would need to be at least lv. 55 (95-40).
🥊 Fighting - when this Pokémon is out during any battle, you may only press the Fight option.
🐦 Flying - when this Pokémon's health goes below 50% (yellow/red), you must either switch it out, if able, OR you must heal it (either with an item from the bag, a held item, or a move) so that its health goes back over 50%. If this Pokémon in your team is at less than 50% HP you can switch it in, but the rule applies again, so you have to either heal it or switch it out the next turn. Only if you cannot do either of these things (e.g. you're trapped and don't have any way to heal), you can ignore the rule.
☢️ Poison - this Pokémon may only attack enemies afflicted with a status condition (including confusion and infatuation), unless it's the last Pokémon you have left in battle.
🔶 Ground - this Pokémon must learn all of its level up moves, and when doing so, must forget the level up move it has known for the longest time out of those it already knows (its moveset should match that of a wild Pokémon of its species and level). However, it may also know 1 TM/HM, tutor or Move Relearner move at a time (and that move will be totally unaffected by this rule, meaning the rest of this restriction only applies to the three other moves it knows).
⛰️ Rock - if this Pokémon goes first in a turn, including after using an item from the bag, it must switch out as soon as possible.
🐞 Bug - once this Pokémon is sent in, it must switch out after max. 5 turns (if able).
👻 Ghost - you may only use this Pokémon in a trainer battle if a certain amount of Pokémon of yours have already fainted during that battle: if you have 2 or 3 total Pokémon, 1 needs to be fainted. If you have a total of 4 or 5 Pokémon, 2 need to be fainted. If you have 6 Pokémon, 3 need to be fainted.
⚔️ Steel - with this Pokémon in your team, you may not use any items from the bag in battle.
🔥 Fire - this Pokémon may not use any Status moves that aren't Fire-type.
🌊 Water - when this Pokémon is in your team, you may not use any move that is listed as guaranteed to boost your stats (for example, Flame Charge and Work up are not usable, but Meteor Mash is allowed).
🌿 Grass - when this Pokémon's health goes below 50% (yellow/red), it may not use any attacking move unless forced to (e.g. Taunt).
⚡ Electric - as long as this Pokémon is in your team: when switching any Pokémon during a trainer battle, including after a KO, you must send in the next non-fainted team member in order (according to your team preview. After the last Pokémon the priority goes back to the first in list, and so on).
🧠 Psychic - this Pokémon may only attack enemies who have had at least one of their stats reduced, unless it's the last Pokémon you have left in battle or it has raised one of its own stats beforehand.
❄️ Ice - with this Pokémon in your team, each Pokémon of yours may use only up to two of its moves in a single trainer battle.
⚫ Dark - this Pokémon may not use any non-priority damaging move on an opponent, unless it has already hit them with a priority damaging move.
🐉 Dragon - with this Pokémon in your team, TM/HM moves cannot be used in battle, unless you're forced to do so (e.g. Taunt) and cannot switch your Pokémon out.
🪄 Fairy - this Pokémon may only use damaging moves with a BP equal or under [40 + the Pokémon's level]. Example: to use Moonblast (BP 95) your Pokémon would need to be at least lv. 55 (95-40).
Last edited: