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I guess I'm a big fan of games like Skyrim and Fallout. I guess that'd be an RPG. But I honestly love all types of games and genres. I'm not exclusively a fan of any genre and I like to explore what gaming offers. :)
Most definitely RPGs, more specificially Western RPGs. I do play a few JRPGs here and there, but Western RPGs tend to be more freeform, have more interesting characters, and give you free reign for how your controlled character can act like.
Survival Horror ranks the absolute highest for me -- specifically of the Silent Hill and Resident Evil styles. Ya know, limited health/healers, limited ammo, etc.
Not so much the pop-scares-and-run-away types. While some of those can be pretty good -- I'm really enjoying Outlast when I'm actually feeling like doing stealth -- stealth just isn't quite my thing, and it's rather rare I actually want to play that way. Completely lacking combat in a horror game just doesn't often work for me. At least give my dude a knife. Knife-only runs forever. :P
Beyond that, some honorable mentions go to: Rogue-likes, turn-based strategy, RPGs of the turn-based/strategy variety, and platformers.
But much like Klippy said, I don't "limit" myself to one or two genres. I like to try out different things, even if they don't sound like they'd be up my alley. :) Like visual novels or minecraftians -- I'm not usually a fan of these particular genres, but I have found a few gems in the rough, lol.
Day 18 - Favorite protagonist.
Aqua is my favourite character and is the protagonist of Birth by Sleep (well, "one of" the protagonists but quite frankly she's the main protagonist), but I already talked about her once or twice, so I'll pick someone else. Sooo I will go with!
Jude Mathis from Tales of Xillia. He's a JRPG protagonist so he's a bit younger than I usually like in a character, but he's mature for his age (most of the time) and doesn't suffer from a lot of the over-the-top idealism that a lot of JRPG heroes have, especially the younger ones. Mostly I like him because he's a nerd who really cares about people and believes in second chances. He doesn't like fighting but knows it's a reality he has to put up with and doesn't whine about it. Also he subverts a few gender roles and his #1 role model is a badass woman who tbh is an inspiration to everyone.
Day 19 - Picture of a game setting you wish you lived in.
I've been sooort of trying not to say the same game too many times in a row but whatever, gotta talk about Tales of Xillia again.
I would love to live in Fennmont, the city you start out in in Tales of Xillia. Because of some geographical mana environmental thing that I'm not explaining here, it's in a perpetual state of night, and it's lit by bioluminescent trees. IT'S GORGEOUS.
Day 20 - Favorite genre.
Gotta be JRPG. I like puzzles and action adventure games, but when it comes down to it, there's nothing I want to do more than sit down for 60 hours and get far too emotionally attached to fictional characters who form a family together and set out to save the world.
Granted, I play just about everything, but ever since playing FFIX, back when it was first released, I've been addicted to the JRPG genre. Unlike WRPGs that usually grant you more freedom, choices, and whatnot, JRPGs sacrifice that in hope of getting the player connected, and emotionally invested in both the story and the party characters. I think that right there is what keeps me coming back to them.
Without a doubt, the shmup genre. It may be an underrated genre, but bullet hell games did partially epitomize the "Difficulty: ASIAN" trend in the past.
I gotta be honest. This was the first game that popped into my mind. TellTale's Walking Dead is not necessarily the best story of all time, but it's one I became quickly invested in. I loved being a good "dad" to Clementine as Lee and I loved playing as Clementine and getting to continue her story. While the characters aren't always fleshed out, I feel like Walking Dead is a good example of how to get yourself attached to specific characters and why their lives matter (Lee, Clem, Kenny).
A close second would be the entire Mass Effect trilogy. While the ending sucked a bit, after some retconning, it was just better overall. I was very invested in protecting my crew in the series and I can even admit I had a slight nerd-crush on Tali, so the investment of the characters was superb and worked extremely well for that series. I loved the world, loved exploring it, and felt it delivered a fantastic experience overall.
If I had to pick a favorite, I guess I'd go with RPGs too, broadly (like almost everyone here), even though I don't play them as much/exclusively anymore - aside from maybe generic shooters and a couple other genres that just don't appeal to me, I have been branching out a bit and trying games of other genres. But JRPGs, or Final Fantasy games in particular, were a huge part of my childhood, which is why I've been weaboo-ing all over this thread in a lot of my posts. :P
there's nothing I want to do more than sit down for 60 hours and get far too emotionally attached to fictional characters who form a family together and set out to save the world.
I had this before it was Greenlit, but played it again when it came to Steam since I got it in a bundle. Took me at least two playthroughs to fully appreciate the story - To the Moon uses a unique "Inception"/time travel element to tell its story, and certain details and nods to the past that I previously overlooked and didn't think anything of seemed very obvious in my second playthrough and added to my understanding of it.
On the surface (and what I thought the game was about in my first playthrough), the game is simply as advertised - grant a dying man's wish to go to the moon. I have to admit that playing it again, I felt like I missed the real point entirely the first time - very rarely do I feel more emotionally invested revisiting any story, since I usually go in knowing what to expect of the plot and am sort of 'desensitized' to the feels already. But as the story moves backwards here, certain things I had previously dismissed as just a hackey sack or just a lighthouse suddenly made a lot more sense when they came up again, and so did River's character (whom I had previously dismissed as 'just a little crazy and quirky').
Which brings me to one of the most memorable parts of the story for me -
Spoiler:
how well they portrayed people with Aspergers syndrome. It's rare, to me at least, to see such a genuine portrayal of people with ASD in fiction - up until I played this game, I'd only seen characters like Sheldon from Big Bang Theory or Abed from Community, whose condition is kind of the joke of their character, and they're less of a real person than they are a caricature of one.
This game introduced not just one, but two characters with this condition, and I liked that they were so different and so human. They weren't overly cliched, and their differences showed that not everyone diagnosed with Aspergers is the same, and learn to cope with it in their own way.
I actually learned a lot from this game and it really gave me a whole new perspective on people with River's condition, which I had previously known very little about. After I played the game I did a bit more research on it myself and read articles and reviews written by real people that do have Aspergers - it was cool reading about how relatable they found River's (and for some/to a certain extent, Isabelle's) character, as well as how touched they were to see such an accurate and human portrayal of someone like them. Gave me at least a little bit of insight into what it's like living with it.
And there's so much more to the story, from exploring Johnny's past to the bittersweet ending. The two quirky protagonists that "Inception" this old man's memories with you definitely helps make the experience better, too. The writing's great, they balanced the humor and sappy moments very well imo. :)