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There are so many different moves in this series, and we probably don't think they're all perfect. What ones would you change, and to what?
Late game moves are supposed to be better than early game moves. If they weren't, then either early moves would be too powerful, late moves would be too weak, or both. "The better version of this move" is a necessary thing to exist.Let's be real, Bite has no late-game potential because you'll always forget it for Crunch, which is just bigger and better in every way. Why keep Take Down when you can have Double Edge? Bubble when you have Bubblebeam? Give these early-game moves more of a reason to stick around instead of introducing new moves to phase them out, because once you get the better version you're gonna forget they even exist. Maybe Bite could have a higher flinch chance? Take Down has 85% accuracy while Double Edge has 100%, why not swap them to have a reason to keep Take Down, it'd be just like using Flamethrower over Fire Blast. The idea of having "the better version of this move" makes some moves lame and forgettable.
I think the idea is that any idiot can throw a punch, which is why there are multiple punching moves that are Normal Type. Only punching moves that are flavored as requiring skill are Fighting type. The same goes for Body Slam; you're big and heavy, so you drop your weight on your opponent, anybody can do that.Change Mega Punch and Mega Kick's typing from normal to fighting
Also, body slam too
Cut just isn't a very good move period. The real solution to Cut was to get rid of HMs so that you don't have to bother with it at all, which they did. Now, if you want to make it actually desirable, you'd have to make it a LOT stronger - something befitting, as mentioned, its supposed status as a super advanced sword technique. Also, maybe make it be super effective against Grass types.Cut should have nothing below 100% accuracy, especially back when it had an HM status. It was already a weak move that you couldn't naturally forget, the last thing it needed was a chance to miss.
Rock Throw is that standard Rock type move learned at low levels; you don't want to take that away. Just make a new move.So maybe make rock throw 80/100.
There absolutely needs to be a good physical Electric type move, but again, you don't want mid level Pokemon to NOT have access to Spark, or to make Spark overpowered if they still learn it at the same levels. Between that and the general scarcity of physical Electric moves, again, just make a new one, don't change an old one.make spark stronger pleeease game freak we are starved for good physical electric moves
They are, and it makes sense for them to be. The early-game and late-game moves are well balanced, absolutely, but that's not the problem here. It's possible to keep their power levels in check while still giving incentive to using weaker moves.Late game moves are supposed to be better than early game moves. If they weren't, then either early moves would be too powerful, late moves would be too weak, or both.
"The better version of this move" is a necessary thing to exist.
Well by that logic, Bite DOES have a use. It's a physical Dark type move with a chance to flinch. Night Slash and Crunch deal more damage, but don't flinch. Dark Pulse deals more damage AND flinches, but is a special attack. Want a Dark type attack that can flinch against something with really high Sp. Def? Use Bite. Heck, if the target is immune to critical hits, it barely does less damage than Night Slash.With Ice Beam and Icy Wind for example, they're both Special Ice moves. Icy Wind still has a great application in competitive battling as it can hit both targets and lower their speed, while something like Ice Beam is just used to deal more damage.
I don't understand why it would be necessary for this kind of problem to exist when it's not something that happens very often, and there are legitimate casual and competitive applications for something like Icy Wind.
I agree with this entirely. Bite does have a use and I can own up to the fact I wasn't aware of that when originally making that initial post, which is why several hours ago I added the following edit on my first post in this thread:Well by that logic, Bite DOES have a use. It's a physical Dark type move with a chance to flinch. Night Slash and Crunch deal more damage, but don't flinch. Dark Pulse deals more damage AND flinches, but is a special attack. Want a Dark type attack that can flinch against something with really high Sp. Def? Use Bite. Heck, if the target is immune to critical hits, it barely does less damage than Night Slash.
This is also why I neglected to mention the whole "Bite and Crunch" thing in my most recent post, and instead mentioned Take Down and Double-Edge, which was an example where I actually made sure I knew the details of the moves before bringing up.EDIT: I've since looked over this and Bite specifically does have reason to be kept over Crunch. Bite has a 30% to flinch, Crunch a 20% to lower defense. I want more things like that.
If that isn't enough incentive for you, then I seriously doubt your claim that this "doesn't happen very often." If Bite is "too weak," then the number of moves that are "too weak" is, at the bare minimum, 25% of all attacking moves.
I had not seen that edit, sorry for missing that.I agree with this entirely. Bite does have a use and I can own up to the fact I wasn't aware of that when originally making that initial post, which is why several hours ago I added the following edit on my first post in this thread:
I will admit that Pokemon that are immune to critical hits don't seem to be very prolific, which is why I added it as an afterthought.The whole "barely doing less damage than Night Slash" thing might also be giving Bite too much credit, but there are also scenarios where that can absolutely be the case so, yeah absolutely, sure. That could totally be the case.
I was referring to the idea that Bite having a lower base power than other Dark type moves like the ones I listed is enough to completely outweigh the fact that it does something that they don't. I was saying that at least 25% of attacking moves are inferior to other moves to at least the same extent that Bite is; I stand by this statement, but since you've clarified that you don't think that Bite is too weak, the point is moot.I'm going to make the assumption that you're referring to a move's base power as being too weak, please correct me if I'm wrong because I don't want to continue to make incorrect statements.
Based on that assumption... my issue was never the fact that the weaker moves do less damage or have less power, it's the fact that sometimes they're just completely outclassed by other moves and have nothing that stands out about them anymore. I'm either not explaining my point properly or you're not understanding what I mean. I'm not saying to raise the power levels of all these weaker moves or that there are a certain amount of them, I'm saying I think it'd be interesting to give these weaker moves a bigger reason to stand out.