Before I get to my yap session I want to say thanks to Deva for hosting and everyone else for joining! These are always a really fun opportunity to play games I love in a new way and get to do something with this community that I can just sorta fall into and enjoy on my own time, so they're very comfortable and enjoyable for me. I was really happy seeing more games get added as signups went on. It was super fun and I hope we can do one again sometime soon!
Bomb Rush Cyberfunk went okay, I think, but I definitely started feeling the burnout around the halfway point. I'm not entirely sure why, but something about having to reach every single graffiti spot in every map just made me lose my motivation and when I got to Pyramid Island (which is usually the area where I start to lose track of where I am and it can take a while to go back to a spot you missed) I started thinking I'd just rather wait for REP to come in and rush to the end, which is what I ended up doing. I grabbed no check in Pyramid Island and almost no checks in Mataan unless I thought they were necessary for my own progression. However, I did have to backtrack all the way to Pyramid Island from the end of Mataan because I didn't have the graffiti necessary to fight the final boss, which I thought was really funny after I've been saying "You're always overstocked on graffiti the entire time" this whole Archipelago.
I picked BRC in the first place because I was thinking I'd take it at a slower pace and just play in small amounts as the REP came in, but this Archipelago felt very fast-paced and I think I ended up telling myself I needed to play catch-up and not fall behind. No one's to blame for that, it just didn't go the way I expected.
I had fun when I was playing, though! I ended up getting a mod to play Jet Set Radio Future music and nothing hits those vibes like blasting songs like Teknopathetic or Concept of Love. Definitely how I'm gonna play BRC in the future when I go back to it, and I'll continue to play it for Archipelagos in the future, it'll probably just be a "once every few runs" kind of game.
Final Fantasy V was a dream to play in an Archipelago again! I'm so glad the 0.6.1 update didn't just leave it unplayable or something. Being able to play more of FFV is really why I signed up for this Archipelago and it's great to continue to learn more about the game from the weird and varied situations you find yourself in (a boss that stops you from casting magic right before a boss that stops you from anything that isn't magic? Interesting) and I ended up using a
completely different strategy to fight the final boss than I did last time. I realized Spellblades are actually really good and can pump out crazy damage, Break can be really useful, Quarter has some niche uses, and it just continued to strengthen my love for FFV. It always feels like there's some kind of strategy or thing you can use to help you win a fight and situations like not having Mighty Guard, not having good healing spells, or fighting a boss really early on that requires some complicated late-game strategy is really interesting. Last time I had fun, but I definitely just depended on having lots of Gil to win me the game. I really want to say that I wish I got to play more of it, but when I released the game after finishing it I think I had something like only 10 checks left. There's really no game like it. I'm glad I'm a lot more familiar with the randomizer and playing it in an Archipelago now, I want to play it every single time.
My final party was a Mystic Knight with Equip Ribbons, a Samurai with X-Fight, a Blue Mage with !Black, and a Time Mage with !White.
Kirby Super Star was also really nice to play, not because the randomizer was particularly great, but just because it's an incredibly important childhood game to me that I know like the back of my hand. Being able to have some sort of fresh experience with it was nice, and besides Aqualiss and Hammer being at unfortunate spots (par for the course) it was really just an excuse to play a game I love again, and be proud of the knowledge I have of it. It's nice as a short addition to Archipelagos.
Leaf Green was something I was excited to play because I finally started playing Pokemon in Archipelagos last time and I really want to get to know FRLG a lot better, I think they're some of the Pokemon games I know the least about, and the randomizer for it is absolutely fantastic, there's so much you can add with this new version and it made it really interesting to play. This was definitely something I would've loved to play a lot more of, but I really didn't want to keep people waiting so once I got my last badge I just ran straight for the end and released something like 300+ checks. I played through the entire thing with a Kingdra since I got a Dragon Scale and the Link Cable very early on, but I realize there's a lot of water types out there and I would've loved something that could've been more generally useful. I got the idea of using Magneton in my head and while I never ended up catching one I would love to in the future. It was really interesting starting in Vermillion and trying to find my way out of that whole loop around Saffron, and I think Kanto is built really well to where using something like Cut to access Viridian through Digglet's Tunnel or Strength to access Cinnabar from Fuchsia through Seafoam Islands is really interesting. I had a lot of fun, though I think it could've been better at a slower pace.
I think this entire Archipelago has been really fast paced, but I don't want to say that sounding like I'm complaining! Releasing games like FF12 or StarCraft or a Pokemon game with a lot of checks remaining just tends to do that. I had tons of fun!