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I tested out Doom II and it's working fine, and everything else worked well in the last test server.
Ah. Missed the edit. Swapped in the new Emerald YAML. (No need for further testing.)Did I forget to change the name of the internal Emerald yaml player? Cause it still called the AP world file "AlexTstPoEm" but the new yaml was changed to just "AlexEM".
Otherwise I tested them all and they all work perfectly. I *did* happen to find Missile Launcher instantly followed by Morph Ball in my Metroid world as my first and second check, though, so I'm hoping that doesn't happen again during the game proper.
Either way, I'm good to go on my end!
Could be different with a non-vanilla start. Might be forcing them to immediate locations in your world, however.cause when you have elevator rando on, the Prime apworld pre-fills the Hive Mecha location with Missile Launcher and the Plated Beetle location with Morph Ball
Done.Oh I forgot that yaml had bounties on, can I replace it with this one?
Otherwise test server works fine. :)
Could be different with a non-vanilla start. Might be forcing them to immediate locations in your world, however.
Tested it. Placed them early in your world still.Do you think if I set those as forced into another world it would work? Or does the elevator thing even overwrite that too?
Tested it. Placed them early in your world still.
Extra note: Might be too difficult of logic (or maybe very linear?) without doing that. Already saw some errors about making Metroid Prime locations accessible. (Halts the generation entirely, so not in any seed you see.)