Danno
Formerly Meowth, AKA InnerMobius
- 1,224
- Posts
- 18
- Years
- Age 34
- New England
- Seen Mar 24, 2023
Is it just me, or do scripts work better in Ruby than FR?
What?You should try Advance-map. Go to Events view. Add a signpost-event. And give it the offset. Then it should work fine!
A Few Quick Questions:
1) Occasioanlly I get a problem where I can't remove connections. What is the reason for this and how can I fix it?
2) How do you change the text that is there at the start of every 'New Game' on Fire Red and Leaf Green? I'm talking about 'Welcome to the World of Pokemon' stuff which is on a Pikachu decorated notepad.
3) How do you edit the start up text? (2004 Productions Nintendo and the sorts)
Thanks!
I'll ask again, because my old post is trapped in the last page...
Can someone send me IconEd or link it to me?
I'll ask again, because my old post is trapped in the last page...
Can someone send me IconEd or link it to me?
I don't think he's lazy if he's been searching for hours now, do you?Just go to the tool thread. Its in there, just stop being lazy.
(Its in the tool resource thread. Its a sticky)
#org $start
checkflag 0x202
if b_true goto $done
applymovement 0x01 $popup
pausemove 0
message $verslapen
boxset 6
applymovement 0x01 $moves
pausemove 0
message $oak
boxset 6
applymovement 0x01 $movesback
pausemove 0
setflag 0x202
release
end
#org $done
release
end
#org $verslapen
$verslapen 1 =YOU OVERSLEPT!
#org $oak
$oak 1 =I don't think Professor Brown has \nany Pok\h1Bmon left for you. \lHe might have a pok\h1Bdex for you...
#org $popup
#raw 0x62
#raw 0xFE
#org $moves
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0xFE
#org $movesback
#raw 0x12
#raw 0x10
#raw 0x10
#raw 0x02
#raw 0xFE
How do i change the back sprit of the trainer and his palette in fire red?
We are talking about the Intro right after the controls? Not when OAk is talking BUT THE LITTLE NOTEPADDED PART?
Oh, sorry about the Caps!
Are you sure you changed the unknown value to 0003 and the varnumber value to 4050? I'm talking about on the script square.I've a script, but it doesn't work. I've tried to change some flags, but I don't think that's the problem because the script is in the beginning of the game (when you down the stairs into your livingroom)
Does anyone has an idea what's going wrong? If I walk onto it nothing happens. When I walk the second time over it the game freezes...Code:#org $start checkflag 0x202 if b_true goto $done applymovement 0x01 $popup pausemove 0 message $verslapen boxset 6 applymovement 0x01 $moves pausemove 0 message $oak boxset 6 applymovement 0x01 $movesback pausemove 0 setflag 0x202 release end #org $done release end #org $verslapen $verslapen 1 =YOU OVERSLEPT! #org $oak $oak 1 =I don't think Professor Brown has \nany Pok\h1Bmon left for you. \lHe might have a pok\h1Bdex for you... #org $popup #raw 0x62 #raw 0xFE #org $moves #raw 0x11 #raw 0x11 #raw 0x13 #raw 0xFE #org $movesback #raw 0x12 #raw 0x10 #raw 0x10 #raw 0x02 #raw 0xFE
I believe that is being worked on and a program should be out soon.I changed ho-oh's sprite into something else and it's not a bird. When I see that pokemon ingame, it floats because it's a bird, can I somehow fix this?
You need #raw 0x01 0x00 after the checkitem. And don't use ScriptEd to decompile stuff, it dosn't work. Use ScriptDec or PKSV.I've got two issues, on one Script:
First is that at #org 0x802473, ScriptED shows a line of random symbols before the actual text.
Second is that when you say No, it works normally, but if you say Yes, the whole game freezes, but I don't know why because it compiles perfectly in ScriptED, and no offsets are overwriting.
Spoiler:#org 0x802418
lock
faceplayer
message 0x80243A
boxset 0x5
compare LASTRESULT 0x1
if 0x1 jump 0x802463
message 0x802473
boxset 0x6
release
end
#org 0x802473
= Okay, come back some other time.
#org 0x802463
clearflag 0x100A
checkitem 0xCC
compare LASTRESULT 0x1
if 0x1 jump 0x802500
message 0x802490
boxset 0x6
release
end
#org 0x802500
nop
nop
message 0x802520
boxset 0x6
#Raw 0x45
comparevartobyte 0xCC 0x0
giveitem 0x45 0x1
#Raw 0x68
#Raw 0x6B
#Raw 0xC7
end
#org 0x802490
= Wait, you don't have any!
#org 0x80243A
= Hey, you looking to swap some\nLIMESTONE?
#org 0x802520
= Thank you! And I'll give you this in exchange.
i need help ith this script,every time i get the pokemon and try to leave it says "Wait,come back like" i didnt get anything.its in fire red and oak is supposed to give you pikachu.
Spoiler:#org $start
lock
message $eevee
boxset 5
compare LASTRESULT 1
if b_true goto $done
applymovement 0x08 $move (Gary's move)
pause 0x40
applymovement 0xFF $move2
pausemove 0
applymovement 0x06 $move3 (Eevee's Pokeball disappear)
message $stole
boxset 6
applymovement 0xFF $move4
pausemove 0
message $oak
boxset 6
givepokemon 25 5 0
setflag 0x828
setflag 0x200
release
end
#org $done
applymovement 0x08 $move (Gary's move)
pause 0x40
applymovement 0xFF $move2
pausemove 0
applymovement 0x06 $move3 (Eevee's Pokeball disappear)
message $stole
boxset 6
applymovement 0xFF $move4
pausemove 0
message $oak
boxset 6
givepokemon 25 5 0
setflag 0x828
setflag 0x200
release
end
#org $move
$move 1 ; #binary 0x62 0x0C 0x0f 0x0f 0x0f 0x0f 0x01 0xFE
#org $move2
$move2 1 ; #binary 0x20 0x20 0x02 0xFE
#org $move3
$move3 1 ; #binary 0x60 0x1E 0x1E 0x1E 0x1E 0x1E 0xFE
#org $move4
$move4 1 ; #binary 0x10 0x12 0x12 0x12 0x12 0x12 0x11 0x11 0xFE
#org $eevee
$eevee 1 =Would you like this pokemon?
#org $stole
$stole 1 =No way!\p\v\h01 I want this this\npokemon.\p\v\h06 snatched the POKEMON.\pOak: \v\h06!\nWhat are you doing?\p\v\h06: Gramps I want this one.\pOak: But, I...\pOh, all right then. That\npokemon is yours.\pI was going to give you\none anyway...\p\v\h01 come over here.
#org $oak
$oak 1 =\v\h01 this is a pokemon I caught\nearlier. You can have it.\pI caught it in the wild so\nit's not tame yet.\p\v\h01 recieved a PIKACHU!
can someone please help?
i need help ith this script,every time i get the pokemon and try to leave it says "Wait,come back like" i didnt get anything.its in fire red and oak is supposed to give you pikachu.
Spoiler:#org $start
lock
message $eevee
boxset 5
compare LASTRESULT 1
if b_true goto $done
applymovement 0x08 $move (Gary's move)
pause 0x40
applymovement 0xFF $move2
pausemove 0
applymovement 0x06 $move3 (Eevee's Pokeball disappear)
message $stole
boxset 6
applymovement 0xFF $move4
pausemove 0
message $oak
boxset 6
givepokemon 25 5 0
setflag 0x828
setflag 0x200
release
end
#org $done
applymovement 0x08 $move (Gary's move)
pause 0x40
applymovement 0xFF $move2
pausemove 0
applymovement 0x06 $move3 (Eevee's Pokeball disappear)
message $stole
boxset 6
applymovement 0xFF $move4
pausemove 0
message $oak
boxset 6
givepokemon 25 5 0
setflag 0x828
setflag 0x200
release
end
#org $move
$move 1 ; #binary 0x62 0x0C 0x0f 0x0f 0x0f 0x0f 0x01 0xFE
#org $move2
$move2 1 ; #binary 0x20 0x20 0x02 0xFE
#org $move3
$move3 1 ; #binary 0x60 0x1E 0x1E 0x1E 0x1E 0x1E 0xFE
#org $move4
$move4 1 ; #binary 0x10 0x12 0x12 0x12 0x12 0x12 0x11 0x11 0xFE
#org $eevee
$eevee 1 =Would you like this pokemon?
#org $stole
$stole 1 =No way!\p\v\h01 I want this this\npokemon.\p\v\h06 snatched the POKEMON.\pOak: \v\h06!\nWhat are you doing?\p\v\h06: Gramps I want this one.\pOak: But, I...\pOh, all right then. That\npokemon is yours.\pI was going to give you\none anyway...\p\v\h01 come over here.
#org $oak
$oak 1 =\v\h01 this is a pokemon I caught\nearlier. You can have it.\pI caught it in the wild so\nit's not tame yet.\p\v\h01 recieved a PIKACHU!
can someone please help?
I've got two issues, on one Script:
First is that at #org 0x802473, ScriptED shows a line of random symbols before the actual text.
Second is that when you say No, it works normally, but if you say Yes, the whole game freezes, but I don't know why because it compiles perfectly in ScriptED, and no offsets are overwriting.
Spoiler:#org 0x802418
lock
faceplayer
message 0x80243A
boxset 0x5
compare LASTRESULT 0x1
if 0x1 jump 0x802463
message 0x802473
boxset 0x6
release
end
#org 0x802473
= Okay, come back some other time.
#org 0x802463
clearflag 0x100A
checkitem 0xCC
compare LASTRESULT 0x1
if 0x1 jump 0x802500
message 0x802490
boxset 0x6
release
end
#org 0x802500
nop
nop
message 0x802520
boxset 0x6
#Raw 0x45
comparevartobyte 0xCC 0x0
giveitem 0x45 0x1
#Raw 0x68
#Raw 0x6B
#Raw 0xC7
end
#org 0x802490
= Wait, you don't have any!
#org 0x80243A
= Hey, you looking to swap some\nLIMESTONE?
#org 0x802520
= Thank you! And I'll give you this in exchange.
I've a script, but it doesn't work. I've tried to change some flags, but I don't think that's the problem because the script is in the beginning of the game (when you down the stairs into your livingroom)
Code:#org $start checkflag 0x202 if b_true goto $done applymovement 0x01 $popup pausemove 0 message $verslapen boxset 6 applymovement 0x01 $moves pausemove 0 message $oak boxset 6 applymovement 0x01 $movesback pausemove 0 setflag 0x202 release end #org $done release end #org $verslapen $verslapen 1 =YOU OVERSLEPT! #org $oak $oak 1 =I don't think Professor Brown has \nany Pok\h1Bmon left for you. \lHe might have a pok\h1Bdex for you... #org $popup #raw 0x62 #raw 0xFE #org $moves #raw 0x11 #raw 0x11 #raw 0x13 #raw 0xFE #org $movesback #raw 0x12 #raw 0x10 #raw 0x10 #raw 0x02 #raw 0xFE
Does anyone has an idea what's going wrong? If I walk onto it nothing happens. When I walk the second time over it the game freezes...